mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-06-30 11:42:15 +00:00
thread_split: convert all tile to tileref
This commit is contained in:
@@ -1,8 +1,8 @@
|
||||
import { Cell, TerrainType, Tile } from "../game/Game";
|
||||
import { TileRef } from "../game/GameMap";
|
||||
|
||||
export interface AStar {
|
||||
compute(): PathFindResultType
|
||||
reconstructPath(): Cell[]
|
||||
reconstructPath(): TileRef[]
|
||||
}
|
||||
|
||||
export enum PathFindResultType {
|
||||
@@ -12,12 +12,12 @@ export enum PathFindResultType {
|
||||
PathNotFound
|
||||
} export type TileResult = {
|
||||
type: PathFindResultType.NextTile;
|
||||
tile: Tile;
|
||||
tile: TileRef;
|
||||
} | {
|
||||
type: PathFindResultType.Pending;
|
||||
} | {
|
||||
type: PathFindResultType.Completed;
|
||||
tile: Tile;
|
||||
tile: TileRef;
|
||||
} | {
|
||||
type: PathFindResultType.PathNotFound;
|
||||
};
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
import { GameManager } from "../../server/GameManager";
|
||||
import { Cell, Game, TerrainMap, TerrainType } from "../game/Game";
|
||||
import { GameMapImpl, TileRef } from "../game/GameMap";
|
||||
import { Cell, } from "../game/Game";
|
||||
import { GameMap, GameMapImpl, TileRef } from "../game/GameMap";
|
||||
import { AStar, PathFindResultType, } from "./AStar";
|
||||
import { SerialAStar } from "./SerialAStar";
|
||||
|
||||
@@ -10,8 +9,8 @@ export class MiniAStar implements AStar {
|
||||
private aStar: SerialAStar
|
||||
|
||||
constructor(
|
||||
private gameMap: GameMapImpl,
|
||||
private miniMap: GameMapImpl,
|
||||
private gameMap: GameMap,
|
||||
private miniMap: GameMap,
|
||||
private src: TileRef,
|
||||
private dst: TileRef,
|
||||
private canMove: (t: TileRef) => boolean,
|
||||
@@ -40,10 +39,10 @@ export class MiniAStar implements AStar {
|
||||
return this.aStar.compute()
|
||||
}
|
||||
|
||||
reconstructPath(): Cell[] {
|
||||
const upscaled = upscalePath(this.aStar.reconstructPath())
|
||||
reconstructPath(): TileRef[] {
|
||||
const upscaled = upscalePath(this.aStar.reconstructPath().map(tr => new Cell(this.gameMap.x(tr), this.gameMap.y(tr))))
|
||||
upscaled.push(new Cell(this.gameMap.x(this.dst), this.gameMap.y(this.dst)))
|
||||
return upscaled
|
||||
return upscaled.map(c => this.gameMap.ref(c.x, c.y))
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
import { Cell, Game, TerrainTile, TerrainType, Tile } from "../game/Game";
|
||||
import { manhattanDist } from "../Util";
|
||||
import { Cell, Game } from "../game/Game";
|
||||
import { AStar, PathFindResultType, TileResult } from "./AStar";
|
||||
import { SerialAStar } from "./SerialAStar";
|
||||
import { MiniAStar } from "./MiniAStar";
|
||||
@@ -8,29 +7,27 @@ import { TileRef } from "../game/GameMap";
|
||||
|
||||
export class PathFinder {
|
||||
|
||||
private curr: Tile = null
|
||||
private dst: Tile = null
|
||||
private path: Cell[]
|
||||
private curr: TileRef = null
|
||||
private dst: TileRef = null
|
||||
private path: TileRef[]
|
||||
private aStar: AStar
|
||||
private computeFinished = true
|
||||
|
||||
private constructor(
|
||||
private game: Game,
|
||||
private newAStar: (curr: Tile, dst: Tile) => AStar
|
||||
private newAStar: (curr: TileRef, dst: TileRef) => AStar
|
||||
) { }
|
||||
|
||||
|
||||
public static Mini(game: Game, iterations: number, canMoveOnLand: boolean, maxTries: number = 20) {
|
||||
return new PathFinder(
|
||||
game,
|
||||
(curr: Tile, dst: Tile) => {
|
||||
