import { Execution, Game, Player, Unit, UnitType } from "../game/Game"; import { TileRef } from "../game/GameMap"; import { AirPathFinder } from "../pathfinding/PathFinding"; import { PseudoRandom } from "../PseudoRandom"; export class ShellExecution implements Execution { private active = true; private pathFinder: AirPathFinder; private shell: Unit; private mg: Game; private destroyAtTick: number = -1; constructor( private spawn: TileRef, private _owner: Player, private ownerUnit: Unit, private target: Unit, ) {} init(mg: Game, ticks: number): void { this.pathFinder = new AirPathFinder(mg, new PseudoRandom(mg.ticks())); this.mg = mg; } tick(ticks: number): void { if (this.shell == null) { this.shell = this._owner.buildUnit(UnitType.Shell, 0, this.spawn); } if (!this.shell.isActive()) { this.active = false; return; } if ( !this.target.isActive() || this.target.owner() == this.shell.owner() || (this.destroyAtTick != -1 && this.mg.ticks() >= this.destroyAtTick) ) { this.shell.delete(false); this.active = false; return; } if (this.destroyAtTick == -1 && !this.ownerUnit.isActive()) { this.destroyAtTick = this.mg.ticks() + this.mg.config().shellLifetime(); } for (let i = 0; i < 3; i++) { const result = this.pathFinder.nextTile( this.shell.tile(), this.target.tile(), ); if (result === true) { this.active = false; this.target.modifyHealth(-this.effectOnTarget()); this.shell.delete(false); return; } else { this.shell.move(result); } } } private effectOnTarget(): number { const baseDamage: number = this.mg.config().unitInfo(UnitType.Shell).damage; return baseDamage; } isActive(): boolean { return this.active; } activeDuringSpawnPhase(): boolean { return false; } }