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Added a public game modifier system 😮 For more variety (#2801)
## Description: Added a public game modifier system. It causes that 5% of public games are played on the compact version of the map 10% of public games have "Random Spawn" activated Percentages can easily get changed via `DefaultConfig`. We can also easily add more modifiers. Modifiers can stack, so in rare cases you will play on a compact map with random spawn 😄 More variety! ### "Compact Map" modifier implementation - With the "Compact Map" modifier the lobby max player count gets reduced to 25% and only 25% of the regular bots and only 25% of the regular nations will spawn (because the map has only 25% of its regular size) - In private lobbies and singleplayer the nation reduction happens too (When "Compact Map" is enabled). ### Restrictions - Duos/Trios/Quads team modes do not get Random Spawn (defeats the purpose) - Maps with smallest player count < 50 do not get Compact Map in team games (not enough players after the reduction to 25%). I have calculated all the possible max player counts. ### How it looks like Random Spawn modifier: <img width="528" height="183" alt="Screenshot 2026-01-06 194959" src="https://github.com/user-attachments/assets/2f729da9-80c3-4548-8205-71129da2a76a" /> Very rare case: Two modifiers at the same time and only 10 max players have been chosen from `[GameMapType.FaroeIslands]: [20, 15, 10]`. Because of the 75% reduction in player count only 3 players are allowed (3 is the minimum). I think its funny that you can play a 1v1v1 in rare occasions 😄 <img width="526" height="184" alt="Screenshot 2026-01-06 194938" src="https://github.com/user-attachments/assets/834326eb-df03-41b7-b1db-1efa3f1013b5" /> ### Funny side-effect Team games with random spawn. That will be interesting. No more "Who is better in donating troops to the frontline". Instead you have to heavily coordinate with your teammates. ## Please complete the following: - [X] I have added screenshots for all UI updates - [X] I process any text displayed to the user through translateText() and I've added it to the en.json file - [X] I have added relevant tests to the test directory - [X] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: FloPinguin
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@@ -7,6 +7,7 @@ import {
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Gold,
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Player,
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PlayerInfo,
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PublicGameModifiers,
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Team,
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TerraNullius,
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Tick,
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@@ -34,6 +35,7 @@ export interface ServerConfig {
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map: GameMapType,
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mode: GameMode,
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numPlayerTeams: TeamCountConfig | undefined,
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isCompactMap?: boolean,
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): number;
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numWorkers(): number;
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workerIndex(gameID: GameID): number;
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@@ -57,6 +59,8 @@ export interface ServerConfig {
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stripePublishableKey(): string;
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allowedFlares(): string[] | undefined;
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enableMatchmaking(): boolean;
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getRandomPublicGameModifiers(): PublicGameModifiers;
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supportsCompactMapForTeams(map: GameMapType): boolean;
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}
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export interface NukeMagnitude {
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@@ -12,6 +12,7 @@ import {
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Player,
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PlayerInfo,
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PlayerType,
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PublicGameModifiers,
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Quads,
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TerrainType,
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TerraNullius,
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@@ -176,11 +177,16 @@ export abstract class DefaultServerConfig implements ServerConfig {
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map: GameMapType,
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mode: GameMode,
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numPlayerTeams: TeamCountConfig | undefined,
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isCompactMap?: boolean,
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): number {
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const [l, m, s] = numPlayersConfig[map] ?? [50, 30, 20];
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const r = Math.random();
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const base = r < 0.3 ? l : r < 0.6 ? m : s;
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let p = Math.min(mode === GameMode.Team ? Math.ceil(base * 1.5) : base, l);
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// Apply compact map 75% player reduction
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if (isCompactMap) {
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p = Math.max(3, Math.floor(p * 0.25));
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}
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if (numPlayerTeams === undefined) return p;
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switch (numPlayerTeams) {
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case Duos:
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@@ -218,6 +224,20 @@ export abstract class DefaultServerConfig implements ServerConfig {
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enableMatchmaking(): boolean {
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return false;
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}
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getRandomPublicGameModifiers(): PublicGameModifiers {
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return {
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isRandomSpawn: Math.random() < 0.1, // 10% chance
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isCompact: Math.random() < 0.05, // 5% chance
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};
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}
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supportsCompactMapForTeams(map: GameMapType): boolean {
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// Maps with smallest player count < 50 don't support compact map in team games
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// The smallest player count is the 3rd number in numPlayersConfig
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const [, , smallest] = numPlayersConfig[map] ?? [50, 30, 20];
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return smallest >= 50;
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}
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}
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export class DefaultConfig implements Config {
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