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Add end of game report window (#2598)
Resolves #1664 ## Description: Add a game ranking window, accessible through the player game history: <img width="508" height="140" alt="image" src="https://github.com/user-attachments/assets/51a628d9-628d-44c3-9776-d9b359b94e65" /> There is a lot of data players could be ranked with. Three main ranking categories with their own sub-categories: <img width="371" height="264" alt="image" src="https://github.com/user-attachments/assets/8b3b7c53-c52f-4b96-8039-23180c9181cf" /> ### Duration: Rank players according to their survival time <img width="284" height="281" alt="image" src="https://github.com/user-attachments/assets/6dfa0d11-7f5b-4f4f-81f8-f31e24ade6bf" /> ### War: #### Conquests: Number of conquered players and bots #### Bombs: Show all bomb launched by each players. Can be sorted with each category. <img width="289" height="193" alt="image" src="https://github.com/user-attachments/assets/fc0f9663-9a50-4098-b5c6-f434354accff" /> ### Economy: Show all gold earned by each players with trade, conquests, pirate or total: <img width="276" height="195" alt="image" src="https://github.com/user-attachments/assets/a925249d-b2d2-4c61-92a5-4dbf5922b32b" /> ### Responsiveness:  ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: IngloriousTom
This commit is contained in:
@@ -0,0 +1,150 @@
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import { AnalyticsRecord, PlayerRecord } from "../../../../core/Schemas";
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import {
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GOLD_INDEX_STEAL,
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GOLD_INDEX_TRADE,
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GOLD_INDEX_WAR,
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} from "../../../../core/StatsSchemas";
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export enum RankType {
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Conquests = "Conquests",
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Atoms = "Atoms",
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Hydros = "Hydros",
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MIRV = "MIRV",
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TotalGold = "TotalGold",
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StolenGold = "StolenGold",
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TradedGold = "TradedGold",
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ConqueredGold = "ConqueredGold",
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Lifetime = "Lifetime",
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}
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export interface PlayerInfo {
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id: string;
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rawUsername: string;
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username: string;
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tag?: string;
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killedAt?: number;
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gold: bigint[];
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conquests: number;
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flag?: string;
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winner: boolean;
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atoms: number;
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hydros: number;
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mirv: number;
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}
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function hasPlayed(player: PlayerRecord): boolean {
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return (
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player.stats !== undefined &&
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(player.stats.units !== undefined ||
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player.stats.killedAt !== undefined ||
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player.stats.conquests !== undefined)
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);
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}
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export class Ranking {
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private readonly duration: number;
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private players: PlayerInfo[];
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constructor(session: AnalyticsRecord) {
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this.duration = session.info.duration;
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this.players = this.summarizePlayers(session);
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}
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get allPlayers() {
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return this.players;
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}
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sortedBy(type: RankType): PlayerInfo[] {
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return [...this.players].sort(
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(a, b) => this.getAdjustedScore(b, type) - this.getAdjustedScore(a, type),
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);
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}
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score(player: PlayerInfo, type: RankType): number {
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return this.getScore(player, type);
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}
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private summarizePlayers(session: AnalyticsRecord): PlayerInfo[] {
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const players: Record<string, PlayerInfo> = {};
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for (const player of session.info.players) {
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if (player === undefined || !hasPlayed(player)) continue;
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const stats = player.stats!;
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const match = player.username.match(/^\[(.*?)\]\s*(.*)$/);
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let username = player.username;
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if (player.clanTag && match) {
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username = match[2];
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}
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const gold = (stats.gold ?? []).map((v) => BigInt(v ?? 0));
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players[player.clientID] = {
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id: player.clientID,
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rawUsername: player.username,
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username,
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tag: player.clanTag,
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conquests: Number(stats.conquests) || 0,
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flag: player.cosmetics?.flag ?? undefined,
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killedAt: stats.killedAt !== null ? Number(stats.killedAt) : undefined,
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gold,
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atoms: Number(stats.bombs?.abomb?.[0]) || 0,
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hydros: Number(stats.bombs?.hbomb?.[0]) || 0,
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mirv: Number(stats.bombs?.mirv?.[0]) || 0,
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winner: false,
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};
