Set singleplayer gitCommit in the client (#945)

## Description:

Set singleplayer gitCommit in the client

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
This commit is contained in:
Scott Anderson
2025-05-29 17:16:22 -07:00
committed by evanpelle
co-authored by Scott Anderson coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
parent 42f94659f6
commit f58a10b49f
4 changed files with 23 additions and 10 deletions
+3 -1
View File
@@ -446,10 +446,12 @@ export const GameEndInfoSchema = GameStartInfoSchema.extend({
});
export type GameEndInfo = z.infer<typeof GameEndInfoSchema>;
const GitCommitSchema = z.string().regex(/^[0-9a-fA-F]{40}$/);
export const AnalyticsRecordSchema = z.object({
info: GameEndInfoSchema,
version: z.literal("v0.0.2"),
gitCommit: z.string(),
gitCommit: GitCommitSchema,
});
export type AnalyticsRecord = z.infer<typeof AnalyticsRecordSchema>;
+1 -1
View File
@@ -195,7 +195,7 @@ export function createGameRecord(
): GameRecord {
const duration = Math.floor((end - start) / 1000);
const version = "v0.0.2";
const gitCommit = "";
const gitCommit = process.env.GIT_COMMIT ?? "unknown";
const num_turns = allTurns.length;
const turns = allTurns.filter(
(t) => t.intents.length !== 0 || t.hash !== undefined,