mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-06-22 13:59:48 +00:00
0e3ced3bfa
## Playtest https://pf-pt-2.openfront.dev/ ## Pathfinding Refactor pt. 2 <img width="1536" height="1024" alt="image" src="https://github.com/user-attachments/assets/9477958e-54b7-4c83-b317-ba789e809e9e" /> This is a follow-up to a previous PR introducing pathfinding changes. This time, it introduces a complete refactor of `pathfinding` directory and breakdown into composable pieces. ### Unified PathFinder interface `PathFinder<T>` and `SteppingPathFinder<T>` are introduced to unify **all** pathfinding across the application. First one exposes complete path, while stepping variant allows the callee to iterate over the path by calling `.next`. All pathfinders share this one common interface, which makes them easy to use in any scenario - `PathFinding.Water(game).search(from, to)`. `SteppingPathFinder<T>` extends `PathFinder<T>` with an ability to iterate over the path. It handles caching, storing current index and invalidation. This allows the units to not care about the inner workings of the pathfinder and just call `pf.next(current, target)` and receive instructions on what to do next. ### Common entry point All pathfinders are now exposed from common `PathFinding` entrypoint: - `PathFinding.Water` - `PathFinding.Rail` - `PathFinding.Stations` - `PathFinding.Rail` Additional entry point is introduced for pathfinders which need to work both in the worker, but also on the frontend, which lacks `Game` interface. Currently only `UniversalPathFinding.Parabola` is available. ### Spatial Query New module has been introduced close to `pathfinding` - `SpatialQuery`. It aims to resolve any questions game may have about finding tiles meeting criteria. Currently `SpatialQuery.closestShore(player, target)` and `SpatialQuery.closestShoreByWater(player, target)` are available - they help answering questions about naval invasion: "What is the best landing location from user's click?" and "Which our tile should be used to launch the transport ship?". Under the hood they use very similar mechanics to pathfinding, so it felt right to put them close by. ### Modular architecture Pathfinders now support transformers: `MiniMapTransformer`, `ShoreCoercingTransformer`, `ComponentCheckTransformer`, `SmoothingTransformer`. Transformers functions like a middleware in the pathfinding chain. They wrap around the pathfinder and provide additional functionality. This allows the pathfinder to focus on actually finding the path instead of doing unrelated things. Example chain for simple (A*) water pathfinding: ```ts static WaterSimple(game: Game): SteppingPathFinder<TileRef> { const miniMap = game.miniMap(); const pf = new AStarWater(miniMap); return PathFinderBuilder.create(pf) .wrap((pf) => new ShoreCoercingTransformer(pf, miniMap)) .wrap((pf) => new MiniMapTransformer(pf, game.map(), miniMap)) .buildWithStepper(tileStepperConfig(game)); } ``` The Pathfinder - here `AStarWater` - does not care about the conversion between minimap and main map tiles. It also does not care if the source or destination is a land tile. The transformers take care of that. The pathfinder gets a set of valid coordinates and produces the path - that's it. Modular approach makes working on a particular set of utilities much easier - for example map upscaling is handled consistently across all pathfinders. Additionally, the pathfinders are not tied to the particular map resolution used. Pass them a different map and they will work the same. ### Algorithms Algorithms used are neatly organized inside `src/core/pathfinding/algorithms`. They are prefixed with the algorithm name and suffixed with the use case. File without suffix exposes generic version ready to traverse any graph with adapters. Specialized versions either use an adapter or inline logic when performance is critical - using adapters leads to 20-30% performance loss. The directory includes `A*` and `BFS` but also other useful utils, such as `AbstractGraph` used to generate... an abstract graph on top of the tile map and `ConnectedComponents` helping to identify whether two tiles are connected by a path without actually computing the path. ### Playground The playground have been updated with new algorithms, including tweaked very greedy `A*`. <img width="2175" height="1424" alt="image" src="https://github.com/user-attachments/assets/1f833651-0024-4299-bf86-882f5368358c" /> ### Tests Yeah, there are some, a little too many if I say so myself. But there are no useless tests. I had to ensure refactored code works somehow reliably. This PR comes with trust me bro guarantee, but I would appreciate someone confirming **naval invasions, nukes (esp. MIRV) and warships**. ### Discord `moleole` GL & HF
1472 lines
44 KiB
JavaScript
1472 lines
44 KiB
JavaScript
// Application State
|
|
const state = {
|
|
currentMap: null,
|
|
mapData: null,
|
|
mapWidth: 0,
|
|
mapHeight: 0,
|
|
startPoint: null,
|
|
endPoint: null,
|
|
hpaPath: null,
|
|
hpaResult: null, // Store full HPA* result including timing
|
|
comparisons: [], // Array of comparison results
|
|
visibleComparisons: new Set(), // Which comparison paths are visible
|
|
adapters: [], // Available comparison adapters (loaded from backend)
|
|
graphDebug: null, // Static graph data (allNodes, edges, clusterSize) - loaded once per map
|
|
debugInfo: null, // Per-path debug data (timings, nodePath, initialPath)
|
|
isMapLoading: false, // Loading state for map switching
|
|
isHpaLoading: false, // Separate loading state for HPA*
|
|
activeRefreshButton: null, // Track which refresh button is spinning
|
|
};
|
|
|
|
// Colors for comparison paths
|
|
const COMPARISON_COLORS = {
|
|
hpa: "#ff8800", // orange
|
|
"a.baseline": "#ff00ff", // magenta
|
|
"a.generic": "#88ff00", // lime
|
|
"a.full": "#ffff00", // yellow
|
|
};
|
|
|
|
// Canvas state
|
|
let zoomLevel = 1.0;
|
|
let panX = 0;
|
|
let panY = 0;
|
|
let isDragging = false;
|
|
let dragStartX = 0;
|
|
let dragStartY = 0;
|
|
let dragStartPanX = 0;
|
|
let dragStartPanY = 0;
|
|
|
|
let mapCanvas, overlayCanvas, interactiveCanvas;
|
|
let mapCtx, overlayCtx, interactiveCtx;
|
|
let mapRendered = false;
|
|
let hoveredNode = null;
|
|
let hoveredPoint = null; // 'start', 'end', or null
|
|
let draggingPoint = null; // 'start', 'end', or null
|
|
let draggingPointPosition = null; // [x, y] canvas position while dragging
|
|
let lastPathRecalcTime = 0;
|
|
let renderRequested = false;
|
|
|
|
// Save current state to URL query string
|
|
function updateURLState() {
|
|
const params = new URLSearchParams();
|
|
|
|
if (state.currentMap) {
|
|
params.set("map", state.currentMap);
|
|
}
|
|
if (state.startPoint) {
|
|
params.set("start", `${state.startPoint[0]},${state.startPoint[1]}`);
|
|
}
|
|
