mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-07-15 22:49:37 +00:00
feat: stats system to see number of nukes sent by a player in PlayerPanel
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@@ -9,6 +9,7 @@ import {
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PlayerUpdate,
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UnitUpdate,
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} from "./GameUpdates";
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import { PlayerStats, Stats } from "./Stats";
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export type PlayerID = string;
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export type Tick = number;
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@@ -79,6 +80,11 @@ export enum UnitType {
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MIRVWarhead = "MIRV Warhead",
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Construction = "Construction",
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}
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export type NukeType =
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| UnitType.AtomBomb
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| UnitType.HydrogenBomb
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| UnitType.MIRVWarhead
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| UnitType.MIRV;
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export enum Relation {
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Hostile = 0,
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@@ -379,6 +385,8 @@ export interface Game extends GameMap {
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nations(): Nation[];
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numTilesWithFallout(): number;
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// Optional as it's not initialized before the end of spawn phase
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stats(): Stats;
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}
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export interface PlayerActions {
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@@ -408,6 +416,7 @@ export interface PlayerInteraction {
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canTarget: boolean;
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canDonate: boolean;
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canEmbargo: boolean;
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stats: PlayerStats;
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}
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export interface EmojiMessage {
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@@ -30,7 +30,8 @@ import { UnitImpl } from "./UnitImpl";
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import { consolex } from "../Consolex";
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import { GameMap, GameMapImpl, TileRef, TileUpdate } from "./GameMap";
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import { DefenseGrid } from "./DefensePostGrid";
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import { simpleHash } from "../Util";
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import { StatsImpl } from "./StatsImpl";
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import { Stats } from "./Stats";
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export function createGame(
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gameMap: GameMap,
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@@ -67,6 +68,9 @@ export class GameImpl implements Game {
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private updates: GameUpdates = createGameUpdatesMap();
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private defenseGrid: DefenseGrid;
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// Not initialized until the game has finished spawning
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private _stats: StatsImpl = new StatsImpl();
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constructor(
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private _map: GameMap,
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private miniGameMap: GameMap,
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@@ -639,6 +643,9 @@ export class GameImpl implements Game {
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numTilesWithFallout(): number {
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return this._map.numTilesWithFallout();
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}
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stats(): Stats {
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return this._stats;
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}
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}
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// Or a more dynamic approach that will catch new enum values:
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@@ -0,0 +1,15 @@
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import { NukeType, PlayerID } from "./Game";
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export interface PlayerStats {
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sentNukes: {
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// target
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[key: PlayerID]: {
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[key in NukeType]: number;
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};
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};
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}
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export interface Stats {
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increaseNukeCount(sender: PlayerID, target: PlayerID, type: NukeType): void;
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getPlayerStats(player: PlayerID): PlayerStats;
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}
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@@ -0,0 +1,34 @@
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import { NukeType, Player, PlayerID, UnitType } from "./Game";
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import { PlayerStats, Stats } from "./Stats";
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interface StatsInternalData {
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// player
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[key: PlayerID]: PlayerStats;
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}
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export class StatsImpl implements Stats {
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data: StatsInternalData = {};
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_createUserData(sender: PlayerID, target: PlayerID): void {
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if (!this.data[sender]) {
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this.data[sender] = { sentNukes: {} };
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}
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if (!this.data[sender].sentNukes[target]) {
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this.data[sender].sentNukes[target] = {
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[UnitType.MIRV]: 0,
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[UnitType.MIRVWarhead]: 0,
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[UnitType.AtomBomb]: 0,
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[UnitType.HydrogenBomb]: 0,
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};
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}
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}
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increaseNukeCount(sender: PlayerID, target: PlayerID, type: NukeType): void {
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this._createUserData(sender, target);
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this.data[sender].sentNukes[target][type]++;
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}
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getPlayerStats(player: PlayerID): PlayerStats {
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return this.data[player];
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}
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}
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