import { Execution, Game, Player, PlayerID } from "../../game/Game"; export class AllianceRequestReplyExecution implements Execution { private active = true; private requestor: Player | null = null; constructor( private requestorID: PlayerID, private recipient: Player, private accept: boolean, ) {} init(mg: Game, ticks: number): void { if (!mg.hasPlayer(this.requestorID)) { console.warn( `AllianceRequestReplyExecution requester ${this.requestorID} not found`, ); this.active = false; return; } this.requestor = mg.player(this.requestorID); if (this.requestor.isFriendly(this.recipient)) { console.warn("already allied"); } else { const request = this.requestor .outgoingAllianceRequests() .find((ar) => ar.recipient() === this.recipient); if (request === undefined) { console.warn("no alliance request found"); } else { if (this.accept) { request.accept(); this.requestor.updateRelation(this.recipient, 100); this.recipient.updateRelation(this.requestor, 100); } else { request.reject(); } } } this.active = false; } tick(ticks: number): void {} isActive(): boolean { return this.active; } activeDuringSpawnPhase(): boolean { return false; } }