if (state.endPoint) {
|
|
params.set("end", `${state.endPoint[0]},${state.endPoint[1]}`);
|
|
}
|
|
|
|
const newURL = `${window.location.pathname}?${params.toString()}`;
|
|
window.history.replaceState({}, "", newURL);
|
|
}
|
|
|
|
// Restore state from URL query string
|
|
function restoreFromURL() {
|
|
const params = new URLSearchParams(window.location.search);
|
|
|
|
const mapName = params.get("map");
|
|
const startStr = params.get("start");
|
|
const endStr = params.get("end");
|
|
|
|
const result = {
|
|
map: mapName,
|
|
start: null,
|
|
end: null,
|
|
};
|
|
|
|
if (startStr) {
|
|
const [x, y] = startStr.split(",").map(Number);
|
|
if (!isNaN(x) && !isNaN(y)) {
|
|
result.start = [x, y];
|
|
}
|
|
}
|
|
|
|
if (endStr) {
|
|
const [x, y] = endStr.split(",").map(Number);
|
|
if (!isNaN(x) && !isNaN(y)) {
|
|
result.end = [x, y];
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
// Initialize on DOM load
|
|
window.addEventListener("DOMContentLoaded", () => {
|
|
initializeCanvases();
|
|
initializeControls();
|
|
initializeDragControls();
|
|
initializeTimingsPanel();
|
|
loadMaps();
|
|
});
|
|
|
|
// Initialize canvas elements
|
|
function initializeCanvases() {
|
|
mapCanvas = document.getElementById("mapCanvas");
|
|
mapCtx = mapCanvas.getContext("2d");
|
|
|
|
overlayCanvas = document.getElementById("overlayCanvas");
|
|
overlayCtx = overlayCanvas.getContext("2d");
|
|
|
|
// Create interactive canvas OUTSIDE the CSS transform wrapper
|
|
// This canvas is viewport-sized and renders paths/points at screen coordinates
|
|
const canvasContainer = document.querySelector(".canvas-container");
|
|
interactiveCanvas = document.createElement("canvas");
|
|
interactiveCanvas.id = "interactiveCanvas";
|
|
interactiveCanvas.style.position = "absolute";
|
|
interactiveCanvas.style.top = "0";
|
|
interactiveCanvas.style.left = "0";
|
|
interactiveCanvas.style.width = "100%";
|
|
interactiveCanvas.style.height = "100%";
|
|
interactiveCanvas.style.zIndex = "3";
|
|
interactiveCanvas.style.pointerEvents = "none";
|
|
canvasContainer.appendChild(interactiveCanvas);
|
|
interactiveCtx = interactiveCanvas.getContext("2d");
|
|
|
|
// Size interactive canvas to viewport
|
|
const resizeInteractiveCanvas = () => {
|
|
const rect = canvasContainer.getBoundingClientRect();
|
|
interactiveCanvas.width = rect.width;
|
|
interactiveCanvas.height = rect.height;
|
|
};
|
|
resizeInteractiveCanvas();
|
|
window.addEventListener("resize", resizeInteractiveCanvas);
|
|
}
|
|
|
|
// Initialize control event listeners
|
|
function initializeControls() {
|
|
// Map selector (top panel)
|
|
document.getElementById("scenarioSelect").addEventListener("change", (e) => {
|
|
switchMap(e.target.value);
|
|
});
|
|
|
|
// Map selector (welcome screen)
|
|
document
|
|
.getElementById("welcomeMapSelect")
|
|
.addEventListener("change", (e) => {
|
|
const mapName = e.target.value;
|
|
if (mapName) {
|
|
switchMap(mapName);
|
|
}
|
|
});
|
|
|
|
// Refresh HPA* button
|
|
document.getElementById("refreshHpa").addEventListener("click", (e) => {
|
|
if (state.startPoint && state.endPoint) {
|
|
const btn = e.currentTarget;
|
|
btn.classList.add("spinning");
|
|
state.activeRefreshButton = btn;
|
|
requestPathfinding(state.startPoint, state.endPoint);
|
|
}
|
|
});
|
|
|
|
// Visualization toggles - all buttons
|
|
[
|
|
"showInitialPath",
|
|
"showUsedNodes",
|
|
"showColoredMap",
|
|
"showNodes",
|
|
"showSectorGrid",
|
|
"showEdges",
|
|
].forEach((id) => {
|
|
const button = document.getElementById(id);
|
|
button.addEventListener("click", () => {
|
|
const isActive = button.dataset.active === "true";
|
|
button.dataset.active = !isActive;
|
|
// Map coloring affects map canvas
|
|
if (id === "showColoredMap") {
|
|
renderMapBackground(2);
|
|
}
|
|
// Static overlays (sectors, edges, all nodes) go on overlay canvas
|
|
if (["showNodes", "showSectorGrid", "showEdges"].includes(id)) {
|
|
renderOverlay(2);
|
|
}
|
|
// Dynamic elements (paths, highlighted nodes) go on interactive canvas
|
|
renderInteractive();
|
|
});
|
|
});
|
|
|
|
// Zoom control
|
|
document.getElementById("zoom").addEventListener("input", (e) => {
|
|
zoomLevel = parseFloat(e.target.value);
|
|
document.getElementById("zoomValue").textContent =
|
|
zoomLevel.toFixed(1) + "x";
|
|
updateTransform();
|
|
});
|
|
|
|
// Clear points button
|
|
document.getElementById("clearPoints").addEventListener("click", () => {
|
|
clearPoints();
|
|
});
|
|
}
|
|
|
|
// Helper function to check if mouse is over a start/end point
|
|
function getPointAtPosition(canvasX, canvasY) {
|
|
const scale = zoomLevel;
|
|
const zoomFactor = 3 / zoomLevel;
|
|
const hitRadius = Math.max(4, scale * 3 * zoomFactor) + 3; // Add 3px tolerance
|
|
|
|
// Check end point first (render on top)
|
|
if (state.endPoint) {
|
|
const dx = canvasX - (state.endPoint[0] + 0.5);
|
|
const dy = canvasY - (state.endPoint[1] + 0.5);
|
|
const distance = Math.sqrt(dx * dx + dy * dy);
|
|
if (distance <= hitRadius / scale) {
|
|
return "end";
|
|
}
|
|
}
|
|
|
|
// Check start point
|
|
if (state.startPoint) {
|
|
const dx = canvasX - (state.startPoint[0] + 0.5);
|
|
const dy = canvasY - (state.startPoint[1] + 0.5);
|
|
const distance = Math.sqrt(dx * dx + dy * dy);
|
|
if (distance <= hitRadius / scale) {
|
|
return "start";
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
// Throttled path recalculation (max once per 16ms ~60fps)
|
|
function schedulePathRecalc() {
|
|
const now = Date.now();
|
|
const timeSinceLastCall = now - lastPathRecalcTime;
|
|
|
|
if (timeSinceLastCall >= 16) {
|
|
// Enough time has passed, request immediately
|
|
lastPathRecalcTime = now;
|
|
if (state.startPoint && state.endPoint) {
|
|
// Skip comparisons during drag for snappy feel
|
|
requestPathfinding(state.startPoint, state.endPoint, true);
|
|
}
|
|
}
|
|
// If not enough time has passed, skip this call (throttle)
|
|
}
|
|
|
|
// Initialize drag and click controls
|
|
function initializeDragControls() {
|
|
const wrapper = document.getElementById("canvasWrapper");
|
|
const tooltip = document.getElementById("tooltip");
|
|
|
|
wrapper.addEventListener("mousedown", (e) => {
|
|
const rect = wrapper.getBoundingClientRect();
|
|
const canvasX = (e.clientX - rect.left - panX) / zoomLevel;
|
|
const canvasY = (e.clientY - rect.top - panY) / zoomLevel;
|
|
|
|
// Check if clicking on a point
|
|
const pointAtMouse = getPointAtPosition(canvasX, canvasY);
|
|
|
|
if (pointAtMouse) {
|
|
// Start dragging the point
|
|
draggingPoint = pointAtMouse;
|
|
wrapper.style.cursor = "move";
|
|
} else {
|
|
// Start panning the map
|
|
isDragging = true;
|
|
wrapper.style.cursor = "grabbing";
|
|
}
|
|
|
|
dragStartX = e.clientX;
|
|
dragStartY = e.clientY;
|
|
dragStartPanX = panX;
|
|
dragStartPanY = panY;
