mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-07-16 11:34:43 +00:00
update views
This commit is contained in:
+20
-15
@@ -184,16 +184,19 @@ export interface Tile extends SearchNode {
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owner(): Player | TerraNullius
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hasOwner(): boolean
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isBorder(): boolean
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borders(other: Player | TerraNullius): boolean
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isInterior(): boolean
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cell(): Cell
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neighbors(): Tile[]
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neighborsWrapped(): Tile[]
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defenseBonuses(): DefenseBonus[]
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// defense bonus against this player
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defenseBonus(player: Player): number
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hasFallout(): boolean
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terrain(): TerrainTile
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neighbors(): Tile[]
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hasDefenseBonus(): boolean
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}
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export interface MutableTile extends Tile {
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// defense bonus against this player
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defenseBonus(player: Player): number
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borders(other: Player | TerraNullius): boolean
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neighborsWrapped(): Tile[]
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defenseBonuses(): DefenseBonus[]
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}
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export interface Unit {
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@@ -202,7 +205,6 @@ export interface Unit {
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tile(): Tile
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owner(): Player
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isActive(): boolean
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info(): UnitInfo
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hasHealth(): boolean
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health(): number
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}
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@@ -211,6 +213,7 @@ export interface MutableUnit extends Unit {
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move(tile: Tile): void
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owner(): MutablePlayer
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setTroops(troops: number): void
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info(): UnitInfo
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delete(displayerMessage?: boolean): void
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modifyHealth(delta: number): void
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}
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@@ -230,13 +233,10 @@ export interface Player {
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id(): PlayerID
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type(): PlayerType
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units(...types: UnitType[]): Unit[]
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ownsTile(cell: Cell): boolean
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isAlive(): boolean
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borderTiles(): ReadonlySet<Tile>
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isPlayer(): this is Player
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neighbors(): (Player | TerraNullius)[]
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numTilesOwned(): number
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tiles(): ReadonlySet<Tile>
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sharesBorderWith(other: Player | TerraNullius): boolean
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incomingAllianceRequests(): AllianceRequest[]
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outgoingAllianceRequests(): AllianceRequest[]
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@@ -251,12 +251,9 @@ export interface Player {
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relation(other: Player): Relation
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// Sorted from most hated to most liked
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allRelationsSorted(): { player: Player, relation: Relation }[]
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transitiveTargets(): Player[]
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isTraitor(): boolean
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canTarget(other: Player): boolean
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// Targets for this player
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targets(): Player[]
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// Targets of player and all allies.
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transitiveTargets(): Player[]
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toString(): string
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canSendEmoji(recipient: Player | typeof AllPlayers): boolean
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outgoingEmojis(): EmojiMessage[]
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@@ -275,6 +272,13 @@ export interface Player {
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}
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export interface MutablePlayer extends Player {
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// Targets for this player
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targets(): Player[]
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// Targets of player and all allies.
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neighbors(): (Player | TerraNullius)[]
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tiles(): ReadonlySet<MutableTile>
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ownsTile(cell: Cell): boolean
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tiles(): ReadonlySet<MutableTile>
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conquer(tile: Tile): void
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relinquish(tile: Tile): void
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executions(): Execution[]
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@@ -338,6 +342,7 @@ export interface Game {
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}
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export interface MutableGame extends Game {
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tile(cell: Cell): MutableTile
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player(id: PlayerID): MutablePlayer
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playerByClientID(id: ClientID): MutablePlayer | null
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players(): MutablePlayer[]
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@@ -1,7 +1,7 @@
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import { info } from "console";
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import { Config } from "../configuration/Config";
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import { EventBus } from "../EventBus";
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import { Cell, Execution, MutableGame, Game, MutablePlayer, PlayerEvent, PlayerID, PlayerInfo, Player, TerraNullius, Tile, TileEvent, Unit, UnitEvent as UnitEvent, PlayerType, MutableAllianceRequest, AllianceRequestReplyEvent, AllianceRequestEvent, BrokeAllianceEvent, MutableAlliance, Alliance, AllianceExpiredEvent, Nation, UnitType, UnitInfo, TerrainMap, DefenseBonus } from "./Game";
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import { Cell, Execution, MutableGame, Game, MutablePlayer, PlayerEvent, PlayerID, PlayerInfo, Player, TerraNullius, Tile, TileEvent, Unit, UnitEvent as UnitEvent, PlayerType, MutableAllianceRequest, AllianceRequestReplyEvent, AllianceRequestEvent, BrokeAllianceEvent, MutableAlliance, Alliance, AllianceExpiredEvent, Nation, UnitType, UnitInfo, TerrainMap, DefenseBonus, MutableTile } from "./Game";
