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update meta (#1397)
## Description: * cap trade ships at 100, instead have more ports increase gold per ship * nerf defense post speed reduction. Sometimes attacks were so slow the attacker could "store" troops in the attack. * adjust trade ship spawn rate: increase spawn rate early game to speed up game play * nerf MIRVs by making blast radius smaller. This allows the territory to stay continuous, allowing the attacker to conquer faster and speeding up late game. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors ## Please put your Discord username so you can be contacted if a bug or regression is found: evan
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@@ -126,7 +126,12 @@ export class TradeShipExecution implements Execution {
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private complete() {
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this.active = false;
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this.tradeShip!.delete(false);
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const gold = this.mg.config().tradeShipGold(this.tilesTraveled);
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const gold = this.mg
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.config()
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.tradeShipGold(
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this.tilesTraveled,
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this.tradeShip!.owner().units(UnitType.Port).length,
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);
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if (this.wasCaptured) {
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this.tradeShip!.owner().addGold(gold, this._dstPort.tile());
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