|
|
});
|
|
|
|
wrapper.addEventListener("mousemove", (e) => {
|
|
const rect = wrapper.getBoundingClientRect();
|
|
const canvasX = (e.clientX - rect.left - panX) / zoomLevel;
|
|
const canvasY = (e.clientY - rect.top - panY) / zoomLevel;
|
|
|
|
if (draggingPoint) {
|
|
// Dragging a start/end point - snap to water tile
|
|
const tileX = Math.floor(canvasX);
|
|
const tileY = Math.floor(canvasY);
|
|
|
|
// Validate tile is within bounds and is water
|
|
if (
|
|
tileX >= 0 &&
|
|
tileX < state.mapWidth &&
|
|
tileY >= 0 &&
|
|
tileY < state.mapHeight
|
|
) {
|
|
const tileIndex = tileY * state.mapWidth + tileX;
|
|
const isWater = state.mapData[tileIndex] === 1;
|
|
|
|
if (isWater) {
|
|
// Snap to water tile center
|
|
draggingPointPosition = [tileX, tileY];
|
|
|
|
// Update the actual point position and trigger throttled path recalculation
|
|
if (draggingPoint === "start") {
|
|
state.startPoint = [tileX, tileY];
|
|
} else {
|
|
state.endPoint = [tileX, tileY];
|
|
}
|
|
|
|
// Trigger throttled path recalculation (16ms)
|
|
if (state.startPoint && state.endPoint) {
|
|
schedulePathRecalc();
|
|
}
|
|
}
|
|
// If not water, keep previous valid position (don't update)
|
|
}
|
|
|
|
renderInteractive();
|
|
} else if (isDragging) {
|
|
// Panning the map
|
|
const dx = e.clientX - dragStartX;
|
|
const dy = e.clientY - dragStartY;
|
|
panX = dragStartPanX + dx;
|
|
panY = dragStartPanY + dy;
|
|
updateTransform(); // Updates interactive layer at screen coordinates
|
|
} else {
|
|
// Check for point hover
|
|
const pointAtMouse = getPointAtPosition(canvasX, canvasY);
|
|
if (pointAtMouse !== hoveredPoint) {
|
|
hoveredPoint = pointAtMouse;
|
|
renderInteractive(); // Fast - only redraws points
|
|
// Update cursor
|
|
wrapper.style.cursor = hoveredPoint ? "move" : "grab";
|
|
}
|
|
|
|
// Check for node hover (only if node visualization is enabled)
|
|
const showNodes =
|
|
document.getElementById("showNodes").dataset.active === "true";
|
|
const showUsedNodes =
|
|
document.getElementById("showUsedNodes").dataset.active === "true";
|
|
|
|
if (
|
|
(showNodes || showUsedNodes) &&
|
|
state.graphDebug &&
|
|
state.graphDebug.allNodes
|
|
) {
|
|
// Filter nodes based on what's visible
|
|
let nodesToCheck = state.graphDebug.allNodes;
|
|
if (
|
|
showUsedNodes &&
|
|
!showNodes &&
|
|
state.debugInfo &&
|
|
state.debugInfo.nodePath
|
|
) {
|
|
// Only show tooltips for used nodes
|
|
// nodePath are coordinates [x, y] matching the map format
|
|
const usedNodeCoords = new Set(
|
|
state.debugInfo.nodePath.map(([x, y]) => `${x},${y}`),
|
|
);
|
|
nodesToCheck = state.graphDebug.allNodes.filter((node) =>
|
|
usedNodeCoords.has(`${node.x * 2},${node.y * 2}`),
|
|
);
|
|
}
|
|
|
|
const foundNode = findNodeAtPosition(canvasX, canvasY, nodesToCheck);
|
|
|
|
if (foundNode !== hoveredNode) {
|
|
hoveredNode = foundNode;
|
|
if (hoveredNode) {
|
|
showNodeTooltip(hoveredNode, e.clientX, e.clientY);
|
|
} else {
|
|
tooltip.classList.remove("visible");
|
|
}
|
|
renderInteractive();
|
|
} else if (hoveredNode) {
|
|
tooltip.style.left = e.clientX + 15 + "px";
|
|
tooltip.style.top = e.clientY + 15 + "px";
|
|
}
|
|
} else {
|
|
// No node visualization enabled, clear any existing tooltip
|
|
if (hoveredNode) {
|
|
hoveredNode = null;
|
|
tooltip.classList.remove("visible");
|
|
renderInteractive();
|
|
}
|
|
}
|
|
}
|
|
});
|
|
|
|
wrapper.addEventListener("mouseup", (e) => {
|
|
// Only treat as click if mouse didn't move much
|
|
const dx = Math.abs(e.clientX - dragStartX);
|
|
const dy = Math.abs(e.clientY - dragStartY);
|
|
|
|
if (draggingPoint) {
|
|
// Finished dragging a point
|
|
// Request final path update to ensure we have the path for the final position
|
|
// (in case throttling skipped the last update during fast dragging)
|
|
if (state.startPoint && state.endPoint) {
|
|
requestPathfinding(state.startPoint, state.endPoint);
|
|
}
|
|
draggingPoint = null;
|
|
draggingPointPosition = null;
|
|
renderInteractive();
|
|
updateURLState();
|
|
} else if (isDragging && dx < 5 && dy < 5) {
|
|
// Was panning but didn't move much - treat as click
|
|
handleMapClick(e);
|
|
}
|
|
|
|
isDragging = false;
|
|
|
|
// Reset cursor based on current hover state
|
|
const rect = wrapper.getBoundingClientRect();
|
|
const canvasX = (e.clientX - rect.left - panX) / zoomLevel;
|
|
const canvasY = (e.clientY - rect.top - panY) / zoomLevel;
|
|
const pointAtMouse = getPointAtPosition(canvasX, canvasY);
|
|
wrapper.style.cursor = pointAtMouse ? "move" : "grab";
|
|
});
|
|
|
|
wrapper.addEventListener("mouseleave", () => {
|
|
isDragging = false;
|
|
draggingPoint = null;
|
|
draggingPointPosition = null;
|
|
tooltip.classList.remove("visible");
|
|
wrapper.style.cursor = "grab";
|
|
|
|
const needsRender = hoveredNode || hoveredPoint;
|
|
hoveredNode = null;
|
|
hoveredPoint = null;
|
|
|
|
if (needsRender) {
|
|
renderInteractive();
|
|
}
|
|
});
|
|
|
|
wrapper.addEventListener("wheel", (e) => {
|
|
e.preventDefault();
|
|
|
|
const rect = wrapper.getBoundingClientRect();
|
|
const mouseX = e.clientX - rect.left;
|
|
const mouseY = e.clientY - rect.top;
|
|
|
|
const oldZoom = zoomLevel;
|
|
const zoomDelta = e.deltaY > 0 ? 0.9 : 1.1;
|
|
zoomLevel = Math.max(0.1, Math.min(5, zoomLevel * zoomDelta));
|
|
|
|
panX = mouseX - (mouseX - panX) * (zoomLevel / oldZoom);
|
|
panY = mouseY - (mouseY - panY) * (zoomLevel / oldZoom);
|
|
|
|
document.getElementById("zoom").value = zoomLevel;
|
|
document.getElementById("zoomValue").textContent = zoomLevel.toFixed(1);
|
|
|
|
updateTransform();
|
|
renderInteractive();
|
|
});
|
|
}
|
|
|
|
// Initialize timings panel to default state
|
|
function initializeTimingsPanel() {
|
|
// Set initial state to match "no path" state
|
|
updateTimingsPanel({ primary: null, comparisons: [] });
|
|
}
|
|
|
|
// Handle map clicks for point selection
|
|
function handleMapClick(e) {
|
|
if (!state.currentMap || state.isMapLoading || state.isHpaLoading) return;
|
|
|
|
const wrapper = document.getElementById("canvasWrapper");
|
|
const rect = wrapper.getBoundingClientRect();
|
|
|
|
// Convert screen coordinates to tile coordinates
|
|
const canvasX = (e.clientX - rect.left - panX) / zoomLevel;
|
|
const canvasY = (e.clientY - rect.top - panY) / zoomLevel;
|
|
const tileX = Math.floor(canvasX);
|
|
const tileY = Math.floor(canvasY);
|
|
|
|
// Validate coordinates
|
|
if (
|
|
tileX < 0 ||
|
|
tileX >= state.mapWidth ||
|
|
tileY < 0 ||
|
|
tileY >= state.mapHeight
|
|
) {
|
|
return;
|
|
}
|
|
|
|
// Check if tile is water
|
|
const index = tileY * state.mapWidth + tileX;
|
|
const isWater = state.mapData[index] === 1;
|
|
|
|
if (!isWater) {
|
|
showError("Selected point must be on water");
|
|
return;
|
|
}
|
|
|
|
// Point selection state machine
