import { Config, GameEnv, ServerConfig } from "../core/configuration/Config"; import { consolex } from "../core/Consolex"; import { GameEvent } from "../core/EventBus"; import { ClientID, ClientMessage, ClientMessageSchema, GameConfig, GameID, GameRecordSchema, Intent, PlayerRecord, ServerMessage, ServerStartGameMessageSchema, ServerTurnMessageSchema, Turn, } from "../core/Schemas"; import { CreateGameRecord, generateID } from "../core/Util"; import { LobbyConfig } from "./ClientGameRunner"; import { getPersistentIDFromCookie } from "./Main"; export class LocalServer { private turns: Turn[] = []; private intents: Intent[] = []; private startedAt: number; private endTurnIntervalID; private paused = false; private winner: ClientID | null = null; constructor( private serverConfig: ServerConfig, private gameConfig: GameConfig, private lobbyConfig: LobbyConfig, private clientConnect: () => void, private clientMessage: (message: ServerMessage) => void, ) {} start() { this.startedAt = Date.now(); this.endTurnIntervalID = setInterval( () => this.endTurn(), this.serverConfig.turnIntervalMs(), ); this.clientConnect(); this.clientMessage( ServerStartGameMessageSchema.parse({ type: "start", config: this.gameConfig, turns: [], }), ); } pause() { this.paused = true; } resume() { this.paused = false; } onMessage(message: string) { const clientMsg: ClientMessage = ClientMessageSchema.parse( JSON.parse(message), ); if (clientMsg.type == "intent") { if (this.paused) { if (clientMsg.intent.type == "troop_ratio") { // Store troop change events because otherwise they are // not registered when game is paused. this.intents.push(clientMsg.intent); } return; } this.intents.push(clientMsg.intent); } if (clientMsg.type == "winner") { this.winner = clientMsg.winner; } } private endTurn() { if (this.paused) { return; } const pastTurn: Turn = { turnNumber: this.turns.length, gameID: this.lobbyConfig.gameID, intents: this.intents, }; this.turns.push(pastTurn); this.intents = []; this.clientMessage({ type: "turn", turn: pastTurn, }); } public endGame() { consolex.log("local server ending game"); clearInterval(this.endTurnIntervalID); const players: PlayerRecord[] = [ { ip: null, persistentID: getPersistentIDFromCookie(), username: this.lobbyConfig.playerName(), clientID: this.lobbyConfig.clientID, }, ]; const record = CreateGameRecord( this.lobbyConfig.gameID, this.gameConfig, players, this.turns, this.startedAt, Date.now(), this.winner, ); // Clear turns because beacon only supports up to 64kb record.turns = []; // For unload events, sendBeacon is the only reliable method const blob = new Blob([JSON.stringify(GameRecordSchema.parse(record))], { type: "application/json", }); navigator.sendBeacon("/archive_singleplayer_game", blob); } }