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Record human/nation/bot conquests (#2949)
## Description: Conquests are currently mixing all player types. This is not ideal as people wonders why a 50 player game can lead to hundred of kills. Having separate records can also help with achievements and better balancing. This PR splits the conquests record into 3 categories: human, nations and bots. It is linked to this infra PR: https://github.com/openfrontio/infra/pull/246 <img width="895" height="497" alt="image" src="https://github.com/user-attachments/assets/66e49100-8114-4406-84ab-d9627355956d" /> While the recorded data make a distinction between bots/nations, it's only displayed here as a single "bot" category. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: IngloriousTom
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@@ -233,7 +233,8 @@
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"naval_trade": "Tradeship",
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"conquest_gold": "Conquered player gold",
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"stolen_gold": "Stolen with warships",
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"num_of_conquests": "Number of conquered players",
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"num_of_conquests_humans": "Player kills",
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"num_of_conquests_bots": "Bot kills",
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"duration": "Duration",
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"survival_time": "Survival time",
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"war": "War",
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