Files
Scott Anderson b107ff9f24 format
2025-08-24 15:59:43 -04:00

92 lines
2.4 KiB
TypeScript

import fs from "fs";
import path from "path";
import { z } from "zod";
import {
Difficulty,
Game,
GameMapType,
GameMode,
GameType,
PlayerInfo,
PlayerType,
} from "../../src/core/game/Game";
import { createGame } from "../../src/core/game/GameImpl";
import {
genTerrainFromBin,
MapManifestSchema,
} from "../../src/core/game/TerrainMapLoader";
import { UserSettings } from "../../src/core/game/UserSettings";
import { GameConfig } from "../../src/core/Schemas";
import { TestConfig } from "./TestConfig";
import { TestServerConfig } from "./TestServerConfig";
export async function setup(
mapName: string,
_gameConfig: Partial<GameConfig> = {},
humans: PlayerInfo[] = [],
currentDir: string = __dirname,
): Promise<Game> {
// Suppress console.debug for tests.
console.debug = () => {};
// Simple binary file loading using fs.readFileSync()
const mapBinPath = path.join(
currentDir,
`../testdata/maps/${mapName}/map.bin`,
);
const miniMapBinPath = path.join(
currentDir,
`../testdata/maps/${mapName}/mini_map.bin`,
);
const manifestPath = path.join(
currentDir,
`../testdata/maps/${mapName}/manifest.json`,
);
const mapBinBuffer = fs.readFileSync(mapBinPath);
const miniMapBinBuffer = fs.readFileSync(miniMapBinPath);
const str = fs.readFileSync(manifestPath, "utf8");
const raw = JSON.parse(str);
const parsed = MapManifestSchema.safeParse(raw);
if (!parsed.success) {
const error = z.prettifyError(parsed.error);
throw new Error(`Error parsing ${manifestPath}: ${error}`);
}
const manifest = parsed.data;
const gameMap = await genTerrainFromBin(manifest.map, mapBinBuffer);
const miniGameMap = await genTerrainFromBin(
manifest.mini_map,
miniMapBinBuffer,
);
// Configure the game
const serverConfig = new TestServerConfig();
const gameConfig: GameConfig = {
bots: 0,
difficulty: Difficulty.Medium,
disableNPCs: false,
donateGold: false,
donateTroops: false,
gameMap: GameMapType.Asia,
gameMode: GameMode.FFA,
gameType: GameType.Singleplayer,
infiniteGold: false,
infiniteTroops: false,
instantBuild: false,
..._gameConfig,
};
const config = new TestConfig(
serverConfig,
gameConfig,
new UserSettings(),
false,
);
return createGame(humans, [], gameMap, miniGameMap, config);
}
export function playerInfo(name: string, type: PlayerType): PlayerInfo {
return new PlayerInfo(name, type, null, name);
}