import { LitElement, html, css } from "lit"; import { customElement, property, state } from "lit/decorators.js"; import { Difficulty, GameMapType, GameType } from "../core/game/Game"; import { generateID as generateID } from "../core/Util"; import { consolex } from "../core/Consolex"; import "./components/Difficulties"; import { DifficultyDescription } from "./components/Difficulties"; import "./components/Maps"; import randomMap from "../../resources/images/RandomMap.png"; @customElement("single-player-modal") export class SinglePlayerModal extends LitElement { @state() private isModalOpen = false; @state() private selectedMap: GameMapType = GameMapType.World; @state() private selectedDifficulty: Difficulty = Difficulty.Medium; @state() private disableNPCs: boolean = false; @state() private bots: number = 400; @state() private infiniteGold: boolean = false; @state() private infiniteTroops: boolean = false; @state() private instantBuild: boolean = false; @state() private useRandomMap: boolean = false; static styles = css` .modal-overlay { display: none; position: fixed; z-index: 1000; left: 0; top: 0; width: 100%; height: 100%; background-color: rgba(0, 0, 0, 0.5); overflow-y: auto; display: flex; align-items: center; justify-content: center; } .modal-content { background-color: rgb(35 35 35 / 0.8); -webkit-backdrop-filter: blur(12px); backdrop-filter: blur(12px); color: white; padding: 20px; border-radius: 8px; width: 80%; max-width: 1280px; max-height: 80vh; overflow-y: auto; text-align: center; box-shadow: 0 0 40px rgba(0, 0, 0, 0.5); border: 1px solid rgba(255, 255, 255, 0.2); backdrop-filter: blur(8px); position: relative; } /* Add custom scrollbar styles */ .modal-content::-webkit-scrollbar { width: 8px; } .modal-content::-webkit-scrollbar-track { background: rgba(0, 0, 0, 0.1); border-radius: 4px; } .modal-content::-webkit-scrollbar-thumb { background: rgba(255, 255, 255, 0.2); border-radius: 4px; } .modal-content::-webkit-scrollbar-thumb:hover { background: rgba(255, 255, 255, 0.3); } .title { font-size: 28px; color: #fff; font-weight: 600; display: flex; align-items: center; justify-content: center; padding: 0 0 0 20px; } .close { color: #aaa; float: right; font-size: 28px; font-weight: bold; cursor: pointer; } .close:hover, .close:focus { color: white; text-decoration: none; cursor: pointer; } .start-game-button { width: 100%; max-width: 300px; padding: 15px 20px; font-size: 16px; cursor: pointer; background-color: #007bff; color: white; border: none; border-radius: 8px; transition: background-color 0.3s; display: inline-block; margin: 0 0 20px 0; } .start-game-button:not(:disabled):hover { background-color: #0056b3; } .start-game-button:disabled { background: linear-gradient(to right, #4a4a4a, #3d3d3d); opacity: 0.7; cursor: not-allowed; } .options-layout { display: grid; grid-template-columns: 1fr; gap: 24px; margin: 24px 0; } .options-section { background: rgba(0, 0, 0, 0.2); padding: 12px 24px 24px 24px; border-radius: 12px; } .option-title { margin: 0 0 16px 0; font-size: 20px; color: #fff; text-align: center; } .option-cards { display: flex; flex-direction: row; flex-wrap: wrap; justify-content: center; gap: 16px; } .option-card { width: 100%; min-width: 100px; max-width: 120px; padding: 4px 4px 0 4px; display: flex; flex-direction: column; align-items: center; justify-content: space-between; background: rgba(30, 30, 30, 0.95); border: 2px solid rgba(255, 255, 255, 0.1); border-radius: 12px; cursor: pointer; transition: all 0.2s ease-in-out; } .option-card:hover { transform: translateY(-2px); border-color: rgba(255, 255, 255, 0.3); background: rgba(40, 40, 40, 0.95); } .option-card.selected { border-color: #4a9eff; background: rgba(74, 158, 255, 0.1); } .option-card-title { font-size: 14px; color: #aaa; text-align: center; margin: 0 0 4px 0; } .option-image { width: 100%; aspect-ratio: 4/2; color: #aaa; transition: transform 0.2s ease-in-out; border-radius: 8px; background-color: rgba(255, 255, 255, 0.1); font-size: 14px; display: flex; align-items: center; justify-content: center; } .option-card input[type="checkbox"] { display: none; } label.option-card:hover { transform: none; } .checkbox-icon { width: 16px; height: 16px; border: 2px solid #aaa; border-radius: 6px; margin: 4px; display: flex; align-items: center; justify-content: center; transition: all 0.2s ease-in-out; } .option-card.selected .checkbox-icon { border-color: #4a9eff; background: #4a9eff; } .option-card.selected .checkbox-icon::after { content: "✓"; color: white; } #bots-count { width: 80%; } .random-map { border: 2px solid rgba(255, 255, 255, 0.1); background: rgba(30, 30, 30, 0.95); } .random-map.selected { border: 2px solid '@4a9eff' background: 'rgba(74, 158, 255, 0.1)' } @media screen and (max-width: 768px) { .modal-content { max-height: calc(90vh - 42px); max-width: 100vw; width: 100%; } } `; render() { return html` `; } public open() { this.isModalOpen = true; this.useRandomMap = false; } public close() { this.isModalOpen = false; } private handleRandomMapToggle() { this.useRandomMap = true; } private handleMapSelection(value: GameMapType) { this.selectedMap = value; this.useRandomMap = false; } private handleDifficultySelection(value: Difficulty) { this.selectedDifficulty = value; } private handleBotsChange(e: Event) { const value = parseInt((e.target as HTMLInputElement).value); if (isNaN(value) || value < 0 || value > 400) { return; } this.bots = value; } private handleInstantBuildChange(e: Event) { this.instantBuild = Boolean((e.target as HTMLInputElement).checked); } private handleInfiniteGoldChange(e: Event) { this.infiniteGold = Boolean((e.target as HTMLInputElement).checked); } private handleInfiniteTroopsChange(e: Event) { this.infiniteTroops = Boolean((e.target as HTMLInputElement).checked); } private handleDisableNPCsChange(e: Event) { this.disableNPCs = Boolean((e.target as HTMLInputElement).checked); } private getRandomMap(): GameMapType { const maps = Object.values(GameMapType); const randIdx = Math.floor(Math.random() * maps.length); return maps[randIdx] as GameMapType; } private startGame() { // If random map is selected, choose a random map now const mapToUse = this.useRandomMap ? this.getRandomMap() : this.selectedMap; consolex.log( `Starting single player game with map: ${GameMapType[mapToUse]}${this.useRandomMap ? " (Randomly selected)" : ""}`, ); this.dispatchEvent( new CustomEvent("join-lobby", { detail: { gameType: GameType.Singleplayer, lobby: { id: generateID(), }, map: mapToUse, difficulty: this.selectedDifficulty, disableNPCs: this.disableNPCs, bots: this.bots, infiniteGold: this.infiniteGold, infiniteTroops: this.infiniteTroops, instantBuild: this.instantBuild, }, bubbles: true, composed: true, }), ); this.close(); } }