Merge branch 'v25'

This commit is contained in:
evanpelle
2025-09-26 10:53:57 -07:00
31 changed files with 679 additions and 496 deletions
+4 -3
View File
@@ -180,11 +180,12 @@ export interface Config {
export interface Theme {
teamColor(team: Team): Colord;
// Don't call directly, use PlayerView
territoryColor(playerInfo: PlayerView): Colord;
specialBuildingColor(playerInfo: PlayerView): Colord;
railroadColor(playerInfo: PlayerView): Colord;
// Don't call directly, use PlayerView
borderColor(playerInfo: PlayerView): Colord;
defendedBorderColors(playerInfo: PlayerView): { light: Colord; dark: Colord };
// Don't call directly, use PlayerView
defendedBorderColors(territoryColor: Colord): { light: Colord; dark: Colord };
focusedBorderColor(): Colord;
terrainColor(gm: GameMap, tile: TileRef): Colord;
backgroundColor(): Colord;
+11 -26
View File
@@ -54,29 +54,7 @@ export class PastelTheme implements Theme {
return this.nationColorAllocator.assignColor(player.id());
}
textColor(player: PlayerView): string {
return player.type() === PlayerType.Human ? "#000000" : "#4D4D4D";
}
specialBuildingColor(player: PlayerView): Colord {
const tc = this.territoryColor(player).rgba;
return colord({
r: Math.max(tc.r - 50, 0),
g: Math.max(tc.g - 50, 0),
b: Math.max(tc.b - 50, 0),
});
}
railroadColor(player: PlayerView): Colord {
const tc = this.territoryColor(player).rgba;
const color = colord({
r: Math.max(tc.r - 10, 0),
g: Math.max(tc.g - 10, 0),
b: Math.max(tc.b - 10, 0),
});
return color;
}
// Don't call directly, use PlayerView
borderColor(player: PlayerView): Colord {
if (this.borderColorCache.has(player.id())) {
return this.borderColorCache.get(player.id())!;
@@ -92,10 +70,13 @@ export class PastelTheme implements Theme {
return color;
}
defendedBorderColors(player: PlayerView): { light: Colord; dark: Colord } {
defendedBorderColors(territoryColor: Colord): {
light: Colord;
dark: Colord;
} {
return {
light: this.territoryColor(player).darken(0.2),
dark: this.territoryColor(player).darken(0.4),
light: territoryColor.darken(0.2),
dark: territoryColor.darken(0.4),
};
}
@@ -103,6 +84,10 @@ export class PastelTheme implements Theme {
return colord({ r: 230, g: 230, b: 230 });
}
textColor(player: PlayerView): string {
return player.type() === PlayerType.Human ? "#000000" : "#4D4D4D";
}
terrainColor(gm: GameMap, tile: TileRef): Colord {
const mag = gm.magnitude(tile);
if (gm.isShore(tile)) {
+10 -133
View File
@@ -1,119 +1,25 @@
import { Colord, colord } from "colord";
import { PseudoRandom } from "../PseudoRandom";
import { PlayerType, Team, TerrainType } from "../game/Game";
import { TerrainType } from "../game/Game";
import { GameMap, TileRef } from "../game/GameMap";
import { PlayerView } from "../game/GameView";
import { ColorAllocator } from "./ColorAllocator";
import { botColors, fallbackColors, humanColors, nationColors } from "./Colors";
import { Theme } from "./Config";
import { PastelTheme } from "./PastelTheme";
type ColorCache = Map<string, Colord>;
export class PastelThemeDark extends PastelTheme {
private darkShore = colord({ r: 134, g: 133, b: 88 });
export class PastelThemeDark implements Theme {
private borderColorCache: ColorCache = new Map<string, Colord>();
private rand = new PseudoRandom(123);
private humanColorAllocator = new ColorAllocator(humanColors, fallbackColors);
private botColorAllocator = new ColorAllocator(botColors, botColors);
private teamColorAllocator = new ColorAllocator(humanColors, fallbackColors);
private nationColorAllocator = new ColorAllocator(nationColors, nationColors);
private background = colord({ r: 0, g: 0, b: 0 });
private shore = colord({ r: 134, g: 133, b: 88 });