const currRef = game.map().ref(curr.cell().x, curr.cell().y)
|
||||
const dstRef = game.map().ref(dst.cell().x, dst.cell().y)
|
||||
(curr: TileRef, dst: TileRef) => {
|
||||
return new MiniAStar(
|
||||
game.map(),
|
||||
game.miniMap(),
|
||||
currRef,
|
||||
dstRef,
|
||||
curr,
|
||||
dst,
|
||||
(tr: TileRef): boolean => {
|
||||
if (canMoveOnLand) {
|
||||
return true
|
||||
@@ -44,7 +41,7 @@ export class PathFinder {
|
||||
)
|
||||
}
|
||||
|
||||
nextTile(curr: Tile, dst: Tile, dist: number = 1): TileResult {
|
||||
nextTile(curr: TileRef, dst: TileRef, dist: number = 1): TileResult {
|
||||
if (curr == null) {
|
||||
consolex.error('curr is null')
|
||||
}
|
||||
@@ -52,7 +49,7 @@ export class PathFinder {
|
||||
consolex.error('dst is null')
|
||||
}
|
||||
|
||||
if (manhattanDist(curr.cell(), dst.cell()) < dist) {
|
||||
if (this.game.manhattanDist(curr, dst) < dist) {
|
||||
return { type: PathFindResultType.Completed, tile: curr }
|
||||
}
|
||||
|
||||
@@ -65,7 +62,7 @@ export class PathFinder {
|
||||
this.computeFinished = false
|
||||
return this.nextTile(curr, dst)
|
||||
} else {
|
||||
return { type: PathFindResultType.NextTile, tile: this.game.tile(this.path.shift()) }
|
||||
return { type: PathFindResultType.NextTile, tile: this.path.shift() }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -83,11 +80,11 @@ export class PathFinder {
|
||||
}
|
||||
}
|
||||
|
||||
private shouldRecompute(curr: Tile, dst: Tile) {
|
||||
private shouldRecompute(curr: TileRef, dst: TileRef) {
|
||||
if (this.path == null || this.curr == null || this.dst == null) {
|
||||
return true
|
||||
}
|
||||
const dist = manhattanDist(curr.cell(), dst.cell())
|
||||
const dist = this.game.manhattanDist(curr, dst)
|
||||
let tolerance = 10
|
||||
if (dist > 50) {
|
||||
tolerance = 10
|
||||
@@ -98,7 +95,7 @@ export class PathFinder {
|
||||
} else {
|
||||
tolerance = 0
|
||||
}
|
||||
if (manhattanDist(this.dst.cell(), dst.cell()) > tolerance) {
|
||||
if (this.game.manhattanDist(this.dst, dst) > tolerance) {
|
||||
return true
|
||||
}
|
||||
return false
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
import { PriorityQueue } from "@datastructures-js/priority-queue";
|
||||
import { AStar } from "./AStar";
|
||||
import { PathFindResultType } from "./AStar";
|
||||
import { Cell } from "../game/Game";
|
||||
import { consolex } from "../Consolex";
|
||||
import { GameMapImpl, TileRef } from "../game/GameMap";
|
||||
import { GameMap, GameMapImpl, TileRef } from "../game/GameMap";
|
||||
|
||||
|
||||
export class SerialAStar implements AStar {
|
||||
@@ -22,7 +21,7 @@ export class SerialAStar implements AStar {
|
||||
private canMove: (t: TileRef) => boolean,
|
||||
private iterations: number,
|
||||
private maxTries: number,
|
||||
private gameMap: GameMapImpl
|
||||
private gameMap: GameMap
|
||||
) {
|
||||
this.fwdOpenSet = new PriorityQueue<{ tile: TileRef; fScore: number; }>(
|
||||
(a, b) => a.fScore - b.fScore
|
||||
@@ -118,7 +117,7 @@ export class SerialAStar implements AStar {
|
||||
}
|
||||
}
|
||||
|
||||
public reconstructPath(): Cell[] {
|
||||
public reconstructPath(): TileRef[] {
|
||||
if (!this.meetingPoint) return [];
|
||||
|
||||
// Reconstruct path from start to meeting point
|
||||
@@ -136,6 +135,6 @@ export class SerialAStar implements AStar {
|
||||
fwdPath.push(current);
|
||||
}
|
||||
|
||||
return fwdPath.map(sn => new Cell(this.gameMap.x(sn), this.gameMap.y(sn)));
|
||||
return fwdPath
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user