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import { TerrainMapImpl } from "./TerrainMapLoader";
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import { PlayerImpl } from "./PlayerImpl";
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import { TerraNulliusImpl } from "./TerraNulliusImpl";
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@@ -267,9 +267,9 @@ export class GameImpl implements MutableGame {
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}
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tile(cell: Cell): Tile {
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tile(cell: Cell): MutableTile {
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this.assertIsOnMap(cell)
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return this.map[cell.x][cell.y]
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return this.map[cell.x][cell.y] as MutableTile
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}
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isOnMap(cell: Cell): boolean {
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@@ -327,7 +327,7 @@ export class GameImpl implements MutableGame {
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if (previousOwner.isPlayer()) {
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previousOwner._lastTileChange = this._ticks
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previousOwner._tiles.delete(tile.cell().toString())
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previousOwner._borderTiles.delete(tile)
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previousOwner._borderTiles.delete(tileImpl)
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tileImpl._isBorder = false
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}
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tileImpl._owner = owner
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@@ -350,7 +350,7 @@ export class GameImpl implements MutableGame {
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let previousOwner = tileImpl._owner as PlayerImpl
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previousOwner._lastTileChange = this._ticks
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previousOwner._tiles.delete(tile.cell().toString())
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previousOwner._borderTiles.delete(tile)
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previousOwner._borderTiles.delete(tileImpl)
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tileImpl._isBorder = false
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tileImpl._owner = this._terraNullius
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@@ -382,7 +382,7 @@ export class GameImpl implements MutableGame {
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if (!tile.hasOwner()) {
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return false
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}
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for (const neighbor of tile.neighbors()) {
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for (const neighbor of (tile as MutableTile).neighbors()) {
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let bordersEnemy = tile.owner() != neighbor.owner()
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if (bordersEnemy) {
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return true
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@@ -1,4 +1,4 @@
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import { MutablePlayer, Tile, PlayerInfo, PlayerID, PlayerType, Player, TerraNullius, Cell, Execution, AllianceRequest, MutableAllianceRequest, MutableAlliance, Alliance, Tick, TargetPlayerEvent, EmojiMessage, EmojiMessageEvent, AllPlayers, Gold, UnitType, Unit, MutableUnit, Relation } from "./Game";
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import { MutablePlayer, Tile, PlayerInfo, PlayerID, PlayerType, Player, TerraNullius, Cell, Execution, AllianceRequest, MutableAllianceRequest, MutableAlliance, Alliance, Tick, TargetPlayerEvent, EmojiMessage, EmojiMessageEvent, AllPlayers, Gold, UnitType, Unit, MutableUnit, Relation, MutableTile } from "./Game";
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import { ClientID } from "../Schemas";
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import { assertNever, bfs, closestOceanShoreFromPlayer, dist, distSortUnit, manhattanDist, manhattanDistWrapped, processName, simpleHash, sourceDstOceanShore, within } from "../Util";
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import { CellString, GameImpl } from "./GameImpl";
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@@ -6,6 +6,7 @@ import { UnitImpl } from "./UnitImpl";
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import { TileImpl } from "./TileImpl";
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import { MessageType } from "../../client/graphics/layers/EventsDisplay";
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import { renderTroops } from "../../client/Utils";
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import { PlayerViewData, ViewData, ViewSerializable } from "../GameView";
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interface Target {
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tick: Tick
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@@ -16,7 +17,7 @@ class Donation {
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constructor(public readonly recipient: Player, public readonly tick: Tick) { }
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}
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export class PlayerImpl implements MutablePlayer {
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export class PlayerImpl implements MutablePlayer, ViewSerializable<PlayerViewData> {
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public _lastTileChange: number = 0
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@@ -27,10 +28,10 @@ export class PlayerImpl implements MutablePlayer {
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isTraitor_ = false
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public _borderTiles: Set<Tile> = new Set();
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public _borderTiles: Set<TileImpl> = new Set();
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public _units: UnitImpl[] = [];
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public _tiles: Map<CellString, Tile> = new Map<CellString, Tile>();
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public _tiles: Map<CellString, Tile> = new Map<CellString, TileImpl>();
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private _name: string;
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private _displayName: string;
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@@ -54,6 +55,23 @@ export class PlayerImpl implements MutablePlayer {
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this._displayName = processName(this._name)
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}
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toViewData(): ViewData<PlayerViewData> {
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return {
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clientID: this.clientID(),
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name: this.name(),
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displayName: this.displayName(),
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id: this.id(),
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type: this.type(),
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isAlive: this.isAlive(),
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tilesOwned: this.numTilesOwned(),
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allies: this.allies().map(p => p.id()),
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gold: this._gold,
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population: this.population(),
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workers: this.workers(),
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troops: this.troops(),
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targetTroopRatio: this.targetTroopRatio()
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}
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}
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name(): string {
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return this._name;
