import { consolex } from "../Consolex"; import { Execution, Game, MessageType, NukeType, Player, PlayerID, TerraNullius, Unit, UnitType, } from "../game/Game"; import { TileRef } from "../game/GameMap"; import { ParabolaPathFinder } from "../pathfinding/PathFinding"; import { PseudoRandom } from "../PseudoRandom"; export class NukeExecution implements Execution { private active = true; private player: Player | null = null; private mg: Game | null = null; private nuke: Unit | null = null; private random: PseudoRandom; private pathFinder: ParabolaPathFinder; constructor( private type: NukeType, private senderID: PlayerID, private dst: TileRef, private src?: TileRef | null, private speed: number = -1, private waitTicks = 0, ) {} init(mg: Game, ticks: number): void { if (!mg.hasPlayer(this.senderID)) { console.warn(`NukeExecution: sender ${this.senderID} not found`); this.active = false; return; } this.mg = mg; this.player = mg.player(this.senderID); this.random = new PseudoRandom(ticks); if (this.speed === -1) { this.speed = this.mg.config().defaultNukeSpeed(); } this.pathFinder = new ParabolaPathFinder(mg); } public target(): Player | TerraNullius { if (this.mg === null) { throw new Error("Not initialized"); } return this.mg.owner(this.dst); } private tilesToDestroy(): Set { if (this.mg === null || this.nuke === null) { throw new Error("Not initialized"); } const magnitude = this.mg.config().nukeMagnitudes(this.nuke.type()); const rand = new PseudoRandom(this.mg.ticks()); const inner2 = magnitude.inner * magnitude.inner; const outer2 = magnitude.outer * magnitude.outer; return this.mg.bfs(this.dst, (_, n: TileRef) => { const d2 = this.mg?.euclideanDistSquared(this.dst, n) ?? 0; return d2 <= outer2 && (d2 <= inner2 || rand.chance(2)); }); } private breakAlliances(toDestroy: Set) { if (this.mg === null || this.player === null || this.nuke === null) { throw new Error("Not initialized"); } const attacked = new Map(); for (const tile of toDestroy) { const owner = this.mg.owner(tile); if (owner.isPlayer()) { const prev = attacked.get(owner) ?? 0; attacked.set(owner, prev + 1); } } for (const [other, tilesDestroyed] of attacked) { if (tilesDestroyed > 100 && this.nuke.type() !== UnitType.MIRVWarhead) { // Mirv warheads shouldn't break alliances const alliance = this.player.allianceWith(other); if (alliance !== null) { this.player.breakAlliance(alliance); } if (other !== this.player) { other.updateRelation(this.player, -100); } } } } tick(ticks: number): void { if (this.mg === null || this.player === null) { throw new Error("Not initialized"); } if (this.nuke === null) { const spawn = this.src ?? this.player.canBuild(this.type, this.dst); if (spawn === false) { consolex.warn(`cannot build Nuke`); this.active = false; return; } this.pathFinder.computeControlPoints( spawn, this.dst, this.type !== UnitType.MIRVWarhead, ); this.nuke = this.player.buildUnit(this.type, spawn, { detonationDst: this.dst, }); if (this.mg.hasOwner(this.dst)) { const target = this.mg.owner(this.dst) as Player; if (this.type === UnitType.AtomBomb) { this.mg.displayIncomingUnit( this.nuke.id(), `${this.player.name()} - atom bomb inbound`, MessageType.ERROR, target.id(), ); } if (this.type === UnitType.HydrogenBomb) { this.mg.displayIncomingUnit( this.nuke.id(), `${this.player.name()} - hydrogen bomb inbound`, MessageType.ERROR, target.id(), ); } this.mg .stats() .increaseNukeCount( this.senderID, target.id(), this.nuke.type() as NukeType, ); } // after sending a nuke set the missilesilo on cooldown const silo = this.player .units(UnitType.MissileSilo) .find((silo) => silo.tile() === spawn); if (silo) { silo.setCooldown(true); } return; } // make the nuke unactive if it was intercepted if (!this.nuke.isActive()) { consolex.log(`Nuke destroyed before reaching target`); this.active = false; return; } if (this.waitTicks > 0) { this.waitTicks--; return; } // Move to next tile const nextTile = this.pathFinder.nextTile(this.speed); if (nextTile === true) { this.detonate(); return; } else { this.nuke.move(nextTile); } } private detonate() { if (this.mg === null || this.nuke === null) { throw new Error("Not initialized"); } const magnitude = this.mg.config().nukeMagnitudes(this.nuke.type()); const toDestroy = this.tilesToDestroy(); this.breakAlliances(toDestroy); for (const tile of toDestroy) { const owner = this.mg.owner(tile); if (owner.isPlayer()) { owner.relinquish(tile); owner.removeTroops( this.mg .config() .nukeDeathFactor(owner.troops(), owner.numTilesOwned()), ); owner.removeWorkers( this.mg .config() .nukeDeathFactor(owner.workers(), owner.numTilesOwned()), ); owner.outgoingAttacks().forEach((attack) => { const deaths = this.mg ?.config() .nukeDeathFactor(attack.troops(), owner.numTilesOwned()) ?? 0; attack.setTroops(attack.troops() - deaths); }); owner.units(UnitType.TransportShip).forEach((attack) => { const deaths = this.mg ?.config() .nukeDeathFactor(attack.troops(), owner.numTilesOwned()) ?? 0; attack.setTroops(attack.troops() - deaths); }); } if (this.mg.isLand(tile)) { this.mg.setFallout(tile, true); } } const outer2 = magnitude.outer * magnitude.outer; for (const unit of this.mg.units()) { if ( unit.type() !== UnitType.AtomBomb && unit.type() !== UnitType.HydrogenBomb && unit.type() !== UnitType.MIRVWarhead && unit.type() !== UnitType.MIRV ) { if (this.mg.euclideanDistSquared(this.dst, unit.tile()) < outer2) { unit.delete(); } } } this.active = false; this.nuke.delete(false); } owner(): Player { if (this.player === null) { throw new Error("Not initialized"); } return this.player; } isActive(): boolean { return this.active; } activeDuringSpawnPhase(): boolean { return false; } }