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}
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const winnerBlock = session.info.winner;
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if (
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winnerBlock !== undefined &&
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Array.isArray(winnerBlock) &&
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winnerBlock.length > 0
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) {
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if (winnerBlock[0] === "player") {
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const id = winnerBlock[1];
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if (players[id]) players[id].winner = true;
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} else if (winnerBlock[0] === "team") {
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// First element is the team color, which we don't care for
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for (let i = 2; i < winnerBlock.length; i++) {
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const id = winnerBlock[i];
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if (players[id]) {
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players[id].winner = true;
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}
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}
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}
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}
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return Object.values(players);
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}
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private getScore(player: PlayerInfo, type: RankType): number {
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switch (type) {
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case RankType.Lifetime:
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if (player.killedAt) {
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return (player.killedAt / Math.max(this.duration, 1)) * 10;
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}
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return 100;
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case RankType.Conquests:
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return player.conquests;
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case RankType.Atoms:
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return player.atoms;
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case RankType.Hydros:
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return player.hydros;
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case RankType.MIRV:
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return player.mirv;
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case RankType.TotalGold:
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return Number(player.gold.reduce((sum, gold) => sum + gold, 0n));
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case RankType.StolenGold:
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return Number(player.gold[GOLD_INDEX_STEAL] ?? 0n);
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case RankType.TradedGold:
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return Number(player.gold[GOLD_INDEX_TRADE] ?? 0n);
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case RankType.ConqueredGold:
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return Number(player.gold[GOLD_INDEX_WAR] ?? 0n);
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}
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}
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private getAdjustedScore(player: PlayerInfo, type: RankType): number {
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let score = this.getScore(player, type);
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// Other things being equals, winners should be better ranked than other players
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if (player.winner) score += 0.1;
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return score;
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}
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}
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@@ -0,0 +1,223 @@
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import { LitElement, html } from "lit";
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import { customElement, property } from "lit/decorators.js";
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import { renderNumber } from "../../../Utils";
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import { PlayerInfo, RankType } from "./GameInfoRanking";
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@customElement("player-row")
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export class PlayerRow extends LitElement {
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@property({ type: Object }) player: PlayerInfo;
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@property({ type: String }) rankType: RankType;
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@property({ type: Number }) bestScore = 1;
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@property({ type: Number }) rank = 1;
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@property({ type: Number }) score = 0;
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@property({ type: Boolean }) currentPlayer = false;
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createRenderRoot() {
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return this;
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}
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render() {
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if (!this.player) return html``;
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const { player } = this;
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const visibleBorder = player.winner || this.currentPlayer;
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return html`
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<li
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class="bg-gradient-to-r ${player.winner
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? "from-sky-400 to-blue-700"
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: "bg-slate-700"} border-[2px]
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${player.winner
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? "border-yellow-500"
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: "border-yellow-50"} ${visibleBorder ? "" : "border-opacity-0"}
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relative pt-1 pb-1 pr-2 pl-2 sm:pl-5 sm:pr-5 mb-[5px] rounded-lg flex justify-between items-center hover:bg-slate-500 transition duration-150 ease-in-out"
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>
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<div
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class="font-bold text-right w-[30px] text-lg text-white absolute left-[-40px]"
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>
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${this.rank}
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</div>
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${this.renderPlayerInfo()}
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</li>
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`;
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}
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private renderPlayerIcon() {
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return html`
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${this.renderIcon()} ${this.player.winner ? this.renderCrownIcon() : ""}
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`;
