thread_split: convert all tile to tileref

This commit is contained in:
Evan
2025-01-17 20:13:26 -08:00
parent c42cc2a9b4
commit f0f5bae79f
53 changed files with 1104 additions and 1405 deletions
+14 -17
View File
@@ -1,5 +1,4 @@
import { Cell, Game, TerrainTile, TerrainType, Tile } from "../game/Game";
import { manhattanDist } from "../Util";
import { Cell, Game } from "../game/Game";
import { AStar, PathFindResultType, TileResult } from "./AStar";
import { SerialAStar } from "./SerialAStar";
import { MiniAStar } from "./MiniAStar";
@@ -8,29 +7,27 @@ import { TileRef } from "../game/GameMap";
export class PathFinder {
private curr: Tile = null
private dst: Tile = null
private path: Cell[]
private curr: TileRef = null
private dst: TileRef = null
private path: TileRef[]
private aStar: AStar
private computeFinished = true
private constructor(
private game: Game,
private newAStar: (curr: Tile, dst: Tile) => AStar
private newAStar: (curr: TileRef, dst: TileRef) => AStar
) { }
public static Mini(game: Game, iterations: number, canMoveOnLand: boolean, maxTries: number = 20) {
return new PathFinder(
game,
(curr: Tile, dst: Tile) => {
const currRef = game.map().ref(curr.cell().x, curr.cell().y)
const dstRef = game.map().ref(dst.cell().x, dst.cell().y)
(curr: TileRef, dst: TileRef) => {
return new MiniAStar(
game.map(),
game.miniMap(),
currRef,
dstRef,
curr,
dst,
(tr: TileRef): boolean => {
if (canMoveOnLand) {
return true
@@ -44,7 +41,7 @@ export class PathFinder {
)
}
nextTile(curr: Tile, dst: Tile, dist: number = 1): TileResult {
nextTile(curr: TileRef, dst: TileRef, dist: number = 1): TileResult {
if (curr == null) {
consolex.error('curr is null')
}
@@ -52,7 +49,7 @@ export class PathFinder {
consolex.error('dst is null')
}
if (manhattanDist(curr.cell(), dst.cell()) < dist) {
if (this.game.manhattanDist(curr, dst) < dist) {
return { type: PathFindResultType.Completed, tile: curr }
}
@@ -65,7 +62,7 @@ export class PathFinder {
this.computeFinished = false
return this.nextTile(curr, dst)
} else {
return { type: PathFindResultType.NextTile, tile: this.game.tile(this.path.shift()) }
return { type: PathFindResultType.NextTile, tile: this.path.shift() }
}
}
@@ -83,11 +80,11 @@ export class PathFinder {
}
}
private shouldRecompute(curr: Tile, dst: Tile) {
private shouldRecompute(curr: TileRef, dst: TileRef) {
if (this.path == null || this.curr == null || this.dst == null) {
return true
}
const dist = manhattanDist(curr.cell(), dst.cell())
const dist = this.game.manhattanDist(curr, dst)
let tolerance = 10
if (dist > 50) {
tolerance = 10
@@ -98,7 +95,7 @@ export class PathFinder {
} else {
tolerance = 0
}
if (manhattanDist(this.dst.cell(), dst.cell()) > tolerance) {
if (this.game.manhattanDist(this.dst, dst) > tolerance) {
return true
}
return false