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Bomb Direction (#2435)
Resolves #2434 ## Description: Allows bomb direction to be inverted by pressing a hotkey - currently "U". **Check the issue for screenshots / videos.** ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: w.o.n --------- Co-authored-by: Evan <evanpelle@gmail.com> Co-authored-by: iamlewis <lewismmmm@gmail.com>
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@@ -22,6 +22,7 @@ import {
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} from "../../Transport";
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import { renderNumber } from "../../Utils";
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import { TransformHandler } from "../TransformHandler";
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import { UIState } from "../UIState";
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import { Layer } from "./Layer";
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import warshipIcon from "/images/BattleshipIconWhite.svg?url";
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import cityIcon from "/images/CityIconWhite.svg?url";
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@@ -125,6 +126,7 @@ export const flattenedBuildTable = buildTable.flat();
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export class BuildMenu extends LitElement implements Layer {
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public game: GameView;
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public eventBus: EventBus;
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public uiState: UIState;
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private clickedTile: TileRef;
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public playerActions: PlayerActions | null;
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private filteredBuildTable: BuildItemDisplay[][] = buildTable;
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@@ -395,7 +397,14 @@ export class BuildMenu extends LitElement implements Layer {
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),
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);
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} else if (buildableUnit.canBuild) {
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this.eventBus.emit(new BuildUnitIntentEvent(buildableUnit.type, tile));
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const rocketDirectionUp =
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buildableUnit.type === UnitType.AtomBomb ||
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buildableUnit.type === UnitType.HydrogenBomb
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? this.uiState.rocketDirectionUp
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: undefined;
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this.eventBus.emit(
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new BuildUnitIntentEvent(buildableUnit.type, tile, rocketDirectionUp),
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);
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}
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this.hideMenu();
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}
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