import { Execution, Game, MessageType, Player, PlayerID, UnitType, } from "../../game/Game"; export class AllianceRequestReplyExecution implements Execution { private active = true; private requestor: Player | null = null; constructor( private requestorID: PlayerID, private recipient: Player, private accept: boolean, ) {} private cancelNukesBetweenAlliedPlayers( mg: Game, p1: Player, p2: Player, ): void { const neutralized = new Map(); const players = [p1, p2]; for (const launcher of players) { for (const unit of launcher.units( UnitType.AtomBomb, UnitType.HydrogenBomb, )) { if (!unit.isActive() || unit.reachedTarget()) continue; const targetTile = unit.targetTile(); if (!targetTile) continue; const targetOwner = mg.owner(targetTile); if (!targetOwner.isPlayer()) continue; const other = launcher === p1 ? p2 : p1; if (targetOwner !== other) continue; unit.delete(false); neutralized.set(launcher, (neutralized.get(launcher) ?? 0) + 1); } } for (const [launcher, count] of neutralized) { const other = launcher === p1 ? p2 : p1; mg.displayMessage( "events_display.alliance_nukes_destroyed_outgoing", MessageType.ALLIANCE_ACCEPTED, launcher.id(), undefined, { name: other.displayName(), count }, ); mg.displayMessage( "events_display.alliance_nukes_destroyed_incoming", MessageType.ALLIANCE_ACCEPTED, other.id(), undefined, { name: launcher.displayName(), count }, ); } } init(mg: Game, ticks: number): void { if (!mg.hasPlayer(this.requestorID)) { console.warn( `AllianceRequestReplyExecution requester ${this.requestorID} not found`, ); this.active = false; return; } this.requestor = mg.player(this.requestorID); if (this.requestor.isFriendly(this.recipient)) { console.warn("already allied"); } else { const request = this.requestor .outgoingAllianceRequests() .find((ar) => ar.recipient() === this.recipient); if (request === undefined) { console.warn("no alliance request found"); } else { if (this.accept) { request.accept(); this.requestor.updateRelation(this.recipient, 100); this.recipient.updateRelation(this.requestor, 100); this.cancelNukesBetweenAlliedPlayers( mg, this.requestor, this.recipient, ); } else { request.reject(); } } } this.active = false; } tick(ticks: number): void {} isActive(): boolean { return this.active; } activeDuringSpawnPhase(): boolean { return false; } }