import { Cosmetics } from "../CosmeticSchemas"; import { PlayerPattern } from "../Schemas"; export function getDefaultKeybinds(isMac: boolean): Record { return { toggleView: "Space", coordinateGrid: "KeyM", buildCity: "Digit1", buildFactory: "Digit2", buildPort: "Digit3", buildDefensePost: "Digit4", buildMissileSilo: "Digit5", buildSamLauncher: "Digit6", buildWarship: "Digit7", buildAtomBomb: "Digit8", buildHydrogenBomb: "Digit9", buildMIRV: "Digit0", attackRatioDown: "KeyT", attackRatioUp: "KeyY", boatAttack: "KeyB", groundAttack: "KeyG", retaliateAttack: "Shift+KeyR", requestAlliance: "KeyK", breakAlliance: "KeyL", swapDirection: "KeyU", zoomOut: "KeyQ", zoomIn: "KeyE", centerCamera: "KeyC", moveUp: "KeyW", moveLeft: "KeyA", moveDown: "KeyS", moveRight: "KeyD", modifierKey: isMac ? "MetaLeft" : "ControlLeft", altKey: "AltLeft", shiftKey: "ShiftLeft", resetGfx: "KeyR", selectAllWarships: "KeyF", pauseGame: "KeyP", gameSpeedUp: "Period", gameSpeedDown: "Comma", }; } export const USER_SETTINGS_CHANGED_EVENT = "event:user-settings-changed"; export const PATTERN_KEY = "territoryPattern"; export const FLAG_KEY = "flag"; export const COLOR_KEY = "settings.territoryColor"; export const DARK_MODE_KEY = "settings.darkMode"; export const PERFORMANCE_OVERLAY_KEY = "settings.performanceOverlay"; export const KEYBINDS_KEY = "settings.keybinds"; export class UserSettings { private static cache = new Map(); private emitChange(key: string, value: any): void { try { const maybeDispatch = (globalThis as any)?.dispatchEvent; if (typeof maybeDispatch !== "function") return; (globalThis as any).dispatchEvent( new CustomEvent(`${USER_SETTINGS_CHANGED_EVENT}:${key}`, { detail: value, }), ); } catch { // Ignore - settings should still be applied even if event dispatch fails. } } private getCached(key: string): string | null { if (!UserSettings.cache.has(key)) { UserSettings.cache.set(key, localStorage.getItem(key)); } return UserSettings.cache.get(key) ?? null; } private setCached(key: string, value: string, emitChange: boolean = true) { localStorage.setItem(key, value); UserSettings.cache.set(key, value); if (emitChange) { this.emitChange(key, value); } } public removeCached(key: string, emitChange: boolean = true) { localStorage.removeItem(key); UserSettings.cache.set(key, null); if (emitChange) { this.emitChange(key, null); } } private getBool(key: string, defaultValue: boolean): boolean { const value = this.getCached(key); if (!value) return defaultValue; if (value === "true") return true; if (value === "false") return false; return defaultValue; } private setBool(key: string, value: boolean) { this.setCached(key, value ? "true" : "false"); } private getString(key: string, defaultValue: string = ""): string { const value = this.getCached(key); if (value === null) return defaultValue; return value; } private setString(key: string, value: string) { this.setCached(key, value); } private getFloat(key: string, defaultValue: number): number { const value = this.getCached(key); if (!value) return defaultValue; const floatValue = parseFloat(value); if (isNaN(floatValue)) return defaultValue; return floatValue; } private setFloat(key: string, value: number) { this.setCached(key, value.toString()); } emojis() { return this.getBool("settings.emojis", true); } performanceOverlay() { return this.getBool(PERFORMANCE_OVERLAY_KEY, false); } alertFrame() { return this.getBool("settings.alertFrame", true); } anonymousNames() { return this.getBool("settings.anonymousNames", false); } lobbyIdVisibility() { return this.getBool("settings.lobbyIdVisibility", true); } fxLayer() { return this.getBool("settings.specialEffects", true); } structureSprites() { return this.getBool("settings.structureSprites", true); } darkMode() { return this.getBool(DARK_MODE_KEY, false); } leftClickOpensMenu() { return this.getBool("settings.leftClickOpensMenu", false); } territoryPatterns() { return this.getBool("settings.territoryPatterns", true); } attackingTroopsOverlay() { return this.getBool("settings.attackingTroopsOverlay", true); } toggleAttackingTroopsOverlay() { this.setBool( "settings.attackingTroopsOverlay", !this.attackingTroopsOverlay(), ); } cursorCostLabel() { const legacy = this.getBool("settings.ghostPricePill", true); return this.getBool("settings.cursorCostLabel", legacy); } toggleLeftClickOpenMenu() { this.setBool("settings.leftClickOpensMenu", !this.leftClickOpensMenu()); } toggleEmojis() { this.setBool("settings.emojis", !this.emojis()); } // Performance overlay specifically needs a direct setter for Shift-D setPerformanceOverlay(value: