import { LitElement, html, css } from "lit"; import { customElement, state } from "lit/decorators.js"; import { EventBus } from "../../../core/EventBus"; import { Cell, Game, Player, PlayerActions, UnitType, } from "../../../core/game/Game"; import { BuildUnitIntentEvent } from "../../Transport"; import atomBombIcon from "../../../../resources/images/NukeIconWhite.svg"; import hydrogenBombIcon from "../../../../resources/images/MushroomCloudIconWhite.svg"; import warshipIcon from "../../../../resources/images/BattleshipIconWhite.svg"; import missileSiloIcon from "../../../../resources/images/MissileSiloIconWhite.svg"; import goldCoinIcon from "../../../../resources/images/GoldCoinIcon.svg"; import portIcon from "../../../../resources/images/PortIcon.svg"; import mirvIcon from "../../../../resources/images/MIRVIcon.svg"; import cityIcon from "../../../../resources/images/CityIconWhite.svg"; import samlauncherIcon from "../../../../resources/images/SamLauncherIconWhite.svg"; import shieldIcon from "../../../../resources/images/ShieldIconWhite.svg"; import { renderNumber } from "../../Utils"; import { GameView, PlayerView } from "../../../core/game/GameView"; import { TileRef } from "../../../core/game/GameMap"; import { Layer } from "./Layer"; interface BuildItemDisplay { unitType: UnitType; icon: string; description?: string; countable?: boolean; } const buildTable: BuildItemDisplay[][] = [ [ { unitType: UnitType.AtomBomb, icon: atomBombIcon, description: "Small explosion", countable: false, }, { unitType: UnitType.MIRV, icon: mirvIcon, description: "Huge explosion, only targets selected player", countable: false, }, { unitType: UnitType.HydrogenBomb, icon: hydrogenBombIcon, description: "Large explosion", countable: false, }, { unitType: UnitType.Warship, icon: warshipIcon, description: "Captures trade ships, destroys ships and boats", countable: true, }, { unitType: UnitType.Port, icon: portIcon, description: "Sends trade ships to allies to generate gold", countable: true, }, { unitType: UnitType.MissileSilo, icon: missileSiloIcon, description: "Used to launch nukes", countable: true, }, // needs new icon { unitType: UnitType.SAMLauncher, icon: samlauncherIcon, description: "Defends against incoming nukes", countable: true, }, { unitType: UnitType.DefensePost, icon: shieldIcon, description: "Increase defenses of nearby borders", countable: true, }, { unitType: UnitType.City, icon: cityIcon, description: "Increase max population", countable: true, }, ], ]; @customElement("build-menu") export class BuildMenu extends LitElement implements Layer { public game: GameView; public eventBus: EventBus; private clickedTile: TileRef; private playerActions: PlayerActions | null; private filteredBuildTable: BuildItemDisplay[][] = buildTable; tick() { if (!this._hidden) { this.refresh(); } } static styles = css` :host { display: block; } .build-menu { position: fixed; top: 50%; left: 50%; transform: translate(-50%, -50%); z-index: 9999; background-color: #1e1e1e; padding: 15px; box-shadow: 0 0 20px rgba(0, 0, 0, 0.5); border-radius: 10px; display: flex; flex-direction: column; align-items: center; max-width: 95vw; max-height: 95vh; overflow-y: auto; } .build-description { font-size: 0.6rem; } .build-row { display: flex; justify-content: center; flex-wrap: wrap; width: 100%; } .build-button { position: relative; width: 120px; height: 140px; border: 2px solid #444; background-color: #2c2c2c; color: white; border-radius: 12px; cursor: pointer; transition: all 0.3s ease; display: flex; flex-direction: column; justify-content: center; align-items: center; margin: 8px; padding: 10px; gap: 5px; } .build-button:not(:disabled):hover { background-color: #3a3a3a; transform: scale(1.05); border-color: #666; } .build-button:not(:disabled):active { background-color: #4a4a4a; transform: scale(0.95); } .build-button:disabled { background-color: #1a1a1a; border-color: #333; cursor: not-allowed; opacity: 0.7; } .build-button:disabled img { opacity: 0.5; } .build-button:disabled .build-cost { color: #ff4444; } .build-icon { font-size: 40px; margin-bottom: 5px; } .build-name { font-size: 14px; font-weight: bold; margin-bottom: 5px; text-align: center; } .build-cost { font-size: 14px; } .hidden { display: none !important; } .build-count-chip { position: absolute; top: -10px; right: -10px; background-color: #2c2c2c; color: white; padding: 2px 10px; border-radius: 10000px; transition: all 0.3s ease; font-size: 12px; display: flex; justify-content: center; align-content: center; border: 1px solid #444; } .build-button:not(:disabled):hover > .build-count-chip { background-color: #3a3a3a; border-color: #666; } .build-button:not(:disabled):active > .build-count-chip { background-color: #4a4a4a; } .build-button:disabled > .build-count-chip { background-color: #1a1a1a; border-color: #333; cursor: not-allowed; } .build-count { font-weight: bold; font-size: 14px; } @media (max-width: 768px) { .build-menu { padding: 10px; max-height: 80vh; width: 80vw; } .build-button { width: 140px; height: 120px; margin: 4px; padding: 6px; gap: 5px; } .build-icon { font-size: 28px; } .build-name { font-size: 12px; margin-bottom: 3px; } .build-cost { font-size: 11px; } .build-count { font-weight: bold; font-size: 10px; } .build-count-chip { padding: 1px 5px; } } @media (max-width: 480px) { .build-menu { padding: 8px; max-height: 70vh; } .build-button { width: calc(50% - 6px); height: 100px; margin: 3px; padding: 4px; border-width: 1px; } .build-icon { font-size: 24px; } .build-name { font-size: 10px; margin-bottom: 2px; } .build-cost { font-size: 9px; } .build-count { font-weight: bold; font-size: 8px; } .build-count-chip { padding: 0 3px; } .build-button img { width: 24px; height: 24px; } .build-cost img { width: 10px; height: 10px; } } `; @state() private _hidden = true; private canBuild(item: BuildItemDisplay): boolean { if (this.game?.myPlayer() == null || this.playerActions == null) { return false; } const unit = this.playerActions.buildableUnits.filter( (u) => u.type == item.unitType, ); if (!unit) { return false; } return unit[0].canBuild; } private cost(item: BuildItemDisplay): number { for (const bu of this.playerActions?.buildableUnits ?? []) { if (bu.type == item.unitType) { return bu.cost; } } return 0; } private count(item: BuildItemDisplay): string { const player = this.game?.myPlayer(); if (!player) { return "?"; } return player.units(item.unitType).length.toString(); } public onBuildSelected = (item: BuildItemDisplay) => { this.eventBus.emit( new BuildUnitIntentEvent( item.unitType, new Cell(this.game.x(this.clickedTile), this.game.y(this.clickedTile)), ), ); this.hideMenu(); }; render() { return html`
e.preventDefault()} > ${this.filteredBuildTable.map( (row) => html`
${row.map( (item) => html` `, )}
`, )}
`; } hideMenu() { this._hidden = true; this.requestUpdate(); } showMenu(clickedTile: TileRef) { this.clickedTile = clickedTile; this._hidden = false; this.refresh(); } private refresh() { this.game .myPlayer() .actions(this.clickedTile) .then((actions) => { this.playerActions = actions; this.requestUpdate(); }); // removed disabled buildings from the buildtable this.filteredBuildTable = this.getBuildableUnits(); } private getBuildableUnits(): BuildItemDisplay[][] { if (this.game?.config()?.disableNukes()) { return buildTable.map((row) => row.filter( (item) => ![ UnitType.AtomBomb, UnitType.MIRV, UnitType.HydrogenBomb, UnitType.MissileSilo, ].includes(item.unitType), ), ); } return buildTable; } get isVisible() { return !this._hidden; } }