|
|
if (!state.startPoint) {
|
|
// Set start point
|
|
state.startPoint = [tileX, tileY];
|
|
updatePointDisplay();
|
|
renderInteractive();
|
|
updateURLState();
|
|
} else if (!state.endPoint) {
|
|
// Set end point and trigger pathfinding
|
|
state.endPoint = [tileX, tileY];
|
|
updatePointDisplay();
|
|
renderInteractive();
|
|
updateURLState();
|
|
requestPathfinding(state.startPoint, state.endPoint);
|
|
} else {
|
|
// Reset and set new start point
|
|
clearPoints();
|
|
state.startPoint = [tileX, tileY];
|
|
updatePointDisplay();
|
|
renderInteractive();
|
|
updateURLState();
|
|
}
|
|
}
|
|
|
|
// Clear selected points
|
|
function clearPoints() {
|
|
state.startPoint = null;
|
|
state.endPoint = null;
|
|
state.hpaPath = null;
|
|
state.hpaResult = null;
|
|
state.comparisons = [];
|
|
state.debugInfo = null;
|
|
updatePointDisplay();
|
|
hidePathInfo();
|
|
updateURLState(); // Remove points from URL
|
|
renderInteractive();
|
|
}
|
|
|
|
// Update transform for pan/zoom
|
|
function updateTransform() {
|
|
const transform = `translate(${panX}px, ${panY}px) scale(${zoomLevel})`;
|
|
mapCanvas.style.transform = transform;
|
|
overlayCanvas.style.transform = transform;
|
|
// Interactive canvas is outside the transform - update it separately
|
|
renderInteractive();
|
|
}
|
|
|
|
// Load available maps
|
|
async function loadMaps() {
|
|
setStatus("Loading maps...", true);
|
|
|
|
try {
|
|
const response = await fetch("/api/maps");
|
|
if (!response.ok) throw new Error("Failed to load maps");
|
|
|
|
const data = await response.json();
|
|
|
|
// Featured maps to show in grid (in order)
|
|
const featuredMapNames = [
|
|
"giantworldmap",
|
|
"northamerica",
|
|
"southamerica",
|
|
"europe",
|
|
"asia",
|
|
"straitofgibraltar",
|
|
"manicouagan",
|
|
"mars",
|
|
];
|
|
|
|
// Get featured maps in the specified order
|
|
const gridMaps = featuredMapNames
|
|
.map((name) => data.maps.find((m) => m.name === name))
|
|
.filter((map) => map !== undefined);
|
|
|
|
// Populate map grid with featured maps - update placeholders
|
|
gridMaps.forEach((map, index) => {
|
|
const card = document.querySelector(`[data-map-index="${index}"]`);
|
|
if (!card) return;
|
|
|
|
// Update click handler
|
|
card.onclick = () => switchMap(map.name);
|
|
|
|
// Update image
|
|
const img = card.querySelector("img");
|
|
if (img) {
|
|
img.src = `/api/maps/${encodeURIComponent(map.name)}/thumbnail`;
|
|
img.alt = map.displayName;
|
|
}
|
|
|
|
// Update name
|
|
const nameEl = card.querySelector(".map-card-name");
|
|
if (nameEl) {
|
|
nameEl.textContent = map.displayName;
|
|
nameEl.style.opacity = "1";
|
|
}
|
|
});
|
|
|
|
// Populate both selectors (all maps)
|
|
const topSelect = document.getElementById("scenarioSelect");
|
|
const welcomeSelect = document.getElementById("welcomeMapSelect");
|
|
|
|
topSelect.innerHTML = '<option value="">Select a map</option>';
|
|
welcomeSelect.innerHTML = '<option value="">Select a map</option>';
|
|
|
|
data.maps.forEach((map) => {
|
|
// Top panel selector
|
|
const topOption = document.createElement("option");
|
|
topOption.value = map.name;
|
|
topOption.textContent = map.displayName;
|
|
topSelect.appendChild(topOption);
|
|
|
|
// Welcome screen selector
|
|
const welcomeOption = document.createElement("option");
|
|
welcomeOption.value = map.name;
|
|
welcomeOption.textContent = map.displayName;
|
|
welcomeSelect.appendChild(welcomeOption);
|
|
});
|
|
|
|
setStatus("Select a map to begin");
|
|
|
|
// Restore state from URL if present
|
|
const urlState = restoreFromURL();
|
|
if (urlState.map) {
|
|
// Load the map from URL
|
|
await switchMap(urlState.map, true); // Restore points from URL
|
|
|
|
// Points will be restored in switchMap after the map loads
|
|
}
|
|
} catch (error) {
|
|
showError(`Failed to load maps: ${error.message}`);
|
|
}
|
|
}
|
|
|
|
// Switch to a different map
|
|
async function switchMap(mapName, restorePointsFromURL = false) {
|
|
if (!mapName) return;
|
|
|
|
setStatus("Loading map...", true);
|
|
state.isMapLoading = true;
|
|
|
|
try {
|
|
const response = await fetch(`/api/maps/${encodeURIComponent(mapName)}`);
|
|
if (!response.ok) throw new Error("Failed to load map");
|
|
|
|
const data = await response.json();
|
|
|
|
// Update state
|
|
state.currentMap = mapName;
|
|
state.mapWidth = data.width;
|
|
state.mapHeight = data.height;
|
|
state.mapData = data.mapData;
|
|
state.graphDebug = data.graphDebug; // Store static graph debug data
|
|
state.adapters = data.adapters || []; // Store available comparison adapters
|
|
|
|
// Clear paths (but don't update URL yet if we're restoring from URL)
|
|
state.startPoint = null;
|
|
state.endPoint = null;
|
|
state.hpaPath = null;
|
|
state.hpaResult = null;
|
|
state.comparisons = [];
|
|
state.debugInfo = null;
|
|
updatePointDisplay();
|
|
hidePathInfo();
|
|
|
|
// Size canvases
|
|
mapCanvas.width = state.mapWidth * 2;
|
|
mapCanvas.height = state.mapHeight * 2;
|
|
mapCanvas.style.width = `${state.mapWidth}px`;
|
|
mapCanvas.style.height = `${state.mapHeight}px`;
|
|
|
|
overlayCanvas.width = state.mapWidth * 2;
|
|
overlayCanvas.height = state.mapHeight * 2;
|
|
overlayCanvas.style.width = `${state.mapWidth}px`;
|
|
overlayCanvas.style.height = `${state.mapHeight}px`;
|
|
|
|
// Render map and overlays
|
|
renderMapBackground(2);
|
|
renderOverlay(2);
|
|
renderInteractive();
|
|
|
|
// Reset view
|
|
zoomLevel = 1.0;
|
|
panX = 0;
|
|
panY = 0;
|
|
document.getElementById("zoom").value = 1.0;
|
|
document.getElementById("zoomValue").textContent = "1.0";
|
|
updateTransform();
|
|
|
|
// Hide welcome screen
|
|
hideWelcomeScreen();
|
|
|
|
// Sync both selectors
|
|
document.getElementById("scenarioSelect").value = mapName;
|
|
document.getElementById("welcomeMapSelect").value = mapName;
|
|
|
|
setStatus("Click on map to set start point");
|
|
mapRendered = true;
|
|
|
|
// Restore start/end points from URL if requested (initial page load)
|
|
if (restorePointsFromURL) {
|
|
const urlState = restoreFromURL();
|
|
if (urlState.start) {
|
|
const [x, y] = urlState.start;
|
|
if (x >= 0 && x < state.mapWidth && y >= 0 && y < state.mapHeight) {
|
|
const tileIndex = y * state.mapWidth + x;
|
|
const isWater = state.mapData[tileIndex] === 1;
|
|
if (isWater) {
|
|
state.startPoint = [x, y];
|
|
}
|
|
}
|
|
}
|
|
if (urlState.end) {
|
|
const [x, y] = urlState.end;
|
|
if (x >= 0 && x < state.mapWidth && y >= 0 && y < state.mapHeight) {
|
|
const tileIndex = y * state.mapWidth + x;
|
|
const isWater = state.mapData[tileIndex] === 1;
|
|
if (isWater) {
|
|
state.endPoint = [x, y];
|
|
}
|
|
}
|
|
}
|
|
|
|
// If both points are set, request pathfinding
|
|
if (state.startPoint && state.endPoint) {
|
|
renderInteractive();
|
|
requestPathfinding(state.startPoint, state.endPoint);
