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Added a public game modifier system 😮 For more variety (#2801)
## Description: Added a public game modifier system. It causes that 5% of public games are played on the compact version of the map 10% of public games have "Random Spawn" activated Percentages can easily get changed via `DefaultConfig`. We can also easily add more modifiers. Modifiers can stack, so in rare cases you will play on a compact map with random spawn 😄 More variety! ### "Compact Map" modifier implementation - With the "Compact Map" modifier the lobby max player count gets reduced to 25% and only 25% of the regular bots and only 25% of the regular nations will spawn (because the map has only 25% of its regular size) - In private lobbies and singleplayer the nation reduction happens too (When "Compact Map" is enabled). ### Restrictions - Duos/Trios/Quads team modes do not get Random Spawn (defeats the purpose) - Maps with smallest player count < 50 do not get Compact Map in team games (not enough players after the reduction to 25%). I have calculated all the possible max player counts. ### How it looks like Random Spawn modifier: <img width="528" height="183" alt="Screenshot 2026-01-06 194959" src="https://github.com/user-attachments/assets/2f729da9-80c3-4548-8205-71129da2a76a" /> Very rare case: Two modifiers at the same time and only 10 max players have been chosen from `[GameMapType.FaroeIslands]: [20, 15, 10]`. Because of the 75% reduction in player count only 3 players are allowed (3 is the minimum). I think its funny that you can play a 1v1v1 in rare occasions 😄 <img width="526" height="184" alt="Screenshot 2026-01-06 194938" src="https://github.com/user-attachments/assets/834326eb-df03-41b7-b1db-1efa3f1013b5" /> ### Funny side-effect Team games with random spawn. That will be interesting. No more "Who is better in donating troops to the frontline". Instead you have to heavily coordinate with your teammates. ## Please complete the following: - [X] I have added screenshots for all UI updates - [X] I process any text displayed to the user through translateText() and I've added it to the en.json file - [X] I have added relevant tests to the test directory - [X] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: FloPinguin
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@@ -93,25 +93,43 @@ export class MapPlaylist {
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const playerTeams =
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mode === GameMode.Team ? this.getTeamCount() : undefined;
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let { isCompact, isRandomSpawn } = config.getRandomPublicGameModifiers();
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// Duos, Trios, and Quads should not get random spawn (as it defeats the purpose)
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if (
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playerTeams === Duos ||
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playerTeams === Trios ||
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playerTeams === Quads
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) {
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isRandomSpawn = false;
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}
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// Maps with smallest player count < 50 don't support compact map in team games
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// The smallest player count is the 3rd number in numPlayersConfig
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if (mode === GameMode.Team && !config.supportsCompactMapForTeams(map)) {
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isCompact = false;
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}
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// Create the default public game config (from your GameManager)
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return {
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donateGold: mode === GameMode.Team,
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donateTroops: mode === GameMode.Team,
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gameMap: map,
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maxPlayers: config.lobbyMaxPlayers(map, mode, playerTeams),
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maxPlayers: config.lobbyMaxPlayers(map, mode, playerTeams, isCompact),
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gameType: GameType.Public,
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gameMapSize: GameMapSize.Normal,
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gameMapSize: isCompact ? GameMapSize.Compact : GameMapSize.Normal,
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publicGameModifiers: { isCompact, isRandomSpawn },
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difficulty:
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playerTeams === HumansVsNations ? Difficulty.Hard : Difficulty.Easy,
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infiniteGold: false,
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infiniteTroops: false,
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maxTimerValue: undefined,
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instantBuild: false,
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randomSpawn: false,
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randomSpawn: isRandomSpawn,
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disableNations: mode === GameMode.Team && playerTeams !== HumansVsNations,
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gameMode: mode,
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playerTeams,
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bots: 400,
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bots: isCompact ? 100 : 400,
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spawnImmunityDuration: 5 * 10,
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disabledUnits: [],
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} satisfies GameConfig;
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