Client JWT authentication (#723)

## Description:

Send JWT to the game server for verification.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [ ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
This commit is contained in:
Scott Anderson
2025-05-12 14:51:40 -04:00
committed by GitHub
parent b402a3549e
commit f8a052a6ce
16 changed files with 123 additions and 20 deletions
+2 -2
View File
@@ -43,7 +43,7 @@ export interface LobbyConfig {
playerName: string;
clientID: ClientID;
gameID: GameID;
persistentID: string;
token: string;
// GameStartInfo only exists when playing a singleplayer game.
gameStartInfo?: GameStartInfo;
// GameRecord exists when replaying an archived game.
@@ -59,7 +59,7 @@ export function joinLobby(
initRemoteSender(eventBus);
consolex.log(
`joinging lobby: gameID: ${lobbyConfig.gameID}, clientID: ${lobbyConfig.clientID}, persistentID: ${lobbyConfig.persistentID.slice(0, 5)}`,
`joinging lobby: gameID: ${lobbyConfig.gameID}, clientID: ${lobbyConfig.clientID}`,
);
const userSettings: UserSettings = new UserSettings();