Add end of game report window (#2598)

Resolves #1664

## Description:

Add a game ranking window, accessible through the player game history:
<img width="508" height="140" alt="image"
src="https://github.com/user-attachments/assets/51a628d9-628d-44c3-9776-d9b359b94e65"
/>

There is a lot of data players could be ranked with.
Three main ranking categories  with their own sub-categories:

<img width="371" height="264" alt="image"
src="https://github.com/user-attachments/assets/8b3b7c53-c52f-4b96-8039-23180c9181cf"
/>

### Duration:
Rank players according to their survival time

<img width="284" height="281" alt="image"
src="https://github.com/user-attachments/assets/6dfa0d11-7f5b-4f4f-81f8-f31e24ade6bf"
/>


### War:
#### Conquests:
Number of conquered players and bots

#### Bombs:
Show all bomb launched by each players. Can be sorted with each
category.
<img width="289" height="193" alt="image"
src="https://github.com/user-attachments/assets/fc0f9663-9a50-4098-b5c6-f434354accff"
/>

### Economy:
Show all gold earned by each players with trade, conquests, pirate or
total:

<img width="276" height="195" alt="image"
src="https://github.com/user-attachments/assets/a925249d-b2d2-4c61-92a5-4dbf5922b32b"
/>


### Responsiveness:


![ranking_showcase_resize](https://github.com/user-attachments/assets/5316d7f4-803f-4223-b834-783040226b7d)


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom
This commit is contained in:
DevelopingTom
2025-12-18 19:41:29 -08:00
committed by GitHub
parent b63744834d
commit f532dab704
12 changed files with 1128 additions and 0 deletions
@@ -0,0 +1,223 @@
import { LitElement, html } from "lit";
import { customElement, property } from "lit/decorators.js";
import { renderNumber } from "../../../Utils";
import { PlayerInfo, RankType } from "./GameInfoRanking";
@customElement("player-row")
export class PlayerRow extends LitElement {
@property({ type: Object }) player: PlayerInfo;
@property({ type: String }) rankType: RankType;
@property({ type: Number }) bestScore = 1;
@property({ type: Number }) rank = 1;
@property({ type: Number }) score = 0;
@property({ type: Boolean }) currentPlayer = false;
createRenderRoot() {
return this;
}
render() {
if (!this.player) return html``;
const { player } = this;
const visibleBorder = player.winner || this.currentPlayer;
return html`
<li
class="bg-gradient-to-r ${player.winner
? "from-sky-400 to-blue-700"
: "bg-slate-700"} border-[2px]
${player.winner
? "border-yellow-500"
: "border-yellow-50"} ${visibleBorder ? "" : "border-opacity-0"}
relative pt-1 pb-1 pr-2 pl-2 sm:pl-5 sm:pr-5 mb-[5px] rounded-lg flex justify-between items-center hover:bg-slate-500 transition duration-150 ease-in-out"
>
<div
class="font-bold text-right w-[30px] text-lg text-white absolute left-[-40px]"
>
${this.rank}
</div>
${this.renderPlayerInfo()}
</li>
`;
}
private renderPlayerIcon() {
return html`
${this.renderIcon()} ${this.player.winner ? this.renderCrownIcon() : ""}
`;
}
private renderCrownIcon() {
return html`
<img
src="/images/CrownIcon.svg"
class="absolute top-[-3px] left-[16px] w-[15px] h-[15px] sm:top-[-7px] sm:left-[30px] sm:w-[20px] sm:h-[20px]"
/>
`;
}
private renderPlayerInfo() {
switch (this.rankType) {
case RankType.Lifetime:
case RankType.Conquests:
return this.renderScoreAsBar();
case RankType.Atoms:
case RankType.Hydros:
case RankType.MIRV:
return this.renderBombScore();
case RankType.TotalGold:
case RankType.TradedGold:
case RankType.ConqueredGold:
case RankType.StolenGold:
return this.renderGoldScore();
default:
return html``;
}
}
private renderScoreAsBar() {
return html`
<div class="flex gap-3 items-center w-full">
${this.renderPlayerIcon()}
<div class="flex flex-col sm:flex-row gap-1 text-left w-full">
${this.renderPlayerName()} ${this.renderScoreBar()}
</div>
</div>
<div>
<div
class="font-bold rounded-[50%] w-[30px] h-[30px] leading-[1.6rem] border text-center bg-white text-black"
>
${Number(this.score).toFixed(0)}
</div>
</div>
`;
}
private renderScoreBar() {
const bestScore = Math.max(this.bestScore, 1);
const width = Math.min(Math.max((this.score / bestScore) * 100, 0), 100);
return html`
<div class="w-full pr-[10px] m-auto">
<div class="h-[7px] bg-neutral-800" style="width: 100%;">
<!-- bar background -->
<div class="h-[7px] bg-white" style="width: ${width}%;"></div>
</div>
</div>
`;
}
private renderBombType(value: number, highlight: boolean) {
return html`
<div
class="${highlight
? "font-bold text-[18px]"
: ""} min-w-[30px] sm:min-w-[60px] inline-block text-center"
>
${value}
</div>
`;
}
private renderAllBombs() {
return html`
<div class="flex justify-between text-sm sm:pr-20">
${this.renderBombType(
this.player.atoms,
this.rankType === RankType.Atoms,
)}
/
${this.renderBombType(
this.player.hydros,
this.rankType === RankType.Hydros,
)}
/
${this.renderBombType(
this.player.mirv,
this.rankType === RankType.MIRV,
)}
</div>
`;
}
private renderBombScore() {
return html`
<div class="flex gap-3 items-center w-full">
${this.renderPlayerIcon()}
<div class="flex flex-col sm:flex-row gap-1 text-left w-full">
${this.renderPlayerName()} ${this.renderAllBombs()}
</div>
</div>
`;
}
private renderGoldScore() {
return html`
<div class="flex gap-3 items-center">
${this.renderPlayerIcon()}
<div
class="text-left w-[125px] max-w-[125px] sm:w-[250px] sm:max-w-[250px]"
>
${this.renderPlayerName()}
</div>
</div>
<div class="flex gap-2">
<div
class="font-bold rounded-md w-[60px] max-w-[60px] h-[30px] text-sm sm:w-[100px] sm:h-[30px] leading-[1.9rem] text-center"
>
${renderNumber(this.score)}
</div>
<img
src="/images/GoldCoinIcon.svg"
class="w-[14px] h-[14px] sm:w-[20px] sm:h-[20px] m-auto"
/>
</div>
`;
}
private renderPlayerName() {
return html`
<div class="flex gap-1 items-center max-w-[200px] min-w-[200px]">
${this.player.tag ? this.renderTag(this.player.tag) : ""}
<div
class="text-xs sm:text-sm font-bold text-ellipsis max-w-[150px] min-w-[150px] overflow-hidden whitespace-nowrap"
>
${this.player.username}
</div>
</div>
`;
}
private renderTag(tag: string) {
return html`
<div
class="bg-white text-black rounded-lg sm:rounded-xl border text-xs leading-[12px] sm:leading-[18px] text-blue-900 h-[15px] pr-[4px] pl-[4px] sm:h-[20px] sm:pr-[8px] sm:pl-[8px] font-bold"
>
${tag}
</div>
`;
}
private renderIcon() {
if (this.player.killedAt) {
return html` <div
class="w-[30px] h-[30px] leading-[5px] text-lg sm:min-w-[40px] sm:w-[40px] sm:h-[40px] pt-[12px] sm:leading-[15px] sm:rounded-[50%] sm:border text-center sm:bg-slate-500 sm:text-2xl"
>
💀
</div>`;
} else if (this.player.flag) {
return html`<img
src="/flags/${this.player.flag}.svg"
class="min-w-[30px] h-[30px] sm:min-w-[40px] sm:h-[40px]"
/>`;
}
return html`
<div
class="w-[30px] h-[30px] min-w-[30px] leading-[5px] rounded-[50%] sm:min-w-[40px] sm:w-[40px] sm:h-[40px] sm:pt-[10px] sm:leading-[14px] border text-center bg-slate-500"
>
<img
src="/images/ProfileIcon.svg"
class="w-[20px] h-[20px] mt-[2px] sm:w-[25px] sm:h-[25px] sm:mt-[-5px] m-auto"
/>
</div>
`;
}
}