thread_split: convert all tile to tileref

This commit is contained in:
Evan
2025-02-01 12:05:11 -08:00
parent c42cc2a9b4
commit f0f5bae79f
53 changed files with 1101 additions and 1402 deletions
+12 -14
View File
@@ -1,13 +1,11 @@
import { AllPlayers, Cell, Execution, MutableGame, MutablePlayer, MutableUnit, Player, PlayerID, TerrainType, Tile, Unit, UnitType } from "../game/Game";
import { AllPlayers, Cell, Execution, MutableGame, MutablePlayer, MutableUnit, Player, PlayerID, TerrainType, UnitType } from "../game/Game";
import { PathFinder } from "../pathfinding/PathFinding";
import { PathFindResultType } from "../pathfinding/AStar";
import { SerialAStar } from "../pathfinding/SerialAStar";
import { PseudoRandom } from "../PseudoRandom";
import { bfs, dist, manhattanDist } from "../Util";
import { TradeShipExecution } from "./TradeShipExecution";
import { consolex } from "../Consolex";
import { MiniAStar } from "../pathfinding/MiniAStar";
import { TileRef } from "../game/GameMap";
import { manhattanDistFN, TileRef } from "../game/GameMap";
export class PortExecution implements Execution {
@@ -15,12 +13,12 @@ export class PortExecution implements Execution {
private mg: MutableGame
private port: MutableUnit
private random: PseudoRandom
private portPaths = new Map<MutableUnit, Tile[]>()
private portPaths = new Map<MutableUnit, TileRef[]>()
private computingPaths = new Map<MutableUnit, MiniAStar>()
constructor(
private _owner: PlayerID,
private cell: Cell,
private tile: TileRef,
) { }
@@ -33,16 +31,16 @@ export class PortExecution implements Execution {
if (this.port == null) {
// TODO: use canBuild
const tile = this.mg.tile(this.cell)
const tile = this.tile
const player = this.mg.player(this._owner)
if (!player.canBuild(UnitType.Port, tile)) {
consolex.warn(`player ${player} cannot build port at ${this.cell}`)
consolex.warn(`player ${player} cannot build port at ${this.tile}`)
this.active = false
return
}
const spawns = Array.from(bfs(tile, dist(tile, 20)))
.filter(t => t.terrain().isOceanShore() && t.owner() == player)
.sort((a, b) => manhattanDist(a.cell(), tile.cell()) - manhattanDist(b.cell(), tile.cell()))
const spawns = Array.from(this.mg.bfs(tile, manhattanDistFN(tile, 20)))
.filter(t => this.mg.isOceanShore(t) && this.mg.owner(t) == player)
.sort((a, b) => this.mg.manhattanDist(a, tile) - this.mg.manhattanDist(b, tile))
if (spawns.length == 0) {
consolex.warn(`cannot find spawn for port`)
@@ -73,7 +71,7 @@ export class PortExecution implements Execution {
const aStar = this.computingPaths.get(port)
switch (aStar.compute()) {
case PathFindResultType.Completed:
this.portPaths.set(port, aStar.reconstructPath().map(cell => this.mg.tile(cell)))
this.portPaths.set(port, aStar.reconstructPath())
this.computingPaths.delete(port)
break
case PathFindResultType.Pending:
@@ -88,8 +86,8 @@ export class PortExecution implements Execution {
const pf = new MiniAStar(
this.mg.map(),
this.mg.miniMap(),
this.port.tile().ref(),
port.tile().ref(),
this.port.tile(),
port.tile(),
(tr: TileRef) => this.mg.miniMap().isOcean(tr),
10_000,
25