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}
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private renderCrownIcon() {
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return html`
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<img
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src="/images/CrownIcon.svg"
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class="absolute top-[-3px] left-[16px] w-[15px] h-[15px] sm:top-[-7px] sm:left-[30px] sm:w-[20px] sm:h-[20px]"
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/>
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`;
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}
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private renderPlayerInfo() {
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switch (this.rankType) {
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case RankType.Lifetime:
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case RankType.Conquests:
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return this.renderScoreAsBar();
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case RankType.Atoms:
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case RankType.Hydros:
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case RankType.MIRV:
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return this.renderBombScore();
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case RankType.TotalGold:
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case RankType.TradedGold:
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case RankType.ConqueredGold:
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case RankType.StolenGold:
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return this.renderGoldScore();
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default:
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return html``;
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}
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}
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private renderScoreAsBar() {
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return html`
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<div class="flex gap-3 items-center w-full">
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${this.renderPlayerIcon()}
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<div class="flex flex-col sm:flex-row gap-1 text-left w-full">
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${this.renderPlayerName()} ${this.renderScoreBar()}
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</div>
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</div>
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<div>
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<div
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class="font-bold rounded-[50%] w-[30px] h-[30px] leading-[1.6rem] border text-center bg-white text-black"
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>
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${Number(this.score).toFixed(0)}
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</div>
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</div>
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`;
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}
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private renderScoreBar() {
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const bestScore = Math.max(this.bestScore, 1);
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const width = Math.min(Math.max((this.score / bestScore) * 100, 0), 100);
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return html`
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<div class="w-full pr-[10px] m-auto">
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<div class="h-[7px] bg-neutral-800" style="width: 100%;">
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<!-- bar background -->
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<div class="h-[7px] bg-white" style="width: ${width}%;"></div>
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</div>
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</div>
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`;
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}
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private renderBombType(value: number, highlight: boolean) {
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return html`
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<div
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class="${highlight
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? "font-bold text-[18px]"
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: ""} min-w-[30px] sm:min-w-[60px] inline-block text-center"
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>
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${value}
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</div>
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`;
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}
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private renderAllBombs() {
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return html`
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<div class="flex justify-between text-sm sm:pr-20">
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${this.renderBombType(
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this.player.atoms,
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this.rankType === RankType.Atoms,
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)}
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/
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${this.renderBombType(
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this.player.hydros,
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this.rankType === RankType.Hydros,
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)}
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/
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${this.renderBombType(
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this.player.mirv,
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this.rankType === RankType.MIRV,
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)}
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</div>
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`;
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}
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private renderBombScore() {
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return html`
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<div class="flex gap-3 items-center w-full">
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${this.renderPlayerIcon()}
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<div class="flex flex-col sm:flex-row gap-1 text-left w-full">
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${this.renderPlayerName()} ${this.renderAllBombs()}
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</div>
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</div>
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`;
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}
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private renderGoldScore() {
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return html`
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<div class="flex gap-3 items-center">
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${this.renderPlayerIcon()}
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<div
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class="text-left w-[125px] max-w-[125px] sm:w-[250px] sm:max-w-[250px]"
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>
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${this.renderPlayerName()}
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</div>