|
|
}
|
|
} else {
|
|
// User manually switched maps - update URL to clear points
|
|
updateURLState();
|
|
}
|
|
} catch (error) {
|
|
showError(`Failed to load map: ${error.message}`);
|
|
} finally {
|
|
state.isMapLoading = false;
|
|
}
|
|
}
|
|
|
|
// Show/hide welcome screen
|
|
function showWelcomeScreen() {
|
|
document.getElementById("welcomeScreen").classList.remove("hidden");
|
|
}
|
|
|
|
function hideWelcomeScreen() {
|
|
document.getElementById("welcomeScreen").classList.add("hidden");
|
|
}
|
|
|
|
// Request pathfinding computation (HPA* primary + comparisons)
|
|
async function requestPathfinding(from, to, skipComparisons = false) {
|
|
setStatus("Computing path...", true);
|
|
state.isHpaLoading = true;
|
|
|
|
try {
|
|
const body = {
|
|
map: state.currentMap,
|
|
from,
|
|
to,
|
|
};
|
|
// Skip comparisons during drag for snappy feel
|
|
if (skipComparisons) {
|
|
body.adapters = [];
|
|
}
|
|
|
|
const response = await fetch("/api/pathfind", {
|
|
method: "POST",
|
|
headers: { "Content-Type": "application/json" },
|
|
body: JSON.stringify(body),
|
|
});
|
|
|
|
if (!response.ok) {
|
|
const error = await response.json();
|
|
throw new Error(error.message || "Pathfinding failed");
|
|
}
|
|
|
|
const result = await response.json();
|
|
|
|
// Update state with new API format
|
|
state.hpaPath = result.primary.path;
|
|
state.hpaResult = result.primary;
|
|
state.comparisons = result.comparisons;
|
|
state.debugInfo = {
|
|
initialPath: result.primary.debug.initialPath,
|
|
nodePath: result.primary.debug.nodePath,
|
|
timings: result.primary.debug.timings,
|
|
};
|
|
|
|
// Update UI
|
|
updatePathInfo(result);
|
|
renderInteractive();
|
|
|
|
setStatus("Path computed successfully");
|
|
} catch (error) {
|
|
showError(`Pathfinding failed: ${error.message}`);
|
|
} finally {
|
|
state.isHpaLoading = false;
|
|
// Stop refresh button spinning
|
|
if (state.activeRefreshButton) {
|
|
state.activeRefreshButton.classList.remove("spinning");
|
|
state.activeRefreshButton = null;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Update point display
|
|
function updatePointDisplay() {
|
|
// No-op now, kept for compatibility
|
|
}
|
|
|
|
// Update path info in UI
|
|
function updatePathInfo(result) {
|
|
// Update timings panel
|
|
updateTimingsPanel(result);
|
|
}
|
|
|
|
// Update the dedicated timings panel
|
|
function updateTimingsPanel(result) {
|
|
const primary = result.primary;
|
|
const timings = primary && primary.debug ? primary.debug.timings : {};
|
|
|
|
// Use timings.total (excludes debug overhead) instead of raw time
|
|
const hpaTime = timings.total || 0;
|
|
|
|
// Show HPA* time and path length (or 0.00 in light gray if no data)
|
|
const hpaTimeEl = document.getElementById("hpaTime");
|
|
if (hpaTime > 0) {
|
|
hpaTimeEl.textContent = `${hpaTime.toFixed(2)}ms`;
|
|
hpaTimeEl.classList.remove("faded");
|
|
} else {
|
|
hpaTimeEl.textContent = "0.00ms";
|
|
hpaTimeEl.classList.add("faded");
|
|
}
|
|
|
|
const hpaTilesEl = document.getElementById("hpaTiles");
|
|
if (primary && primary.length > 0) {
|
|
hpaTilesEl.textContent = `- ${primary.length} tiles`;
|
|
} else {
|
|
hpaTilesEl.textContent = "";
|
|
}
|
|
|
|
// Show timing breakdown - always visible with gray dashes when no data
|
|
// Early Exit
|
|
const earlyExitEl = document.getElementById("timingEarlyExit");
|
|
const earlyExitValueEl = document.getElementById("timingEarlyExitValue");
|
|
earlyExitEl.style.display = "flex";
|
|
if (timings.earlyExitLocalPath !== undefined) {
|
|
earlyExitValueEl.textContent = `${timings.earlyExitLocalPath.toFixed(2)}ms`;
|
|
earlyExitValueEl.style.color = "#f5f5f5";
|
|
} else {
|
|
earlyExitValueEl.textContent = "—";
|
|
earlyExitValueEl.style.color = "#666";
|
|
}
|
|
|
|
// Find Nodes
|
|
const findNodesEl = document.getElementById("timingFindNodes");
|
|
const findNodesValueEl = document.getElementById("timingFindNodesValue");
|
|
findNodesEl.style.display = "flex";
|
|
if (timings.findNodes !== undefined) {
|
|
findNodesValueEl.textContent = `${timings.findNodes.toFixed(2)}ms`;
|
|
findNodesValueEl.style.color = "#f5f5f5";
|
|
} else {
|
|
findNodesValueEl.textContent = "—";
|
|
findNodesValueEl.style.color = "#666";
|
|
}
|
|
|
|
// Abstract Path
|
|
const abstractPathEl = document.getElementById("timingAbstractPath");
|
|
const abstractPathValueEl = document.getElementById(
|
|
"timingAbstractPathValue",
|
|
);
|
|
abstractPathEl.style.display = "flex";
|
|
if (timings.findAbstractPath !== undefined) {
|
|
abstractPathValueEl.textContent = `${timings.findAbstractPath.toFixed(2)}ms`;
|
|
abstractPathValueEl.style.color = "#f5f5f5";
|
|
} else {
|
|
abstractPathValueEl.textContent = "—";
|
|
abstractPathValueEl.style.color = "#666";
|
|
}
|
|
|
|
// Initial Path
|
|
const initialPathEl = document.getElementById("timingInitialPath");
|
|
const initialPathValueEl = document.getElementById("timingInitialPathValue");
|
|
initialPathEl.style.display = "flex";
|
|
if (timings.buildInitialPath !== undefined) {
|
|
initialPathValueEl.textContent = `${timings.buildInitialPath.toFixed(2)}ms`;
|
|
initialPathValueEl.style.color = "#f5f5f5";
|
|
} else {
|
|
initialPathValueEl.textContent = "—";
|
|
initialPathValueEl.style.color = "#666";
|
|
}
|
|
|
|
// Show comparisons section
|
|
const comparisonsSection = document.getElementById("comparisonsSection");
|
|
const comparisonsContainer = document.getElementById("comparisonsContainer");
|
|
|
|
// Only show comparisons section if we have adapters loaded
|
|
if (!state.adapters || state.adapters.length === 0) {
|
|
comparisonsSection.style.display = "none";
|
|
return;
|
|
}
|
|
comparisonsSection.style.display = "block";
|
|
|
|
// Build lookup map for comparison data
|
|
const compMap = {};
|
|
if (result.comparisons) {
|
|
for (const comp of result.comparisons) {
|
|
compMap[comp.adapter] = comp;
|
|
}
|
|
}
|
|
|
|
// Find fastest time overall (including HPA*) when we have data
|
|
const compTimes = result.comparisons
|
|
? result.comparisons.map((c) => c.time).filter((t) => t > 0)
|
|
: [];
|
|
const fastestCompTime =
|
|
compTimes.length > 0 ? Math.min(...compTimes) : Infinity;
|
|
|
|
// Update HPA* time color - green if fastest, red if slower than any comparison
|
|
const hpaIsFastest = hpaTime > 0 && hpaTime <= fastestCompTime;
|
|
const hpaSlower = hpaTime > 0 && fastestCompTime < hpaTime;
|
|
const fastestTime = Math.min(hpaTime || Infinity, fastestCompTime);
|
|
|
|
if (hpaIsFastest) {
|
|
hpaTimeEl.style.color = "#00ff88";
|
|
} else if (hpaSlower) {
|
|
hpaTimeEl.style.color = "#ff6666";
|
|
} else {
|
|
hpaTimeEl.style.color = "#f5f5f5";
|
|
}
|
|
|
|
// Build comparison rows for all known adapters
|
|
let html = "";
|
|
for (const adapter of state.adapters) {
|
|
