mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-06-22 11:08:10 +00:00
71849b47cd
## Description: Taken from PR #506 Improve transport source tile by considering border extremums Only calculate better spawn tile for humans, and have the sender calculate it and send the src tile in the intent for better performance. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors ## Please put your Discord username so you can be contacted if a bug or regression is found: <DISCORD USERNAME> evan Co-authored-by: evan <openfrontio@gmail.com>
208 lines
5.6 KiB
TypeScript
208 lines
5.6 KiB
TypeScript
import { placeName } from "../client/graphics/NameBoxCalculator";
|
|
import { getConfig } from "./configuration/ConfigLoader";
|
|
import { Executor } from "./execution/ExecutionManager";
|
|
import { WinCheckExecution } from "./execution/WinCheckExecution";
|
|
import {
|
|
AllPlayers,
|
|
Game,
|
|
GameUpdates,
|
|
NameViewData,
|
|
Player,
|
|
PlayerActions,
|
|
PlayerBorderTiles,
|
|
PlayerID,
|
|
PlayerInfo,
|
|
PlayerProfile,
|
|
PlayerType,
|
|
} from "./game/Game";
|
|
import { createGame } from "./game/GameImpl";
|
|
import { TileRef } from "./game/GameMap";
|
|
import {
|
|
ErrorUpdate,
|
|
GameUpdateType,
|
|
GameUpdateViewData,
|
|
} from "./game/GameUpdates";
|
|
import { loadTerrainMap as loadGameMap } from "./game/TerrainMapLoader";
|
|
import { ClientID, GameStartInfo, Turn } from "./Schemas";
|
|
import { sanitize } from "./Util";
|
|
import { fixProfaneUsername } from "./validations/username";
|
|
|
|
export async function createGameRunner(
|
|
gameStart: GameStartInfo,
|
|
clientID: ClientID,
|
|
callBack: (gu: GameUpdateViewData) => void,
|
|
): Promise<GameRunner> {
|
|
const config = await getConfig(gameStart.config, null);
|
|
const gameMap = await loadGameMap(gameStart.config.gameMap);
|
|
const game = createGame(
|
|
gameStart.players.map(
|
|
(p) =>
|
|
new PlayerInfo(
|
|
p.flag,
|
|
p.clientID == clientID
|
|
? sanitize(p.username)
|
|
: fixProfaneUsername(sanitize(p.username)),
|
|
PlayerType.Human,
|
|
p.clientID,
|
|
p.playerID,
|
|
),
|
|
),
|
|
gameMap.gameMap,
|
|
gameMap.miniGameMap,
|
|
gameMap.nationMap,
|
|
config,
|
|
);
|
|
const gr = new GameRunner(
|
|
game as Game,
|
|
new Executor(game, gameStart.gameID, clientID),
|
|
callBack,
|
|
);
|
|
gr.init();
|
|
return gr;
|
|
}
|
|
|
|
export class GameRunner {
|
|
private turns: Turn[] = [];
|
|
private currTurn = 0;
|
|
private isExecuting = false;
|
|
|
|
private playerViewData: Record<PlayerID, NameViewData> = {};
|
|
|
|
constructor(
|
|
public game: Game,
|
|
private execManager: Executor,
|
|
private callBack: (gu: GameUpdateViewData | ErrorUpdate) => void,
|
|
) {}
|
|
|
|
init() {
|
|
if (this.game.config().bots() > 0) {
|
|
this.game.addExecution(
|
|
...this.execManager.spawnBots(this.game.config().numBots()),
|
|
);
|
|
}
|
|
if (this.game.config().spawnNPCs()) {
|
|
this.game.addExecution(...this.execManager.fakeHumanExecutions());
|
|
}
|
|
this.game.addExecution(new WinCheckExecution());
|
|
}
|
|
|
|
public addTurn(turn: Turn): void {
|
|
this.turns.push(turn);
|
|
}
|
|
|
|
public executeNextTick() {
|
|
if (this.isExecuting) {
|
|
return;
|
|
}
|
|