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@@ -98,11 +116,11 @@ export class PlayerImpl implements MutablePlayer {
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return this._tiles.size;
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}
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tiles(): ReadonlySet<Tile> {
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return new Set(this._tiles.values());
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tiles(): ReadonlySet<MutableTile> {
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return new Set(this._tiles.values()) as Set<MutableTile>;
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}
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borderTiles(): ReadonlySet<Tile> {
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borderTiles(): ReadonlySet<MutableTile> {
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return this._borderTiles;
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}
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@@ -279,7 +297,7 @@ export class PlayerImpl implements MutablePlayer {
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transitiveTargets(): MutablePlayer[] {
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const ts = this.alliances().map(a => a.other(this)).flatMap(ally => ally.targets())
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ts.push(...this.targets())
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return [...new Set(ts)]
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return [...new Set(ts)] as MutablePlayer[]
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}
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sendEmoji(recipient: Player | typeof AllPlayers, emoji: string): void {
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@@ -1,12 +1,13 @@
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import { Tile, Cell, TerrainType, Player, TerraNullius, MutablePlayer, TerrainTile, DefenseBonus } from "./Game";
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import { Tile, Cell, TerrainType, Player, TerraNullius, MutablePlayer, TerrainTile, DefenseBonus, MutableTile } from "./Game";
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import { SearchNode } from "../pathfinding/AStar";
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import { TerrainTileImpl } from "./TerrainMapLoader";
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import { GameImpl } from "./GameImpl";
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import { PlayerImpl } from "./PlayerImpl";
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import { TerraNulliusImpl } from "./TerraNulliusImpl";
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import { TileView, TileViewData, ViewData, ViewSerializable } from "../GameView";
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export class TileImpl implements Tile {
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export class TileImpl implements MutableTile, ViewSerializable<TileViewData> {
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public _isBorder = false;
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private _neighbors: Tile[] = null;
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@@ -22,6 +23,17 @@ export class TileImpl implements Tile {
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private readonly _terrain: TerrainTileImpl
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) { }
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toViewData(): ViewData<TileViewData> {
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return {
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x: this._cell.x,
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y: this._cell.y,
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owner: this._owner?.id(),
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hasFallout: this._hasFallout,
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hasDefenseBonus: this.hasDefenseBonus(),
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isBorder: this.isBorder()
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}
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}
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hasFallout(): boolean {
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return this._hasFallout
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}
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@@ -30,6 +42,10 @@ export class TileImpl implements Tile {
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return this._terrain._type
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}
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hasDefenseBonus(): boolean {
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return this.defenseBonuses.length > 0
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}
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defenseBonus(player: Player): number {
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if (this.owner() == player) {
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throw Error(`cannot get defense bonus of tile already owned by player, ${player}`)
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@@ -93,7 +109,6 @@ export class TileImpl implements Tile {
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hasOwner(): boolean { return this._owner != this.gs._terraNullius; }
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owner(): MutablePlayer | TerraNullius { return this._owner; }
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isBorder(): boolean { return this._isBorder; }
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isInterior(): boolean { return this.hasOwner() && !this.isBorder(); }
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cell(): Cell { return this._cell; }
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x(): number {
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return this._cell.x
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@@ -1,4 +1,5 @@
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import { MessageType } from "../../client/graphics/layers/EventsDisplay";
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import { UnitViewData, ViewData, ViewSerializable } from "../GameView";
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import { simpleHash, within } from "../Util";
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import { MutableUnit, Tile, TerraNullius, UnitType, Player, UnitInfo } from "./Game";
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import { GameImpl } from "./GameImpl";
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@@ -6,7 +7,7 @@ import { PlayerImpl } from "./PlayerImpl";
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import { TerraNulliusImpl } from "./TerraNulliusImpl";
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export class UnitImpl implements MutableUnit {
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export class UnitImpl implements MutableUnit, ViewSerializable<UnitViewData> {
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private _active = true;
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private _health: number
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@@ -21,6 +22,18 @@ export class UnitImpl implements MutableUnit {
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this._health = (this.g.unitInfo(_type).maxHealth ?? 2) / 2
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}
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toViewData(): ViewData<UnitViewData> {
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return {
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type: this._type,
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troops: this._troops,
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x: this.tile().cell().x,
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y: this.tile().cell().y,
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owner: this.owner().id(),
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isActive: this.isActive(),
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health: this._health,
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}
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}
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type(): UnitType {
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return this._type
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}
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