const comp = compMap[adapter];
|
|
const pathColor = COMPARISON_COLORS[adapter] || "#ffffff";
|
|
const isActive = state.visibleComparisons.has(adapter);
|
|
|
|
// Show actual values or placeholders
|
|
const hasData = comp && comp.time > 0;
|
|
const isFastest = hasData && comp.time === fastestTime;
|
|
const timeColor = isFastest ? "#00ff88" : hasData ? "#f5f5f5" : "#666";
|
|
const tilesText = hasData ? comp.length : "—";
|
|
const timeText = hasData ? `${comp.time.toFixed(2)}ms` : "—";
|
|
|
|
html += `
|
|
<div class="comparison-row${isActive ? " active" : ""}" data-adapter="${adapter}">
|
|
<span class="comp-color" style="background: ${pathColor}"></span>
|
|
<span class="comp-name">${adapter}</span>
|
|
<span class="comp-tiles" style="color: ${hasData ? "#888" : "#666"}">${tilesText}</span>
|
|
<span class="comp-time" style="color: ${timeColor}">${timeText}</span>
|
|
</div>
|
|
`;
|
|
}
|
|
comparisonsContainer.innerHTML = html;
|
|
|
|
// Add click handlers to toggle path visibility
|
|
comparisonsContainer.querySelectorAll(".comparison-row").forEach((row) => {
|
|
row.addEventListener("click", () => {
|
|
const adapter = row.dataset.adapter;
|
|
if (state.visibleComparisons.has(adapter)) {
|
|
state.visibleComparisons.delete(adapter);
|
|
row.classList.remove("active");
|
|
} else {
|
|
state.visibleComparisons.add(adapter);
|
|
row.classList.add("active");
|
|
}
|
|
renderInteractive();
|
|
});
|
|
});
|
|
}
|
|
|
|
// Reset path info to show dashes
|
|
function hidePathInfo() {
|
|
// Don't hide the panel, just reset to show dashes
|
|
updateTimingsPanel({ primary: null, comparisons: [] });
|
|
}
|
|
|
|
// Set status message
|
|
function setStatus(message, loading = false) {
|
|
const statusEl = document.getElementById("status");
|
|
statusEl.textContent = message;
|
|
statusEl.className = loading ? "loading" : "";
|
|
}
|
|
|
|
// Show error message
|
|
function showError(message) {
|
|
const errorEl = document.getElementById("error");
|
|
errorEl.textContent = message;
|
|
errorEl.classList.add("visible");
|
|
setTimeout(() => {
|
|
errorEl.classList.remove("visible");
|
|
}, 5000);
|
|
setStatus(message, false);
|
|
}
|
|
|
|
// Render map background
|
|
function renderMapBackground(scale) {
|
|
mapCanvas.width = state.mapWidth * scale;
|
|
mapCanvas.height = state.mapHeight * scale;
|
|
mapCanvas.style.width = `${state.mapWidth}px`;
|
|
mapCanvas.style.height = `${state.mapHeight}px`;
|
|
|
|
// Use ImageData for much faster rendering
|
|
const imageData = mapCtx.createImageData(
|
|
state.mapWidth * scale,
|
|
state.mapHeight * scale,
|
|
);
|
|
const data = imageData.data;
|
|
|
|
// Check if colored map is enabled
|
|
const showColored =
|
|
document.getElementById("showColoredMap").dataset.active === "true";
|
|
|
|
let waterR, waterG, waterB, landR, landG, landB;
|
|
|
|
if (showColored) {
|
|
// Colored: Water = #2a5c8a (darker blue), Land = #a1bb75
|
|
waterR = 42;
|
|
waterG = 92;
|
|
waterB = 138;
|
|
landR = 161;
|
|
landG = 187;
|
|
landB = 117;
|
|
} else {
|
|
// Grayscale: Water = #3c3c3c (darker gray), Land = #777777 (slightly darker)
|
|
waterR = 60;
|
|
waterG = 60;
|
|
waterB = 60;
|
|
landR = 119;
|
|
landG = 119;
|
|
landB = 119;
|
|
}
|
|
|
|
for (let y = 0; y < state.mapHeight; y++) {
|
|
for (let x = 0; x < state.mapWidth; x++) {
|
|
const mapIndex = y * state.mapWidth + x;
|
|
const isWater = state.mapData[mapIndex] === 1;
|
|
|
|
const r = isWater ? waterR : landR;
|
|
const g = isWater ? waterG : landG;
|
|
const b = isWater ? waterB : landB;
|
|
|
|
// Fill all pixels for this tile (scale x scale block)
|
|
for (let dy = 0; dy < scale; dy++) {
|
|
for (let dx = 0; dx < scale; dx++) {
|
|
const px = x * scale + dx;
|
|
const py = y * scale + dy;
|
|
const pixelIndex = (py * state.mapWidth * scale + px) * 4;
|
|
|
|
data[pixelIndex] = r;
|
|
data[pixelIndex + 1] = g;
|
|
data[pixelIndex + 2] = b;
|
|
data[pixelIndex + 3] = 255; // Alpha
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
mapCtx.putImageData(imageData, 0, 0);
|
|
}
|
|
|
|
// Render static debug overlays (clusters, edges, all nodes) at map scale
|
|
function renderOverlay(scale) {
|
|
overlayCtx.clearRect(0, 0, overlayCanvas.width, overlayCanvas.height);
|
|
|
|
if (!state.mapData || !state.graphDebug) return;
|
|
|
|
const showSectorGrid =
|
|
document.getElementById("showSectorGrid").dataset.active === "true";
|
|
const showEdges =
|
|
document.getElementById("showEdges").dataset.active === "true";
|
|
const showNodes =
|
|
document.getElementById("showNodes").dataset.active === "true";
|
|
|
|
// Draw cluster grid (clusterSize is in mini map coords, scale 2x for real map)
|
|
if (showSectorGrid && state.graphDebug.clusterSize) {
|
|
const clusterSize = state.graphDebug.clusterSize * 2;
|
|
overlayCtx.strokeStyle = "#777777";
|
|
overlayCtx.lineWidth = scale * 0.5;
|
|
overlayCtx.globalAlpha = 0.7;
|
|
overlayCtx.setLineDash([5 * scale, 5 * scale]);
|
|
|
|
// Vertical lines
|
|
for (let x = 0; x <= state.mapWidth; x += clusterSize) {
|
|
overlayCtx.beginPath();
|
|
overlayCtx.moveTo(x * scale, 0);
|
|
overlayCtx.lineTo(x * scale, state.mapHeight * scale);
|
|
overlayCtx.stroke();
|
|
}
|
|
|
|
// Horizontal lines
|
|
for (let y = 0; y <= state.mapHeight; y += clusterSize) {
|
|
overlayCtx.beginPath();
|
|
overlayCtx.moveTo(0, y * scale);
|
|
overlayCtx.lineTo(state.mapWidth * scale, y * scale);
|
|
overlayCtx.stroke();
|
|
}
|
|
|
|
overlayCtx.setLineDash([]);
|
|
overlayCtx.globalAlpha = 1.0;
|
|
}
|
|
|
|
// Draw edges
|
|
if (showEdges && state.graphDebug.edges) {
|
|
overlayCtx.strokeStyle = "#00ff88";
|
|
overlayCtx.lineWidth = scale * 0.5;
|
|
overlayCtx.globalAlpha = 0.4;
|
|
|
|
for (const edge of state.graphDebug.edges) {
|
|
overlayCtx.beginPath();
|
|
overlayCtx.moveTo(
|
|
(edge.from[0] + 0.5) * scale,
|
|
(edge.from[1] + 0.5) * scale,
|
|
);
|
|
overlayCtx.lineTo((edge.to[0] + 0.5) * scale, (edge.to[1] + 0.5) * scale);
|
|
overlayCtx.stroke();
|
|
}
|
|
|
|
overlayCtx.globalAlpha = 1.0;
|
|
}
|
|
|
|
// Draw all nodes
|
|
if (showNodes && state.graphDebug.allNodes) {
|
|
overlayCtx.fillStyle = "#aaaaaa";
|
|
const nodeRadius = scale * 1.5;
|
|
|
|
for (const node of state.graphDebug.allNodes) {
|
|
overlayCtx.beginPath();
|
|
overlayCtx.arc(
|
|
(node.x * 2 + 0.5) * scale,
|
|
(node.y * 2 + 0.5) * scale,
|
|
nodeRadius,
|
|
0,
|
|
Math.PI * 2,
|
|
);
|
|
overlayCtx.fill();
|
|
}
|
|
}
|
|
}
|
|
|
|
// Convert map coordinates to screen coordinates
|
|
function mapToScreen(mapX, mapY) {
|
|
return {
|
|
x: mapX * zoomLevel + panX,
|
|
y: mapY * zoomLevel + panY,
|
|
};
|
|
}
|
|
|
|
// Render truly interactive/dynamic overlay (paths, points, highlights) at screen coordinates
|
|
function renderInteractive() {
|
|
// Clear viewport-sized canvas (super fast!)