boolean) { this.setBool(PERFORMANCE_OVERLAY_KEY, value); } togglePerformanceOverlay() { this.setBool(PERFORMANCE_OVERLAY_KEY, !this.performanceOverlay()); } toggleAlertFrame() { this.setBool("settings.alertFrame", !this.alertFrame()); } toggleRandomName() { this.setBool("settings.anonymousNames", !this.anonymousNames()); } toggleLobbyIdVisibility() { this.setBool("settings.lobbyIdVisibility", !this.lobbyIdVisibility()); } toggleFxLayer() { this.setBool("settings.specialEffects", !this.fxLayer()); } toggleStructureSprites() { this.setBool("settings.structureSprites", !this.structureSprites()); } toggleCursorCostLabel() { this.setBool("settings.cursorCostLabel", !this.cursorCostLabel()); } toggleTerritoryPatterns() { this.setBool("settings.territoryPatterns", !this.territoryPatterns()); } toggleDarkMode() { this.setBool(DARK_MODE_KEY, !this.darkMode()); } // For development only. Used for testing patterns, set in the console manually. getDevOnlyPattern(): PlayerPattern | undefined { const data = localStorage.getItem("dev-pattern") ?? undefined; if (data === undefined) return undefined; return { name: "dev-pattern", patternData: data, colorPalette: { name: "dev-color-palette", primaryColor: localStorage.getItem("dev-primary") ?? "#ffffff", secondaryColor: localStorage.getItem("dev-secondary") ?? "#000000", }, } satisfies PlayerPattern; } getSelectedPatternName(cosmetics: Cosmetics | null): PlayerPattern | null { if (cosmetics === null) return null; let data = this.getCached(PATTERN_KEY); if (data === null) return null; const patternPrefix = "pattern:"; if (data.startsWith(patternPrefix)) { data = data.slice(patternPrefix.length); } const [patternName, colorPalette] = data.split(":"); const pattern = cosmetics.patterns[patternName]; if (pattern === undefined) return null; return { name: patternName, patternData: pattern.pattern, colorPalette: cosmetics.colorPalettes?.[colorPalette], } satisfies PlayerPattern; } setSelectedPatternName(patternName: string | undefined): void { if (patternName === undefined) { this.removeCached(PATTERN_KEY); } else { this.setCached(PATTERN_KEY, patternName); } } getFlag(): string | null { let flag = this.getCached(FLAG_KEY); if (!flag) return null; // Migrate bare country codes to country: prefix if (!flag.startsWith("flag:") && !flag.startsWith("country:")) { flag = `country:${flag}`; // Silent migration: don't emit change event for FlagInput this.setCached(FLAG_KEY, flag, false); } return flag; } setFlag(flag: string): void { if (flag === "country:xx") { this.clearFlag(true); } else { this.setCached(FLAG_KEY, flag); } } clearFlag(emitChange: boolean = false): void { this.removeCached(FLAG_KEY, emitChange); } backgroundMusicVolume(): number { return this.getFloat("settings.backgroundMusicVolume", 0); } setBackgroundMusicVolume(volume: number): void { this.setFloat("settings.backgroundMusicVolume", volume); } // What % attack ratio increments per click/scroll attackRatioIncrement(): number { const increment = Math.round( this.getFloat("settings.attackRatioIncrement", 10), ); if (!Number.isFinite(increment) || increment <= 0) return 10; return increment; } setAttackRatioIncrement(value: number): void { this.setFloat("settings.attackRatioIncrement", value); } // What % attack ratio is set to attackRatio(): number { return this.getFloat("settings.attackRatio", 0.2); } setAttackRatio(value: number): void { this.setFloat("settings.attackRatio", value); } // In case localStorage was manually edited to be invalid, return an empty object parsedUserKeybinds(): Record { const raw = this.getString(KEYBINDS_KEY, "{}"); try { const parsed = JSON.parse(raw); if (parsed && typeof parsed === "object" && !Array.isArray(parsed)) { return parsed; } } catch (e) { console.warn("Invalid keybinds JSON:", e); } return {}; } // Returns a flat keybind map { action: "keyCode" }, handling nested objects and legacy strings private normalizedUserKeybinds(): Record { const parsed = this.parsedUserKeybinds(); return Object.fromEntries( Object.entries(parsed) // Extract value from nested object or plain string, filter out non-string values .map(([k, v]) => { let val = v; if (v && typeof v === "object" && !Array.isArray(v) && "value" in v) { val = v.value; } if (Array.isArray(val) && typeof val[0] === "string") { val = val[0]; } return [k, val]; }) .filter(([, v]) => typeof v === "string"), ) as Record; } keybinds(isMac: boolean): Record { const merged = { ...getDefaultKeybinds(isMac), ...this.normalizedUserKeybinds(), }; // Actually unbind key: if Unbind is clicked in UserSettingsModal, eg. for Attack Ratio Up, // keybind is "Null". Even if it is in default kindbinds (Y), it should not work anymore. // The key (Y) can now be bound to another action like Boat Attack, and no two actions listen to the same key. for (const k in merged) { if (merged[k] === "Null") { delete merged[k]; } } return merged; } setKeybinds(value: string | Record): void { if (typeof value === "string") { this.setString(KEYBINDS_KEY, value); } else { this.setString(KEYBINDS_KEY, JSON.stringify(value)); } } soundEffectsVolume(): number { return this.getFloat("settings.soundEffectsVolume", 0); } setSoundEffectsVolume(volume: number): void { this.setFloat("settings.soundEffectsVolume", volume); } }