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</div>
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<div class="flex gap-2">
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<div
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class="font-bold rounded-md w-[60px] max-w-[60px] h-[30px] text-sm sm:w-[100px] sm:h-[30px] leading-[1.9rem] text-center"
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>
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${renderNumber(this.score)}
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</div>
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<img
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src="/images/GoldCoinIcon.svg"
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class="w-[14px] h-[14px] sm:w-[20px] sm:h-[20px] m-auto"
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/>
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</div>
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`;
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}
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private renderPlayerName() {
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return html`
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<div class="flex gap-1 items-center max-w-[200px] min-w-[200px]">
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${this.player.tag ? this.renderTag(this.player.tag) : ""}
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<div
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class="text-xs sm:text-sm font-bold text-ellipsis max-w-[150px] min-w-[150px] overflow-hidden whitespace-nowrap"
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>
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${this.player.username}
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</div>
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</div>
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`;
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}
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private renderTag(tag: string) {
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return html`
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<div
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class="bg-white text-black rounded-lg sm:rounded-xl border text-xs leading-[12px] sm:leading-[18px] text-blue-900 h-[15px] pr-[4px] pl-[4px] sm:h-[20px] sm:pr-[8px] sm:pl-[8px] font-bold"
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>
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${tag}
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</div>
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`;
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}
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private renderIcon() {
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if (this.player.killedAt) {
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return html` <div
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class="w-[30px] h-[30px] leading-[5px] text-lg sm:min-w-[40px] sm:w-[40px] sm:h-[40px] pt-[12px] sm:leading-[15px] sm:rounded-[50%] sm:border text-center sm:bg-slate-500 sm:text-2xl"
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>
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💀
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</div>`;
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} else if (this.player.flag) {
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return html`<img
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src="/flags/${this.player.flag}.svg"
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class="min-w-[30px] h-[30px] sm:min-w-[40px] sm:h-[40px]"
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/>`;
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}
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return html`
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<div
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class="w-[30px] h-[30px] min-w-[30px] leading-[5px] rounded-[50%] sm:min-w-[40px] sm:w-[40px] sm:h-[40px] sm:pt-[10px] sm:leading-[14px] border text-center bg-slate-500"
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>
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<img
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src="/images/ProfileIcon.svg"
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class="w-[20px] h-[20px] mt-[2px] sm:w-[25px] sm:h-[25px] sm:mt-[-5px] m-auto"
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/>
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</div>
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`;
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}
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}
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@@ -0,0 +1,128 @@
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import { LitElement, html } from "lit";
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import { customElement, property } from "lit/decorators.js";
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import { translateText } from "../../../Utils";
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import { RankType } from "./GameInfoRanking";
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const economyRankings = new Set([
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RankType.TotalGold,
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RankType.StolenGold,
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RankType.ConqueredGold,
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RankType.TradedGold,
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]);
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const bombRankings = new Set([RankType.Atoms, RankType.Hydros, RankType.MIRV]);
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const warRankings = new Set([
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RankType.Conquests,
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RankType.Atoms,
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RankType.Hydros,
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RankType.MIRV,
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]);
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const isEconomyRanking = (t: RankType) => economyRankings.has(t);
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const isBombRanking = (t: RankType) => bombRankings.has(t);
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const isWarRanking = (t: RankType) => warRankings.has(t);
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@customElement("ranking-controls")
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export class RankingControls extends LitElement {
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@property({ type: String }) rankType = RankType.Lifetime;
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private onSort(type: RankType) {
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this.dispatchEvent(new CustomEvent("sort", { detail: type }));
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}
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private renderMainButtons() {
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return html`
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<div class="flex items-end justify-center p-6 pb-2 gap-5">
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${this.renderButton(
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RankType.Lifetime,
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this.rankType === RankType.Lifetime,
|
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"game_info_modal.duration",
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)}
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${this.renderButton(
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RankType.Conquests,
