import { css, html, LitElement } from "lit"; import { customElement, state } from "lit/decorators.js"; import { translateText } from "../../../client/Utils"; import { assetUrl } from "../../../core/AssetUrls"; import { EventBus } from "../../../core/EventBus"; import { BuildableUnit, BuildMenus, Gold, PlayerBuildableUnitType, UnitType, } from "../../../core/game/Game"; import { TileRef } from "../../../core/game/GameMap"; import { Controller } from "../../Controller"; import { CloseViewEvent, MouseDownEvent, ShowBuildMenuEvent, ShowEmojiMenuEvent, } from "../../InputHandler"; import { TransformHandler } from "../../TransformHandler"; import { BuildUnitIntentEvent, SendUpgradeStructureIntentEvent, } from "../../Transport"; import { UIState } from "../../UIState"; import { renderNumber } from "../../Utils"; import { GameView } from "../../view"; const warshipIcon = assetUrl("images/BattleshipIconWhite.svg"); const cityIcon = assetUrl("images/CityIconWhite.svg"); const factoryIcon = assetUrl("images/FactoryIconWhite.svg"); const goldCoinIcon = assetUrl("images/GoldCoinIcon.svg"); const mirvIcon = assetUrl("images/MIRVIcon.svg"); const missileSiloIcon = assetUrl("images/MissileSiloIconWhite.svg"); const hydrogenBombIcon = assetUrl("images/MushroomCloudIconWhite.svg"); const atomBombIcon = assetUrl("images/NukeIconWhite.svg"); const portIcon = assetUrl("images/PortIcon.svg"); const samlauncherIcon = assetUrl("images/SamLauncherIconWhite.svg"); const shieldIcon = assetUrl("images/ShieldIconWhite.svg"); export interface BuildItemDisplay { unitType: PlayerBuildableUnitType; icon: string; description?: string; key?: string; countable?: boolean; } export const buildTable: BuildItemDisplay[][] = [ [ { unitType: UnitType.AtomBomb, icon: atomBombIcon, description: "build_menu.desc.atom_bomb", key: "unit_type.atom_bomb", countable: false, }, { unitType: UnitType.MIRV, icon: mirvIcon, description: "build_menu.desc.mirv", key: "unit_type.mirv", countable: false, }, { unitType: UnitType.HydrogenBomb, icon: hydrogenBombIcon, description: "build_menu.desc.hydrogen_bomb", key: "unit_type.hydrogen_bomb", countable: false, }, { unitType: UnitType.Warship, icon: warshipIcon, description: "build_menu.desc.warship", key: "unit_type.warship", countable: true, }, { unitType: UnitType.Port, icon: portIcon, description: "build_menu.desc.port", key: "unit_type.port", countable: true, }, { unitType: UnitType.MissileSilo, icon: missileSiloIcon, description: "build_menu.desc.missile_silo", key: "unit_type.missile_silo", countable: true, }, { unitType: UnitType.SAMLauncher, icon: samlauncherIcon, description: "build_menu.desc.sam_launcher", key: "unit_type.sam_launcher", countable: true, }, { unitType: UnitType.DefensePost, icon: shieldIcon, description: "build_menu.desc.defense_post", key: "unit_type.defense_post", countable: true, }, { unitType: UnitType.City, icon: cityIcon, description: "build_menu.desc.city", key: "unit_type.city", countable: true, }, { unitType: UnitType.Factory, icon: factoryIcon, description: "build_menu.desc.factory", key: "unit_type.factory", countable: true, }, ], ]; export const flattenedBuildTable = buildTable.flat(); @customElement("build-menu") export class BuildMenu extends LitElement implements Controller { public game: GameView; public eventBus: EventBus; public uiState: UIState; private clickedTile: TileRef; public playerBuildables: BuildableUnit[] | null = null; private filteredBuildTable: BuildItemDisplay[][] = buildTable; public transformHandler: TransformHandler; init() { this.eventBus.on(ShowBuildMenuEvent, (e) => { if (!this.game.myPlayer()?.isAlive()) { return; } if (!this._hidden) { // Players sometimes hold control while building a unit, // so if the menu is already open, ignore the event. return; } const clickedCell = this.transformHandler.screenToWorldCoordinates( e.x, e.y, ); if (!this.game.isValidCoord(clickedCell.x, clickedCell.y)) { return; } const tile = this.game.ref(clickedCell.x, clickedCell.y); this.showMenu(tile); }); this.eventBus.on(CloseViewEvent, () => this.hideMenu()); this.eventBus.on(ShowEmojiMenuEvent, () => this.hideMenu()); this.eventBus.on(MouseDownEvent, () => this.hideMenu()); } tick() { if (!this._hidden) { this.refresh(); } } static styles = css` :host { display: block; } .build-menu { position: fixed; top: 50%; left: 50%; transform: translate(-50%, -50%); z-index: 9999; background-color: #1e1e1e; padding: 15px; box-shadow: 0 0 20px rgba(0, 0, 0, 0.5); border-radius: 10px; display: flex; flex-direction: column; align-items: center; max-width: 95vw; max-height: 95vh; overflow-y: auto; } .build-description { font-size: 0.6rem; } .build-row { display: flex; justify-content: center; flex-wrap: wrap; width: 100%; } .build-button { position: relative; width: 120px; height: 140px; border: 2px solid #444; background-color: #2c2c2c; color: white; border-radius: 12px; cursor: pointer; transition: all 0.3s ease; display: flex; flex-direction: column; justify-content: center; align-items: center; margin: 8px; padding: 10px; gap: 5px; } .build-button:not(:disabled):hover { background-color: #3a3a3a; transform: scale(1.05); border-color: #666; } .build-button:not(:disabled):active { background-color: #4a4a4a; transform: scale(0.95); } .build-button:disabled { background-color: #1a1a1a; border-color: #333; cursor: not-allowed; opacity: 0.7; } .build-button:disabled img { opacity: 0.5; } .build-button:disabled .build-cost { color: #ff4444; } .build-icon { font-size: 40px; margin-bottom: 5px; } .build-name { font-size: 14px; font-weight: bold; margin-bottom: 5px; text-align: center; } .build-cost { font-size: 14px; } .hidden { display: none !important; } .build-count-chip { position: absolute; top: -10px; right: -10px; background-color: #2c2c2c; color: white; padding: 2px 10px; border-radius: 10000px; transition: all 0.3s ease; font-size: 12px; display: flex; justify-content: center; align-content: center; border: 1px solid #444; } .build-button:not(:disabled):hover > .build-count-chip { background-color: #3a3a3a; border-color: #666; } .build-button:not(:disabled):active > .build-count-chip { background-color: #4a4a4a; } .build-button:disabled > .build-count-chip { background-color: #1a1a1a; border-color: #333; cursor: not-allowed; } .build-count { font-weight: bold; font-size: 14px; } @media (max-width: 768px) { .build-menu { padding: 10px; max-height: 80vh; width: 80vw; } .build-button { width: 140px; height: 120px; margin: 4px; padding: 6px; gap: 5px; } .build-icon { font-size: 28px; } .build-name { font-size: 12px; margin-bottom: 3px; } .build-cost { font-size: 11px; } .build-count { font-weight: bold; font-size: 10px; } .build-count-chip { padding: 1px 5px; } } @media (max-width: 480px) { .build-menu { padding: 8px; max-height: 70vh; } .build-button { width: calc(50% - 6px); height: 100px; margin: 3px; padding: 4px; border-width: 1px; } .build-icon { font-size: 24px; } .build-name { font-size: 10px; margin-bottom: 2px; } .build-cost { font-size: 9px; } .build-count { font-weight: bold; font-size: 8px; } .build-count-chip { padding: 0 3px; } .build-button img { width: 24px; height: 24px; } .build-cost img { width: 10px; height: 10px; } } `; @state() private _hidden = true; public canBuildOrUpgrade(item: BuildItemDisplay): boolean { if (this.game?.myPlayer() === null || this.playerBuildables === null) { return false; } const unit = this.playerBuildables.find((u) => u.type === item.unitType); return unit ? unit.canBuild !== false || unit.canUpgrade !== false : false; } public cost(item: BuildItemDisplay): Gold { for (const bu of this.playerBuildables ?? []) { if (bu.type === item.unitType) { return bu.cost; } } return 0n; } public count(item: BuildItemDisplay): string { const player = this.game?.myPlayer(); if (!player) { return "?"; } return player.totalUnitLevels(item.unitType).toString(); } public sendBuildOrUpgrade(buildableUnit: BuildableUnit, tile: TileRef): void { if (buildableUnit.canUpgrade !== false) { this.eventBus.emit( new SendUpgradeStructureIntentEvent( buildableUnit.canUpgrade, buildableUnit.type, ), ); } else if (buildableUnit.canBuild) { const rocketDirectionUp = buildableUnit.type === UnitType.AtomBomb || buildableUnit.type === UnitType.HydrogenBomb ? this.uiState.rocketDirectionUp : undefined; this.eventBus.emit( new BuildUnitIntentEvent(buildableUnit.type, tile, rocketDirectionUp), ); } this.hideMenu(); } render() { return html`
`; } hideMenu() { this._hidden = true; this.requestUpdate(); } showMenu(clickedTile: TileRef) { this.clickedTile = clickedTile; this._hidden = false; this.refresh(); } private refresh() { this.game .myPlayer() ?.buildables(this.clickedTile, BuildMenus.types) .then((buildables) => { this.playerBuildables = buildables; this.requestUpdate(); }); // remove disabled buildings from the buildtable this.filteredBuildTable = this.getBuildableUnits(); } private getBuildableUnits(): BuildItemDisplay[][] { return buildTable.map((row) => row.filter((item) => !this.game?.config()?.isUnitDisabled(item.unitType)), ); } get isVisible() { return !this._hidden; } }