must build port before destroyer

This commit is contained in:
evanpelle
2024-11-13 15:31:31 -08:00
committed by Evan
parent 09ead3791d
commit febabf00db
3 changed files with 38 additions and 25 deletions
+24 -14
View File
@@ -1,7 +1,7 @@
import { LitElement, html, css } from 'lit';
import { customElement, state } from 'lit/decorators.js';
import { EventBus } from '../../../../core/EventBus';
import { Cell, Game, Item, Items, Player, UnitType } from '../../../../core/game/Game';
import { Cell, Game, Item, BuildItems, Player, UnitType } from '../../../../core/game/Game';
import { BuildUnitIntentEvent as BuildItemIntentEvent, BuildUnitIntentEvent, SendNukeIntentEvent } from '../../../Transport';
import nukeIcon from '../../../../../resources/images/NukeIconWhite.svg';
import destroyerIcon from '../../../../../resources/images/DestroyerIconWhite.svg';
@@ -17,9 +17,9 @@ interface BuildItem {
const buildTable: BuildItem[][] = [
[
{ item: Items.Nuke, icon: nukeIcon },
{ item: Items.Destroyer, icon: destroyerIcon },
{ item: Items.Port, icon: portIcon }
{ item: BuildItems.Nuke, icon: nukeIcon },
{ item: BuildItems.Destroyer, icon: destroyerIcon },
{ item: BuildItems.Port, icon: portIcon }
]
];
@@ -145,19 +145,29 @@ export class BuildMenu extends LitElement {
@state()
private _hidden = true;
private canAfford(item: BuildItem): boolean {
return this.myPlayer && this.myPlayer.gold() >= item.item.cost;
private canBuild(item: BuildItem): boolean {
if (!this.myPlayer || this.myPlayer.gold() < item.item.cost) {
return false
}
switch (item.item) {
case BuildItems.Destroyer:
return this.myPlayer.units(UnitType.Port).length > 0
default:
return true
}
}
public onBuildSelected = (item: BuildItem) => {
switch (item.item.name) {
case "Nuke":
switch (item.item) {
case BuildItems.Nuke:
this.eventBus.emit(new SendNukeIntentEvent(this.myPlayer, this.clickedCell, null))
break
case "Destroyer":
case BuildItems.Destroyer:
this.eventBus.emit(new BuildUnitIntentEvent(UnitType.Destroyer, this.clickedCell))
case "Port":
break
case BuildItems.Port:
this.eventBus.emit(new BuildUnitIntentEvent(UnitType.Port, this.clickedCell))
break
}
this.hideMenu()
};
@@ -171,11 +181,11 @@ export class BuildMenu extends LitElement {
<button
class="build-button"
@click=${() => this.onBuildSelected(item)}
?disabled=${!this.canAfford(item)}
title=${!this.canAfford(item) ? 'Not enough money' : ''}
?disabled=${!this.canBuild(item)}
title=${!this.canBuild(item) ? 'Not enough money' : ''}
>
<img src=${item.icon} alt="${item.item.name}" width="40" height="40">
<span class="build-name">${item.item.name}</span>
<img src=${item.icon} alt="${item.item.type}" width="40" height="40">
<span class="build-name">${item.item.type}</span>
<span class="build-cost">
${renderNumber(item.item.cost)}
<img src=${goldCoinIcon} alt="gold" width="12" height="12" style="vertical-align: middle;">
+3 -3
View File
@@ -1,4 +1,4 @@
import { Cell, Execution, Items, MutableGame, MutablePlayer, PlayerID, Tile } from "../game/Game";
import { Cell, Execution, BuildItems, MutableGame, MutablePlayer, PlayerID, Tile } from "../game/Game";
import { PseudoRandom } from "../PseudoRandom";
import { bfs, dist, euclideanDist, manhattanDist } from "../Util";
@@ -26,12 +26,12 @@ export class NukeExecution implements Execution {
}
tick(ticks: number): void {
if (this.sender.gold() < Items.Nuke.cost) {
if (this.sender.gold() < BuildItems.Nuke.cost) {
console.warn(`player ${this.sender} insufficient gold for nuke`)
this.active = false
return
}
this.sender.removeGold(Items.Nuke.cost)
this.sender.removeGold(BuildItems.Nuke.cost)
const rand = new PseudoRandom(this.mg.ticks())
const tile = this.mg.tile(this.cell)
+11 -8
View File
@@ -26,19 +26,22 @@ export enum GameMap {
}
export enum UnitType {
TransportShip,
Destroyer,
Port
TransportShip = "Transport",
Destroyer = "Destroyer",
Port = "Port",
Nuke = "Nuke",
}
export class Item {
constructor(public readonly name: string, public readonly cost: Gold) { }
constructor(public readonly type: UnitType,
public readonly cost: Gold
) { }
}
export const Items = {
Nuke: new Item("Nuke", 1_000_000),
Destroyer: new Item("Destroyer", 10),
Port: new Item("Port", 0)
export const BuildItems = {
Nuke: new Item(UnitType.Nuke, 1_000_000),
Destroyer: new Item(UnitType.Destroyer, 10),
Port: new Item(UnitType.Port, 0)
} as const;
export class Nation {