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thread_split: convert all tile to tileref
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@@ -100,10 +100,6 @@ export const AttackIntentSchema = BaseIntentSchema.extend({
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attackerID: ID,
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targetID: ID.nullable(),
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troops: z.number().nullable(),
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sourceX: z.number().nullable(),
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sourceY: z.number().nullable(),
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targetX: z.number().nullable(),
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targetY: z.number().nullable()
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});
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export const SpawnIntentSchema = BaseIntentSchema.extend({
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