if (this.currTurn >= this.turns.length) {
|
|
return;
|
|
}
|
|
this.isExecuting = true;
|
|
|
|
this.game.addExecution(
|
|
...this.execManager.createExecs(this.turns[this.currTurn]),
|
|
);
|
|
this.currTurn++;
|
|
|
|
let updates: GameUpdates;
|
|
|
|
try {
|
|
updates = this.game.executeNextTick();
|
|
} catch (error: unknown) {
|
|
if (error instanceof Error) {
|
|
console.error("Game tick error:", error.message);
|
|
this.callBack({
|
|
errMsg: error.message,
|
|
stack: error.stack,
|
|
} as ErrorUpdate);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (this.game.inSpawnPhase() && this.game.ticks() % 2 == 0) {
|
|
this.game
|
|
.players()
|
|
.filter(
|
|
(p) =>
|
|
p.type() == PlayerType.Human || p.type() == PlayerType.FakeHuman,
|
|
)
|
|
.forEach(
|
|
(p) => (this.playerViewData[p.id()] = placeName(this.game, p)),
|
|
);
|
|
}
|
|
|
|
if (this.game.ticks() < 3 || this.game.ticks() % 30 == 0) {
|
|
this.game.players().forEach((p) => {
|
|
this.playerViewData[p.id()] = placeName(this.game, p);
|
|
});
|
|
}
|
|
|
|
// Many tiles are updated to pack it into an array
|
|
const packedTileUpdates = updates[GameUpdateType.Tile].map((u) => u.update);
|
|
updates[GameUpdateType.Tile] = [];
|
|
|
|
this.callBack({
|
|
tick: this.game.ticks(),
|
|
packedTileUpdates: new BigUint64Array(packedTileUpdates),
|
|
updates: updates,
|
|
playerNameViewData: this.playerViewData,
|
|
});
|
|
this.isExecuting = false;
|
|
}
|
|
|
|
public playerActions(
|
|
playerID: PlayerID,
|
|
x: number,
|
|
y: number,
|
|
): PlayerActions {
|
|
const player = this.game.player(playerID);
|
|
const tile = this.game.ref(x, y);
|
|
const actions = {
|
|
canAttack: player.canAttack(tile),
|
|
buildableUnits: player.buildableUnits(tile),
|
|
canSendEmojiAllPlayers: player.canSendEmoji(AllPlayers),
|
|
} as PlayerActions;
|
|
|
|
if (this.game.hasOwner(tile)) {
|
|
const other = this.game.owner(tile) as Player;
|
|
actions.interaction = {
|
|
sharedBorder: player.sharesBorderWith(other),
|
|
canSendEmoji: player.canSendEmoji(other),
|
|
canTarget: player.canTarget(other),
|
|
canSendAllianceRequest: player.canSendAllianceRequest(other),
|
|
canBreakAlliance: player.isAlliedWith(other),
|
|
canDonate: player.canDonate(other),
|
|
canEmbargo: !player.hasEmbargoAgainst(other),
|
|
};
|
|
}
|
|
|
|
return actions;
|
|
}
|
|
public playerProfile(playerID: number): PlayerProfile {
|
|
const player = this.game.playerBySmallID(playerID);
|
|
if (!player.isPlayer()) {
|
|
throw new Error(`player with id ${playerID} not found`);
|
|
}
|
|
return player.playerProfile();
|
|
}
|
|
public playerBorderTiles(playerID: PlayerID): PlayerBorderTiles {
|
|
const player = this.game.player(playerID);
|
|
if (!player.isPlayer()) {
|
|
throw new Error(`player with id ${playerID} not found`);
|
|
}
|
|
return {
|
|
borderTiles: player.borderTiles(),
|
|
} as PlayerBorderTiles;
|
|
}
|
|
public bestTransportShipSpawn(
|
|
playerID: PlayerID,
|
|
targetTile: TileRef,
|
|
): TileRef | false {
|
|
const player = this.game.player(playerID);
|
|
if (!player.isPlayer()) {
|
|
throw new Error(`player with id ${playerID} not found`);
|
|
}
|
|
return player.bestTransportShipSpawn(targetTile);
|
|
}
|
|
}
|