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Client JWT authentication (#723)
## Description: Send JWT to the game server for verification. ## Please complete the following: - [x] I have added screenshots for all UI updates - [ ] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors --------- Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
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@@ -1,4 +1,5 @@
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import WebSocket from "ws";
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import { TokenPayload } from "../core/ApiSchemas";
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import { PlayerID, Tick } from "../core/game/Game";
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import { ClientID } from "../core/Schemas";
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import { generateID } from "../core/Util";
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@@ -13,6 +14,7 @@ export class Client {
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constructor(
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public readonly clientID: ClientID,
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public readonly persistentID: string,
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public readonly claims: TokenPayload | null,
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public readonly ip: string,
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public readonly username: string,
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public readonly ws: WebSocket,
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