mirror of
https://github.com/openfrontio/OpenFrontIO.git
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working on destroyer
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@@ -69,3 +69,33 @@ export class AStar {
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return path;
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return path;
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}
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}
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}
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}
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export class PathFinder {
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private curr: Tile = null
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private dst: Tile = null
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private path: Tile[]
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private aStar: AStar
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constructor() {
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}
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nextTile(curr: Tile, dst: Tile): Tile {
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if (curr != this.curr || dst != this.dst || this.path == null) {
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this.curr = curr
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this.dst = dst
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this.path = null
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this.aStar = new AStar(curr, dst)
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if (this.aStar.compute(1000)) {
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this.path = this.aStar.reconstructPath()
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} else {
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return null
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}
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}
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if (this.path.length == 0) {
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return null
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}
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return this.path.shift()
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}
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}
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@@ -1,4 +1,6 @@
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import { Cell, Execution, MutableGame, MutablePlayer, MutableUnit, PlayerID, UnitType } from "../game/Game";
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import { Cell, Execution, MutableGame, MutablePlayer, MutableUnit, PlayerID, Tile, UnitType } from "../game/Game";
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import { AStar, PathFinder } from "../PathFinding";
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import { manhattanDist } from "../Util";
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export class DestroyerExecution implements Execution {
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export class DestroyerExecution implements Execution {
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@@ -7,6 +9,12 @@ export class DestroyerExecution implements Execution {
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private destroyer: MutableUnit = null
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private destroyer: MutableUnit = null
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private mg: MutableGame = null
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private mg: MutableGame = null
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private target: MutableUnit = null
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private pathfinder = new PathFinder()
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// TODO: put in config
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private searchRange = 100
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constructor(
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constructor(
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private playerID: PlayerID,
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private playerID: PlayerID,
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private cell: Cell,
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private cell: Cell,
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@@ -23,7 +31,28 @@ export class DestroyerExecution implements Execution {
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this.destroyer = this._owner.addUnit(UnitType.Destroyer, 0, this.mg.tile(this.cell))
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this.destroyer = this._owner.addUnit(UnitType.Destroyer, 0, this.mg.tile(this.cell))
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return
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return
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}
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}
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this.destroyer.move(this.destroyer.tile().neighbors()[0])
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if (!this.destroyer.isActive()) {
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this.active = false
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return
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}
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if (this.target == null) {
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const ships = this.mg.units(UnitType.TransportShip)
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.filter(u => manhattanDist(u.tile().cell(), this.destroyer.tile().cell()))
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.filter(u => u.owner() != this.destroyer.owner())
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.filter(u => !u.owner().isAlliedWith(this.destroyer.owner()))
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if (ships.length == 0) {
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return
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}
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// TODO: sort by distance
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this.target = ships[0]
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}
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const next = this.pathfinder.nextTile(this.destroyer.tile(), this.target.tile())
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if (next == null) {
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this.target = null
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return
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}
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this.destroyer.move(next)
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}
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}
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owner(): MutablePlayer {
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owner(): MutablePlayer {
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