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92 lines
2.4 KiB
TypeScript
92 lines
2.4 KiB
TypeScript
import fs from "fs";
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import path from "path";
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import { z } from "zod";
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import {
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Difficulty,
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Game,
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GameMapType,
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GameMode,
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GameType,
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PlayerInfo,
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PlayerType,
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} from "../../src/core/game/Game";
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import { createGame } from "../../src/core/game/GameImpl";
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import {
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genTerrainFromBin,
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MapManifestSchema,
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} from "../../src/core/game/TerrainMapLoader";
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import { UserSettings } from "../../src/core/game/UserSettings";
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import { GameConfig } from "../../src/core/Schemas";
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import { TestConfig } from "./TestConfig";
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import { TestServerConfig } from "./TestServerConfig";
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export async function setup(
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mapName: string,
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_gameConfig: Partial<GameConfig> = {},
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humans: PlayerInfo[] = [],
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currentDir: string = __dirname,
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): Promise<Game> {
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// Suppress console.debug for tests.
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console.debug = () => {};
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// Simple binary file loading using fs.readFileSync()
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const mapBinPath = path.join(
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currentDir,
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`../testdata/maps/${mapName}/map.bin`,
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);
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const miniMapBinPath = path.join(
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currentDir,
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`../testdata/maps/${mapName}/mini_map.bin`,
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);
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const manifestPath = path.join(
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currentDir,
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`../testdata/maps/${mapName}/manifest.json`,
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);
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const mapBinBuffer = fs.readFileSync(mapBinPath);
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const miniMapBinBuffer = fs.readFileSync(miniMapBinPath);
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const str = fs.readFileSync(manifestPath, "utf8");
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const raw = JSON.parse(str);
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const parsed = MapManifestSchema.safeParse(raw);
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if (!parsed.success) {
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const error = z.prettifyError(parsed.error);
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throw new Error(`Error parsing ${manifestPath}: ${error}`);
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}
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const manifest = parsed.data;
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const gameMap = await genTerrainFromBin(manifest.map, mapBinBuffer);
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const miniGameMap = await genTerrainFromBin(
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manifest.mini_map,
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miniMapBinBuffer,
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);
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// Configure the game
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const serverConfig = new TestServerConfig();
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const gameConfig: GameConfig = {
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bots: 0,
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difficulty: Difficulty.Medium,
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disableNPCs: false,
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donateGold: false,
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donateTroops: false,
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gameMap: GameMapType.Asia,
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gameMode: GameMode.FFA,
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gameType: GameType.Singleplayer,
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infiniteGold: false,
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infiniteTroops: false,
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instantBuild: false,
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..._gameConfig,
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};
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const config = new TestConfig(
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serverConfig,
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gameConfig,
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new UserSettings(),
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false,
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);
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return createGame(humans, [], gameMap, miniGameMap, config);
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}
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export function playerInfo(name: string, type: PlayerType): PlayerInfo {
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return new PlayerInfo(name, type, null, name);
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}
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