import { Execution, Game, MessageType, Player, TerraNullius, Unit, UnitType, } from "../game/Game"; import { TileRef } from "../game/GameMap"; import { UniversalPathFinding } from "../pathfinding/PathFinder"; import { ParabolaUniversalPathFinder } from "../pathfinding/PathFinder.Parabola"; import { PathStatus } from "../pathfinding/types"; import { PseudoRandom } from "../PseudoRandom"; import { simpleHash } from "../Util"; import { NukeExecution } from "./NukeExecution"; export class MirvExecution implements Execution { private active = true; private mg: Game; private nuke: Unit | null = null; private range = 1500; private rangeSquared = this.range * this.range; private minimumSpread = 55; private warheadCount = 350; private baseX: number; private baseY: number; private random: PseudoRandom; private pathFinder: ParabolaUniversalPathFinder; private targetPlayer: Player | TerraNullius; private separateDst: TileRef; private spawnTile: TileRef; private speed: number = -1; constructor( private player: Player, private dst: TileRef, ) {} init(mg: Game, ticks: number): void { this.random = new PseudoRandom(mg.ticks() + simpleHash(this.player.id())); this.mg = mg; this.targetPlayer = this.mg.owner(this.dst); this.speed = this.mg.config().defaultNukeSpeed(); this.pathFinder = UniversalPathFinding.Parabola(mg, { increment: this.speed, }); // Betrayal on launch if (this.targetPlayer.isPlayer()) { const alliance = this.player.allianceWith(this.targetPlayer); if (alliance !== null) { this.player.breakAlliance(alliance); } if (this.targetPlayer !== this.player) { this.targetPlayer.updateRelation(this.player, -100); this.player.updateRelation(this.targetPlayer, -100); } } } tick(ticks: number): void { if (this.nuke === null) { const spawn = this.player.canBuild(UnitType.MIRV, this.dst); if (spawn === false) { console.warn(`cannot build MIRV`); this.active = false; return; } this.spawnTile = spawn; this.nuke = this.player.buildUnit(UnitType.MIRV, spawn, { targetTile: this.dst, }); this.mg.stats().bombLaunch(this.player, this.targetPlayer, UnitType.MIRV); const x = Math.floor( (this.mg.x(this.dst) + this.mg.x(this.mg.x(this.nuke.tile()))) / 2, ); const y = Math.max(0, this.mg.y(this.dst) - 500) + 50; this.separateDst = this.mg.ref(x, y); this.mg.displayIncomingUnit( this.nuke.id(), // TODO TranslateText `⚠️⚠️⚠️ ${this.player.name()} - MIRV INBOUND ⚠️⚠️⚠️`, MessageType.MIRV_INBOUND, this.targetPlayer.id(), ); } const result = this.pathFinder.next( this.spawnTile, this.separateDst, this.speed, ); if (result.status === PathStatus.COMPLETE) { this.separate(); this.active = false; // Record stats this.mg.stats().bombLand(this.player, this.targetPlayer, UnitType.MIRV); return; } else if (result.status === PathStatus.NEXT) { this.nuke.move(result.node); } } private separate() { if (this.nuke === null) { throw new Error("uninitialized"); } this.baseX = this.mg.x(this.dst); this.baseY = this.mg.y(this.dst); const destinations = this.selectDestinations(); for (const [i, dst] of destinations.entries()) { this.mg.addExecution( new NukeExecution( UnitType.MIRVWarhead, this.player, dst, this.nuke.tile(), 15 + Math.floor((i / this.warheadCount) * 5), // this.random.nextInt(5, 9), this.random.nextInt(0, 15), ), ); } this.nuke.delete(false); } private selectDestinations(): TileRef[] { const targets: TileRef[] = [this.dst]; for (let attempt = 0; attempt < 1000; attempt++) { const target = this.tryGenerateTarget(targets); if (target) targets.push(target); if (targets.length >= this.warheadCount) break; } return targets.sort( (a, b) => this.mg.manhattanDist(b, this.dst) - this.mg.manhattanDist(a, this.dst), ); } private tryGenerateTarget(taken: TileRef[]): TileRef | undefined { for (let attempt = 0; attempt < 100; attempt++) { const r1 = this.random.next(); const r2 = (r1 * 15485863) % 1; const x = Math.round(r1 * this.range * 2 - this.range + this.baseX); const y = Math.round(r2 * this.range * 2 - this.range + this.baseY); if (!this.mg.isValidCoord(x, y)) { continue; } const tile = this.mg.ref(x, y); if (!this.mg.isLand(tile)) { continue; } if ((x - this.baseX) ** 2 + (y - this.baseY) ** 2 > this.rangeSquared) { continue; } if (this.mg.owner(tile) !== this.targetPlayer) { continue; } if (this.isOverlapping(x, y, taken)) { continue; } return tile; } } private isOverlapping(x: number, y: number, taken: TileRef[]): boolean { for (const existingTile of taken) { const existingTileX = this.mg.x(existingTile); const existingTileY = this.mg.y(existingTile); const manhattanDistance = Math.abs(x - existingTileX) + Math.abs(y - existingTileY); if (manhattanDistance < this.minimumSpread) { return true; } } return false; } owner(): Player { return this.player; } isActive(): boolean { return this.active; } activeDuringSpawnPhase(): boolean { return false; } }