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isWarRanking(this.rankType),
|
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"game_info_modal.war",
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)}
|
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${this.renderButton(
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RankType.TotalGold,
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isEconomyRanking(this.rankType),
|
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"game_info_modal.economy",
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)}
|
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</div>
|
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`;
|
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}
|
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|
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private renderButton(type: RankType, active: boolean, label: string) {
|
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return html`
|
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<button
|
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class="rounded-lg bg-blue-600 text-white text-lg p-3 hover:bg-blue-400 ${active
|
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? "active"
|
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: ""}"
|
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style="${active ? "outline: solid 2px white; font-weight: bold;" : ""}"
|
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@click=${() => this.onSort(type)}
|
||||
>
|
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${translateText(label)}
|
||||
</button>
|
||||
`;
|
||||
}
|
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|
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private renderWarSubranking() {
|
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if (!isWarRanking(this.rankType)) return "";
|
||||
|
||||
return html`
|
||||
<div class="flex justify-center gap-3 pb-1">
|
||||
${this.renderSubButton(
|
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RankType.MIRV,
|
||||
isBombRanking(this.rankType),
|
||||
"game_info_modal.bombs",
|
||||
)}
|
||||
${this.renderSubButton(
|
||||
RankType.Conquests,
|
||||
this.rankType === RankType.Conquests,
|
||||
"game_info_modal.conquests",
|
||||
)}
|
||||
</div>
|
||||
`;
|
||||
}
|
||||
|
||||
private renderEconomySubranking() {
|
||||
if (!isEconomyRanking(this.rankType)) return "";
|
||||
|
||||
const econButtons = [
|
||||
[RankType.TradedGold, "game_info_modal.trade"],
|
||||
[RankType.StolenGold, "game_info_modal.pirate"],
|
||||
[RankType.ConqueredGold, "game_info_modal.conquered"],
|
||||
[RankType.TotalGold, "game_info_modal.total_gold"],
|
||||
];
|
||||
|
||||
return html`
|
||||
<div class="flex justify-center gap-3 pb-1">
|
||||
${econButtons.map(([type, label]) =>
|
||||
this.renderSubButton(type as RankType, this.rankType === type, label),
|
||||
)}
|
||||
</div>
|
||||
`;
|
||||
}
|
||||
|
||||
private renderSubButton(type: RankType, active: boolean, label: string) {
|
||||
return html`
|
||||
<button
|
||||
@click=${() => this.onSort(type)}
|
||||
class="rounded-md bg-blue-50 text-black text-sm p-2 hover:bg-blue-200"
|
||||
style="${active ? "outline: solid 2px white; font-weight: bold;" : ""}"
|
||||
>
|
||||
${translateText(label)}
|
||||
</button>
|
||||
`;
|
||||
}
|
||||
|
||||
render() {
|
||||
return html`
|
||||
${this.renderMainButtons()} ${this.renderWarSubranking()}
|
||||
${this.renderEconomySubranking()}
|
||||
`;
|
||||
}
|
||||
|
||||
createRenderRoot() {
|
||||
return this;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,93 @@
|
||||
import { LitElement, html, nothing } from "lit";
|
||||
import { customElement, property } from "lit/decorators.js";
|
||||
import { translateText } from "../../../Utils";
|
||||
import { RankType } from "./GameInfoRanking";
|
||||
|
||||
@customElement("ranking-header")
|
||||
export class RankingHeader extends LitElement {
|
||||
@property({ type: String }) rankType = RankType.Lifetime;
|
||||
|
||||
private onSort(type: RankType) {
|
||||
this.dispatchEvent(new CustomEvent("sort", { detail: type }));
|
||||
}
|
||||
|
||||
render() {
|
||||
return html`
|
||||
<li
|
||||
class="text-lg bg-gray-800 font-bold relative pt-2 pb-2 pr-5 pl-5 mb-[5px] rounded-md flex justify-between items-center"
|
||||
>
|
||||
${this.renderHeaderContent()}
|
||||
</li>
|
||||
`;
|
||||
}
|
||||
|
||||
private renderHeaderContent() {
|
||||
switch (this.rankType) {
|
||||
case RankType.Lifetime:
|
||||
return html`<div class="w-full">
|
||||
${translateText("game_info_modal.survival_time")}
|
||||
</div>`;
|
||||
case RankType.Conquests:
|
||||
return html`<div class="w-full">
|
||||
${translateText("game_info_modal.num_of_conquests")}
|
||||
</div>`;
|
||||
case RankType.Atoms:
|
||||
case RankType.Hydros:
|
||||
case RankType.MIRV:
|
||||
return html`
|
||||
<div class="flex justify-between sm:pl-[70px] sm:pr-[70px] w-full">
|
||||
${this.renderBombHeaderButton(
|
||||
translateText("game_info_modal.atoms"),
|
||||
RankType.Atoms,
|
||||
)}
|
||||
/
|
||||
${this.renderBombHeaderButton(
|
||||
translateText("game_info_modal.hydros"),
|
||||
RankType.Hydros,
|
||||
)}
|
||||
/
|
||||
${this.renderBombHeaderButton(
|
||||
translateText("game_info_modal.mirv"),
|
||||
RankType.MIRV,
|
||||
)}
|
||||
</div>
|
||||
`;
|
||||
case RankType.TotalGold:
|
||||
return html`<div class="w-full">
|
||||
${translateText("game_info_modal.all_gold")}
|
||||
</div>`;
|
||||
case RankType.TradedGold:
|
||||
return html`<div class="w-full">
|
||||
${translateText("game_info_modal.trade")}
|
||||
</div>`;
|
||||
case RankType.ConqueredGold:
|
||||
return html`<div class="w-full">
|
||||
${translateText("game_info_modal.conquest_gold")}
|
||||
</div>`;
|
||||
case RankType.StolenGold:
|
||||
return html`<div class="w-full">
|
||||
${translateText("game_info_modal.stolen_gold")}
|
||||
</div>`;
|
||||
default:
|
||||
console.warn("Unhandled RankType", this.rankType);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private renderBombHeaderButton(label: string, type: RankType) {
|
||||
return html`
|
||||
<button
|
||||
@click=${() => this.onSort(type)}
|
||||
style="${this.rankType === type
|
||||
? "border-bottom: solid 2px white;"
|
||||
: nothing}"
|
||||
>
|
||||
${label}
|
||||
</button>
|
||||
`;
|
||||
}
|
||||
|
||||
createRenderRoot() {
|
||||
return this;
|
||||
}
|
||||
}
|
||||
@@ -2,6 +2,7 @@ import { LitElement, css, html } from "lit";
|
||||
import { customElement, property, state } from "lit/decorators.js";
|
||||
import { PlayerGame } from "../../../../core/ApiSchemas";
|
||||
import { GameMode } from "../../../../core/game/Game";
|
||||
import { GameInfoModal } from "../../../GameInfoModal";
|
||||
import { translateText } from "../../../Utils";
|
||||
|
||||
@customElement("game-list")
|
||||
@@ -62,6 +63,19 @@ export class GameList extends LitElement {
|
||||
this.expandedGameId = this.expandedGameId === gameId ? null : gameId;
|
||||
}
|
||||
|
||||
private showRanking(gameId: string) {
|
||||
const gameInfoModal = document.querySelector(
|
||||
"game-info-modal",
|
||||
) as GameInfoModal;
|
||||
|
||||
if (!gameInfoModal) {
|
||||
console.warn("Game info modal element not found");
|
||||
} else {
|
||||
gameInfoModal.loadGame(gameId);
|
||||
gameInfoModal.open();
|
||||
}
|
||||
}
|
||||
|
||||
render() {
|
||||
return html` <div class="mt-4 w-full max-w-md">
|
||||
<div class="text-sm text-gray-400 font-semibold mb-1">
|
||||
@@ -97,6 +111,12 @@ export class GameList extends LitElement {
|
||||
>
|
||||
${translateText("game_list.details")}
|
||||
</button>
|
||||
<button
|
||||
class="btn secondary"
|
||||
@click=${() => this.showRanking(game.gameId)}
|
||||
>
|
||||
${translateText("game_list.ranking")}
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
<div
|
||||
|
||||
Reference in New Issue
Block a user