|
|
interactiveCtx.clearRect(
|
|
0,
|
|
0,
|
|
interactiveCanvas.width,
|
|
interactiveCanvas.height,
|
|
);
|
|
|
|
if (!state.mapData) return;
|
|
|
|
const markerSize = Math.max(4, 3 * zoomLevel);
|
|
|
|
// Check what to show
|
|
const showUsedNodes =
|
|
document.getElementById("showUsedNodes").dataset.active === "true";
|
|
const showInitialPath =
|
|
document.getElementById("showInitialPath").dataset.active === "true";
|
|
const showEdges =
|
|
document.getElementById("showEdges").dataset.active === "true";
|
|
const showNodes =
|
|
document.getElementById("showNodes").dataset.active === "true";
|
|
|
|
// Draw highlighted edges for hovered node only
|
|
if (hoveredNode && showEdges && state.graphDebug && state.graphDebug.edges) {
|
|
const connectedEdges = state.graphDebug.edges.filter(
|
|
(e) => e.fromId === hoveredNode.id || e.toId === hoveredNode.id,
|
|
);
|
|
|
|
interactiveCtx.strokeStyle = "#00ffaa";
|
|
interactiveCtx.lineWidth = Math.max(1, zoomLevel * 0.8);
|
|
interactiveCtx.globalAlpha = 1.0;
|
|
|
|
for (const edge of connectedEdges) {
|
|
const from = mapToScreen(edge.from[0], edge.from[1]);
|
|
const to = mapToScreen(edge.to[0], edge.to[1]);
|
|
interactiveCtx.beginPath();
|
|
interactiveCtx.moveTo(from.x, from.y);
|
|
interactiveCtx.lineTo(to.x, to.y);
|
|
interactiveCtx.stroke();
|
|
}
|
|
|
|
interactiveCtx.globalAlpha = 1.0;
|
|
}
|
|
|
|
// Draw highlighted nodes (hovered + connected) only
|
|
if (
|
|
hoveredNode &&
|
|
showNodes &&
|
|
state.graphDebug &&
|
|
state.graphDebug.allNodes
|
|
) {
|
|
// Get connected nodes
|
|
let connectedNodeIds = new Set();
|
|
if (state.graphDebug.edges) {
|
|
const connectedEdges = state.graphDebug.edges.filter(
|
|
(e) => e.fromId === hoveredNode.id || e.toId === hoveredNode.id,
|
|
);
|
|
connectedEdges.forEach((edge) => {
|
|
if (edge.fromId !== hoveredNode.id) connectedNodeIds.add(edge.fromId);
|
|
if (edge.toId !== hoveredNode.id) connectedNodeIds.add(edge.toId);
|
|
});
|
|
}
|
|
|
|
// Draw connected nodes
|
|
for (const nodeId of connectedNodeIds) {
|
|
const node = state.graphDebug.allNodes.find((n) => n.id === nodeId);
|
|
if (node) {
|
|
const screen = mapToScreen(node.x * 2, node.y * 2);
|
|
interactiveCtx.fillStyle = "#00ff88";
|
|
interactiveCtx.strokeStyle = "#ffffff";
|
|
interactiveCtx.lineWidth = Math.max(1, zoomLevel * 0.3);
|
|
interactiveCtx.beginPath();
|
|
interactiveCtx.arc(
|
|
screen.x,
|
|
screen.y,
|
|
Math.max(3, zoomLevel * 2),
|
|
0,
|
|
Math.PI * 2,
|
|
);
|
|
interactiveCtx.fill();
|
|
interactiveCtx.stroke();
|
|
}
|
|
}
|
|
|
|
// Draw hovered node on top
|
|
const screen = mapToScreen(hoveredNode.x * 2, hoveredNode.y * 2);
|
|
interactiveCtx.fillStyle = "#ffff00";
|
|
interactiveCtx.strokeStyle = "#ffffff";
|
|
interactiveCtx.lineWidth = Math.max(1, zoomLevel * 0.5);
|
|
interactiveCtx.beginPath();
|
|
interactiveCtx.arc(
|
|
screen.x,
|
|
screen.y,
|
|
Math.max(4, zoomLevel * 2.5),
|
|
0,
|
|
Math.PI * 2,
|
|
);
|
|
interactiveCtx.fill();
|
|
interactiveCtx.stroke();
|
|
}
|
|
|
|
// Draw initial path (unsmoothed)
|
|
if (
|
|
showInitialPath &&
|
|
state.debugInfo &&
|
|
state.debugInfo.initialPath &&
|
|
state.debugInfo.initialPath.length > 0
|
|
) {
|
|
interactiveCtx.strokeStyle = "#ff00ff";
|
|
interactiveCtx.lineWidth = Math.max(1, zoomLevel);
|
|
interactiveCtx.lineCap = "round";
|
|
interactiveCtx.lineJoin = "round";
|
|
interactiveCtx.beginPath();
|
|
|
|
for (let i = 0; i < state.debugInfo.initialPath.length; i++) {
|
|
const [x, y] = state.debugInfo.initialPath[i];
|
|
const screen = mapToScreen(x + 0.5, y + 0.5);
|
|
if (i === 0) {
|
|
interactiveCtx.moveTo(screen.x, screen.y);
|
|
} else {
|
|
interactiveCtx.lineTo(screen.x, screen.y);
|
|
}
|
|
}
|
|
interactiveCtx.stroke();
|
|
}
|
|
|
|
// Draw comparison paths (before HPA* so primary is on top)
|
|
if (state.comparisons && state.visibleComparisons.size > 0) {
|
|
interactiveCtx.lineCap = "round";
|
|
interactiveCtx.lineJoin = "round";
|
|
|
|
for (const comp of state.comparisons) {
|
|
if (!state.visibleComparisons.has(comp.adapter)) continue;
|
|
if (!comp.path || comp.path.length === 0) continue;
|
|
|
|
const color = COMPARISON_COLORS[comp.adapter] || "#ffffff";
|
|
interactiveCtx.strokeStyle = color;
|
|
interactiveCtx.lineWidth = Math.max(1, zoomLevel);
|
|
interactiveCtx.beginPath();
|
|
|
|
for (let i = 0; i < comp.path.length; i++) {
|
|
const [x, y] = comp.path[i];
|
|
const screen = mapToScreen(x + 0.5, y + 0.5);
|
|
if (i === 0) {
|
|
interactiveCtx.moveTo(screen.x, screen.y);
|
|
} else {
|
|
interactiveCtx.lineTo(screen.x, screen.y);
|
|
}
|
|
}
|
|
interactiveCtx.stroke();
|
|
}
|
|
}
|
|
|
|
// Draw HPA* path
|
|
if (state.hpaPath && state.hpaPath.length > 0) {
|
|
interactiveCtx.strokeStyle = "#00ffff";
|
|
interactiveCtx.lineWidth = Math.max(1, zoomLevel);
|
|
interactiveCtx.lineCap = "round";
|
|
interactiveCtx.lineJoin = "round";
|
|
interactiveCtx.beginPath();
|
|
|
|
for (let i = 0; i < state.hpaPath.length; i++) {
|
|
