export enum LogSeverity { DEBUG = 'DEBUG', INFO = 'INFO', WARN = 'WARN', ERROR = 'ERROR', FATAL = 'FATAL' } export function slog(eventType: string, description, data: any, severity = LogSeverity.INFO): void { const logEntry = { eventType: eventType, description: description, severity: severity, data: data }; if (process.env.GAME_ENV == 'dev') { console.log(description) } else { console.log(JSON.stringify(logEntry)); } }