private falloutColors = [
colord({ r: 120, g: 255, b: 71 }), // Original color
colord({ r: 130, g: 255, b: 85 }), // Slightly lighter
colord({ r: 110, g: 245, b: 65 }), // Slightly darker
colord({ r: 125, g: 255, b: 75 }), // Warmer tint
colord({ r: 115, g: 250, b: 68 }), // Cooler tint
];
private water = colord({ r: 14, g: 11, b: 30 });
private shorelineWater = colord({ r: 50, g: 50, b: 50 });
private _selfColor = colord({ r: 0, g: 255, b: 0 });
private _allyColor = colord({ r: 255, g: 255, b: 0 });
private _neutralColor = colord({ r: 128, g: 128, b: 128 });
private _enemyColor = colord({ r: 255, g: 0, b: 0 });
private _spawnHighlightColor = colord({ r: 255, g: 213, b: 79 });
teamColor(team: Team): Colord {
return this.teamColorAllocator.assignTeamColor(team);
}
territoryColor(player: PlayerView): Colord {
const team = player.team();
if (team !== null) {
return this.teamColorAllocator.assignTeamPlayerColor(team, player.id());
}
if (player.type() === PlayerType.Human) {
return this.humanColorAllocator.assignColor(player.id());
}
if (player.type() === PlayerType.Bot) {
return this.botColorAllocator.assignColor(player.id());
}
return this.nationColorAllocator.assignColor(player.id());
}
textColor(player: PlayerView): string {
return player.type() === PlayerType.Human ? "#ffffff" : "#e6e6e6";
}
specialBuildingColor(player: PlayerView): Colord {
const tc = this.territoryColor(player).rgba;
return colord({
r: Math.max(tc.r - 50, 0),
g: Math.max(tc.g - 50, 0),
b: Math.max(tc.b - 50, 0),
});
}
railroadColor(player: PlayerView): Colord {
const tc = this.territoryColor(player).rgba;
const color = colord({
r: Math.max(tc.r - 10, 0),
g: Math.max(tc.g - 10, 0),
b: Math.max(tc.b - 10, 0),
});
return color;
}
borderColor(player: PlayerView): Colord {
if (this.borderColorCache.has(player.id())) {
return this.borderColorCache.get(player.id())!;
}
const tc = this.territoryColor(player).rgba;
const color = colord({
r: Math.max(tc.r - 40, 0),
g: Math.max(tc.g - 40, 0),
b: Math.max(tc.b - 40, 0),
});
this.borderColorCache.set(player.id(), color);
return color;
}
defendedBorderColors(player: PlayerView): { light: Colord; dark: Colord } {
return {
light: this.territoryColor(player).darken(0.2),
dark: this.territoryColor(player).darken(0.4),
};
}
focusedBorderColor(): Colord {
return colord({ r: 255, g: 255, b: 255 });
}
private darkWater = colord({ r: 14, g: 11, b: 30 });
private darkShorelineWater = colord({ r: 50, g: 50, b: 50 });
terrainColor(gm: GameMap, tile: TileRef): Colord {
const mag = gm.magnitude(tile);
if (gm.isShore(tile)) {
return this.shore;
return this.darkShore;
}
switch (gm.terrainType(tile)) {
case TerrainType.Ocean:
case TerrainType.Lake:
const w = this.water.rgba;
const w = this.darkWater.rgba;
if (gm.isShoreline(tile) && gm.isWater(tile)) {
return this.shorelineWater;
return this.darkShorelineWater;
}
if (gm.magnitude(tile) < 10) {
return colord({
@@ -122,7 +28,7 @@ export class PastelThemeDark implements Theme {
b: Math.max(w.b + 9 - mag, 0),
});
}
return this.water;
return this.darkWater;
case TerrainType.Plains:
return colord({
r: 140,
@@ -143,33 +49,4 @@ export class PastelThemeDark implements Theme {
});
}
}
backgroundColor(): Colord {
return this.background;
}
falloutColor(): Colord {
return this.rand.randElement(this.falloutColors);
}
font(): string {
return "Overpass, sans-serif";
}
selfColor(): Colord {
return this._selfColor;
}
allyColor(): Colord {
return this._allyColor;
}
neutralColor(): Colord {
return this._neutralColor;
}
enemyColor(): Colord {
return this._enemyColor;
}
spawnHighlightColor(): Colord {
return this._spawnHighlightColor;
}
}