const [x, y] = state.hpaPath[i];
|
|
const screen = mapToScreen(x + 0.5, y + 0.5);
|
|
if (i === 0) {
|
|
interactiveCtx.moveTo(screen.x, screen.y);
|
|
} else {
|
|
interactiveCtx.lineTo(screen.x, screen.y);
|
|
}
|
|
}
|
|
interactiveCtx.stroke();
|
|
}
|
|
|
|
// Draw used nodes (highlighted)
|
|
if (showUsedNodes && state.debugInfo && state.debugInfo.nodePath) {
|
|
interactiveCtx.fillStyle = "#ffff00";
|
|
const usedNodeRadius = Math.max(3, zoomLevel * 2.5);
|
|
|
|
for (const [x, y] of state.debugInfo.nodePath) {
|
|
// Nodes are coordinates [x, y] in the same format as path
|
|
const screen = mapToScreen(x + 0.5, y + 0.5);
|
|
interactiveCtx.beginPath();
|
|
interactiveCtx.arc(screen.x, screen.y, usedNodeRadius, 0, Math.PI * 2);
|
|
interactiveCtx.fill();
|
|
}
|
|
}
|
|
|
|
// Start point
|
|
if (state.startPoint) {
|
|
let mapX, mapY;
|
|
if (draggingPoint === "start" && draggingPointPosition) {
|
|
// Dragging - snap to tile center
|
|
mapX = draggingPointPosition[0] + 0.5;
|
|
mapY = draggingPointPosition[1] + 0.5;
|
|
} else {
|
|
mapX = state.startPoint[0] + 0.5;
|
|
mapY = state.startPoint[1] + 0.5;
|
|
}
|
|
|
|
const screen = mapToScreen(mapX, mapY);
|
|
|
|
// Highlight ring if hovered
|
|
if (hoveredPoint === "start") {
|
|
interactiveCtx.strokeStyle = "#ff4444";
|
|
interactiveCtx.lineWidth = Math.max(2, zoomLevel * 0.5);
|
|
interactiveCtx.globalAlpha = 0.5;
|
|
interactiveCtx.beginPath();
|
|
interactiveCtx.arc(screen.x, screen.y, markerSize + 3, 0, Math.PI * 2);
|
|
interactiveCtx.stroke();
|
|
interactiveCtx.globalAlpha = 1.0;
|
|
}
|
|
|
|
// Draw point
|
|
interactiveCtx.fillStyle = "#ff4444";
|
|
interactiveCtx.beginPath();
|
|
interactiveCtx.arc(screen.x, screen.y, markerSize, 0, Math.PI * 2);
|
|
interactiveCtx.fill();
|
|
}
|
|
|
|
// End point
|
|
if (state.endPoint) {
|
|
let mapX, mapY;
|
|
if (draggingPoint === "end" && draggingPointPosition) {
|
|
// Dragging - snap to tile center
|
|
mapX = draggingPointPosition[0] + 0.5;
|
|
mapY = draggingPointPosition[1] + 0.5;
|
|
} else {
|
|
mapX = state.endPoint[0] + 0.5;
|
|
mapY = state.endPoint[1] + 0.5;
|
|
}
|
|
|
|
const screen = mapToScreen(mapX, mapY);
|
|
|
|
// Highlight ring if hovered
|
|
if (hoveredPoint === "end") {
|
|
interactiveCtx.strokeStyle = "#44ff44";
|
|
interactiveCtx.lineWidth = Math.max(2, zoomLevel * 0.5);
|
|
interactiveCtx.globalAlpha = 0.5;
|
|
interactiveCtx.beginPath();
|
|
interactiveCtx.arc(screen.x, screen.y, markerSize + 3, 0, Math.PI * 2);
|
|
interactiveCtx.stroke();
|
|
interactiveCtx.globalAlpha = 1.0;
|
|
}
|
|
|
|
// Draw point
|
|
interactiveCtx.fillStyle = "#44ff44";
|
|
interactiveCtx.beginPath();
|
|
interactiveCtx.arc(screen.x, screen.y, markerSize, 0, Math.PI * 2);
|
|
interactiveCtx.fill();
|
|
}
|
|
}
|
|
|
|
function findNodeAtPosition(canvasX, canvasY, nodesToCheck = null) {
|
|
const nodes = nodesToCheck || (state.graphDebug && state.graphDebug.allNodes);
|
|
if (!nodes) {
|
|
return null;
|
|
}
|
|
|
|
const threshold = 10;
|
|
|
|
for (const node of nodes) {
|
|
const nodeX = node.x * 2;
|
|
const nodeY = node.y * 2;
|
|
const dx = Math.abs(canvasX - nodeX);
|
|
const dy = Math.abs(canvasY - nodeY);
|
|
|
|
if (dx < threshold && dy < threshold) {
|
|
return node;
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
// Show node tooltip
|
|
function showNodeTooltip(node, mouseX, mouseY) {
|
|
const tooltip = document.getElementById("tooltip");
|
|
|
|
const connectedEdges = state.graphDebug.edges.filter(
|
|
(e) => e.fromId === node.id || e.toId === node.id,
|
|
);
|
|
|
|
const selfLoops = connectedEdges.filter((e) => e.fromId === e.toId);
|
|
|
|
let html = `<strong>Node ${node.id}</strong><br>`;
|
|
html += `Position: (${node.x * 2}, ${node.y * 2})<br>`;
|
|
html += `<strong>Edges: ${connectedEdges.length}</strong>`;
|
|
|
|
if (selfLoops.length > 0) {
|
|
html += ` <span style="color: #ff4444;">(${selfLoops.length} self-loop!)</span>`;
|
|
}
|
|
|
|
if (connectedEdges.length > 0) {
|
|
html += '<br><div style="margin-top: 5px; font-size: 11px;">';
|
|
|
|
// Edges are bidirectional now, just show connected nodes
|
|
const connected = connectedEdges.filter((e) => e.fromId !== e.toId);
|
|
|
|
if (connected.length > 0) {
|
|
html += `<div style="color: #88ff88;">Connected (${connected.length}):</div>`;
|
|
connected.slice(0, 8).forEach((edge) => {
|
|
const otherId = edge.fromId === node.id ? edge.toId : edge.fromId;
|
|
html += ` ↔ Node ${otherId}: cost ${edge.cost.toFixed(1)}<br>`;
|
|
});
|
|
if (connected.length > 8) {
|
|
html += ` ... and ${connected.length - 8} more<br>`;
|
|
}
|
|
}
|
|
|
|
if (selfLoops.length > 0) {
|
|
html += `<div style="color: #ff4444;">Self-loops (${selfLoops.length}):</div>`;
|
|
selfLoops.forEach((edge) => {
|
|
html += ` ⟲ cost ${edge.cost.toFixed(1)}<br>`;
|
|
});
|
|
}
|
|
|
|
html += "</div>";
|
|
}
|
|
|
|
tooltip.innerHTML = html;
|
|
tooltip.style.left = mouseX + 15 + "px";
|
|
tooltip.style.top = mouseY + 15 + "px";
|
|
tooltip.classList.add("visible");
|
|
}
|