import { Player, PlayerInfo, UnitInfo, UnitType } from "../game/Game"; import { DefaultConfig } from "./DefaultConfig"; export const devConfig = new class extends DefaultConfig { unitInfo(type: UnitType): UnitInfo { const info = super.unitInfo(type) const oldCost = info.cost info.cost = (p: Player) => oldCost(p) / 100000 return info } percentageTilesOwnedToWin(): number { return 95 } numSpawnPhaseTurns(): number { return 40 // return 100 } gameCreationRate(): number { return 10 * 1000 } lobbyLifetime(): number { return 10 * 1000 } turnIntervalMs(): number { return 100 } tradeShipSpawnRate(): number { return 10 } // boatMaxDistance(): number { // return 5000 // } // numBots(): number { // return 0 // } // spawnNPCs(): boolean { // return false // } // boatMaxDistance(): number { // return 2000 // } }