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fixed pacing bug, improved expansion
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@@ -69,7 +69,7 @@ export class TerritoryRenderer {
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}
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}
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)
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bfs(event.boat.tile(), dist(event.boat.tile(), 2)).forEach(t => this.paintCell(t.cell(), this.theme.borderColor(event.boat.owner().id()), 255))
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bfs(event.boat.tile(), dist(event.boat.tile(), 2)).forEach(t => this.paintCell(t.cell(), this.theme.borderColor(event.boat.owner().id()), 180))
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bfs(event.boat.tile(), dist(event.boat.tile(), 1)).forEach(t => this.paintCell(t.cell(), this.theme.territoryColor(event.boat.owner().id()), 150))
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} else {
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trail.forEach(t => this.paintTerritory(t))
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@@ -9,7 +9,7 @@ body {
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font-family: 'Overpass', sans-serif;
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}
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body {
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/* body {
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font-family: Arial, sans-serif;
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margin: 0;
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padding: 0;
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@@ -20,7 +20,7 @@ body {
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background-position: center;
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background-attachment: fixed;
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background-blend-mode: overlay;
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}
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} */
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.content {
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max-width: 1020px;
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