import { MessageType } from "../../client/graphics/layers/EventsDisplay"; import { renderNumber } from "../../client/graphics/Utils"; import { AllPlayers, Cell, Execution, MutableGame, MutablePlayer, MutableUnit, Player, PlayerID, Tile, Unit, UnitType } from "../game/Game"; import { AStar, PathFinder, PathFindResultType } from "../PathFinding"; import { PseudoRandom } from "../PseudoRandom"; import { bfs, dist, distSortUnit, manhattanDist } from "../Util"; export class TradeShipExecution implements Execution { private active = true private mg: MutableGame private origOwner: MutablePlayer private tradeShip: MutableUnit private index = 0 private pathFinder: PathFinder = new PathFinder(5_000, t => t.isOcean(), 10) private wasCaptured = false constructor( private _owner: PlayerID, private srcPort: MutableUnit, private dstPort: MutableUnit, // don't modify private path: Tile[] ) { } init(mg: MutableGame, ticks: number): void { this.mg = mg this.origOwner = mg.player(this._owner) } tick(ticks: number): void { if (this.tradeShip == null) { const spawn = this.origOwner.canBuild(UnitType.TradeShip, this.srcPort.tile()) if (spawn == false) { console.warn(`cannot build trade ship`) this.active = false return } this.tradeShip = this.origOwner.buildUnit(UnitType.TradeShip, 0, spawn) } if (!this.tradeShip.isActive()) { this.active = false return } if (!this.dstPort.isActive() || !this.tradeShip.owner().isAlliedWith(this.dstPort.owner())) { this.tradeShip.delete() this.active = false return } if (this.origOwner != this.tradeShip.owner()) { // Store as vairable in case ship is recaptured by previous owner this.wasCaptured = true } if (this.wasCaptured) { const ports = this.tradeShip.owner().units(UnitType.Port).sort(distSortUnit(this.tradeShip)) if (ports.length == 0) { this.tradeShip.delete() this.active = false return } const dstPort = ports[0] const result = this.pathFinder.nextTile(this.tradeShip.tile(), dstPort.tile()) switch (result.type) { case PathFindResultType.Completed: const gold = this.mg.config().tradeShipGold(this.srcPort, dstPort) this.tradeShip.owner().addGold(gold) this.mg.displayMessage( `Your trade ship captured from ${this.origOwner.displayName()}, giving you ${renderNumber(gold)} gold`, MessageType.SUCCESS, this.tradeShip.owner().id() ) this.tradeShip.delete() break case PathFindResultType.Pending: break case PathFindResultType.NextTile: this.tradeShip.move(result.tile) break case PathFindResultType.PathNotFound: console.warn('captured trade ship cannot find route') this.active = false break } return } if (this.index >= this.path.length) { this.active = false const gold = this.mg.config().tradeShipGold(this.srcPort, this.dstPort) this.srcPort.owner().addGold(gold) this.dstPort.owner().addGold(gold) this.mg.displayMessage(`Trade ship from ${this.tradeShip.owner().displayName()} has reached your port, giving you ${renderNumber(gold)} gold`, MessageType.SUCCESS, this.dstPort.owner().id()) this.mg.displayMessage(`Your trade ship reached ${this.dstPort.owner().displayName()}, giving you ${renderNumber(gold)} gold`, MessageType.SUCCESS, this._owner) this.tradeShip.delete() return } this.tradeShip.move(this.path[this.index]) this.index++ } owner(): MutablePlayer { return null } isActive(): boolean { return this.active } activeDuringSpawnPhase(): boolean { return false } }