Files
evanpelle d6a412aa50 implement duos (#630)
## Description:
Implement Duos team mode.
Also assign teams to nations at the start instead of assigning them
randomly on spawn. This gives more consistent team sizes

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>

Co-authored-by: evan <openfrontio@gmail.com>
2025-04-30 13:47:35 -07:00

40 lines
1.5 KiB
TypeScript

import fs from "fs/promises";
import path from "path";
import { Difficulty, GameType } from "../../src/core/game/Game";
import { createGame } from "../../src/core/game/GameImpl";
import { genTerrainFromBin } from "../../src/core/game/TerrainMapLoader";
import { UserSettings } from "../../src/core/game/UserSettings";
import { GameConfig } from "../../src/core/Schemas";
import { generateMap } from "../../src/scripts/TerrainMapGenerator";
import { TestConfig } from "./TestConfig";
import { TestServerConfig } from "./TestServerConfig";
export async function setup(mapName: string, _gameConfig: GameConfig = {}) {
// Load the specified map
const mapPath = path.join(__dirname, "..", "testdata", `${mapName}.png`);
const imageBuffer = await fs.readFile(mapPath);
const { map, miniMap } = await generateMap(imageBuffer, false);
const gameMap = await genTerrainFromBin(String.fromCharCode.apply(null, map));
const miniGameMap = await genTerrainFromBin(
String.fromCharCode.apply(null, miniMap),
);
// Configure the game
const serverConfig = new TestServerConfig();
const gameConfig = {
gameMap: null,
gameType: GameType.Singleplayer,
difficulty: Difficulty.Medium,
disableNPCs: false,
bots: 0,
infiniteGold: false,
infiniteTroops: false,
instantBuild: false,
..._gameConfig,
};
const config = new TestConfig(serverConfig, gameConfig, new UserSettings());
// Create and return the game
return createGame([], [], gameMap, miniGameMap, config);
}