import africa from "../../../resources/maps/AfricaThumb.webp"; import asia from "../../../resources/maps/AsiaThumb.webp"; import australia from "../../../resources/maps/AustraliaThumb.webp"; import betweenTwoSeas from "../../../resources/maps/BetweenTwoSeasThumb.webp"; import blackSea from "../../../resources/maps/BlackSeaThumb.webp"; import britannia from "../../../resources/maps/BritanniaThumb.webp"; import europe from "../../../resources/maps/EuropeThumb.webp"; import gatewayToTheAtlantic from "../../../resources/maps/GatewayToTheAtlanticThumb.webp"; import iceland from "../../../resources/maps/IcelandThumb.webp"; import japan from "../../../resources/maps/JapanThumb.webp"; import knownworld from "../../../resources/maps/KnownWorldThumb.webp"; import mars from "../../../resources/maps/MarsThumb.webp"; import mena from "../../../resources/maps/MenaThumb.webp"; import northAmerica from "../../../resources/maps/NorthAmericaThumb.webp"; import oceania from "../../../resources/maps/OceaniaThumb.webp"; import pangaea from "../../../resources/maps/PangaeaThumb.webp"; import southAmerica from "../../../resources/maps/SouthAmericaThumb.webp"; import world from "../../../resources/maps/WorldMapThumb.webp"; import { GameMapType } from "../../core/game/Game"; export function getMapsImage(map: GameMapType): string { switch (map) { case GameMapType.World: return world; case GameMapType.Oceania: return oceania; case GameMapType.Europe: return europe; case GameMapType.Mena: return mena; case GameMapType.NorthAmerica: return northAmerica; case GameMapType.SouthAmerica: return southAmerica; case GameMapType.BlackSea: return blackSea; case GameMapType.Africa: return africa; case GameMapType.Pangaea: return pangaea; case GameMapType.Asia: return asia; case GameMapType.Mars: return mars; case GameMapType.Britannia: return britannia; case GameMapType.GatewayToTheAtlantic: return gatewayToTheAtlantic; case GameMapType.Australia: return australia; case GameMapType.Iceland: return iceland; case GameMapType.Japan: return japan; case GameMapType.BetweenTwoSeas: return betweenTwoSeas; case GameMapType.KnownWorld: return knownworld; default: return ""; } }