From f0e9f97a7f6d6782c358608561cb5f695d8aa92a Mon Sep 17 00:00:00 2001 From: Scott Anderson <662325+scottanderson@users.noreply.github.com> Date: Fri, 11 Jul 2025 12:09:20 -0400 Subject: [PATCH] Update README.md (#1407) ## Description: Update README.md to link to openfront.io ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors --- README.md | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index 0ac757a64..840cd000b 100644 --- a/README.md +++ b/README.md @@ -1,5 +1,3 @@ -# OpenFrontIO -

@@ -8,13 +6,13 @@

-![Prettier Check](https://github.com/openfrontio/OpenFrontIO/actions/workflows/prettier.yml/badge.svg) -[![Crowdin](https://badges.crowdin.net/openfront-mls/localized.svg)](https://crowdin.com/project/openfront-mls) - -OpenFront is an online real-time strategy game focused on territorial control and alliance building. Players compete to expand their territory, build structures, and form strategic alliances in various maps based on real-world geography. +[OpenFront.io](https://openfront.io/) is an online real-time strategy game focused on territorial control and alliance building. Players compete to expand their territory, build structures, and form strategic alliances in various maps based on real-world geography. This is a fork/rewrite of WarFront.io. Credit to https://github.com/WarFrontIO. +![CI](https://github.com/openfrontio/OpenFrontIO/actions/workflows/ci.yml/badge.svg) +[![Crowdin](https://badges.crowdin.net/openfront-mls/localized.svg)](https://crowdin.com/project/openfront-mls) + # OpenFront - Licensing This project uses a multi-licensing approach: