import { consolex } from "../Consolex"; import { Execution, MutableGame, MutablePlayer, MutableUnit, PlayerID, UnitType } from "../game/Game"; import { TileRef } from "../game/GameMap"; export class CityExecution implements Execution { private player: MutablePlayer private mg: MutableGame private city: MutableUnit private active: boolean = true constructor(private ownerId: PlayerID, private tile: TileRef) { } init(mg: MutableGame, ticks: number): void { this.mg = mg this.player = mg.player(this.ownerId) } tick(ticks: number): void { if (this.city == null) { const spawnTile = this.player.canBuild(UnitType.City, this.tile) if (spawnTile == false) { consolex.warn('cannot build city') this.active = false return } this.city = this.player.buildUnit(UnitType.City, 0, spawnTile) } if (!this.city.isActive()) { this.active = false return } } owner(): MutablePlayer { return null } isActive(): boolean { return this.active } activeDuringSpawnPhase(): boolean { return false } }