import { GameMapType } from "./Game"; import { GameMap, GameMapImpl } from "./GameMap"; import { terrainMapFileLoader } from "./TerrainMapFileLoader"; export type TerrainMapData = { nationMap: NationMap; gameMap: GameMap; miniGameMap: GameMap; }; const loadedMaps = new Map(); export interface NationMap { nations: Nation[]; } export interface Nation { coordinates: [number, number]; flag: string; name: string; strength: number; } export async function loadTerrainMap( map: GameMapType, ): Promise { const cached = loadedMaps.get(map); if (cached !== undefined) return cached; const mapFiles = await terrainMapFileLoader.getMapData(map); const gameMap = await genTerrainFromBin(mapFiles.mapBin); const miniGameMap = await genTerrainFromBin(mapFiles.miniMapBin); const result = { nationMap: mapFiles.nationMap, gameMap: gameMap, miniGameMap: miniGameMap, }; loadedMaps.set(map, result); return result; } export async function genTerrainFromBin(data: string): Promise { const width = (data.charCodeAt(1) << 8) | data.charCodeAt(0); const height = (data.charCodeAt(3) << 8) | data.charCodeAt(2); if (data.length !== width * height + 4) { throw new Error( `Invalid data: buffer size ${data.length} incorrect for ${width}x${height} terrain plus 4 bytes for dimensions.`, ); } // Store raw data in Uint8Array const rawData = new Uint8Array(width * height); let numLand = 0; // Copy data starting after the header for (let i = 0; i < width * height; i++) { const packedByte = data.charCodeAt(i + 4); rawData[i] = packedByte; if (packedByte & 0b10000000) numLand++; } return new GameMapImpl(width, height, rawData, numLand); } function logBinaryAsAscii(data: string, length: number = 8) { console.log("Binary data (1 = set bit, 0 = unset bit):"); for (let i = 0; i < Math.min(length, data.length); i++) { const byte = data.charCodeAt(i); let byteString = ""; for (let j = 7; j >= 0; j--) { byteString += byte & (1 << j) ? "1" : "0"; } console.log(`Byte ${i}: ${byteString}`); } }