Added a public game modifier system 😮 For more variety (#2801)

## Description:

Added a public game modifier system. It causes that

5% of public games are played on the compact version of the map
10% of public games have "Random Spawn" activated

Percentages can easily get changed via `DefaultConfig`.
We can also easily add more modifiers.
Modifiers can stack, so in rare cases you will play on a compact map
with random spawn 😄
More variety!

### "Compact Map" modifier implementation

- With the "Compact Map" modifier the lobby max player count gets
reduced to 25% and only 25% of the regular bots and only 25% of the
regular nations will spawn (because the map has only 25% of its regular
size)
- In private lobbies and singleplayer the nation reduction happens too
(When "Compact Map" is enabled).

### Restrictions

- Duos/Trios/Quads team modes do not get Random Spawn (defeats the
purpose)
- Maps with smallest player count < 50 do not get Compact Map in team
games (not enough players after the reduction to 25%). I have calculated
all the possible max player counts.

### How it looks like

Random Spawn modifier:

<img width="528" height="183" alt="Screenshot 2026-01-06 194959"
src="https://github.com/user-attachments/assets/2f729da9-80c3-4548-8205-71129da2a76a"
/>

Very rare case: Two modifiers at the same time and only 10 max players
have been chosen from `[GameMapType.FaroeIslands]: [20, 15, 10]`.
Because of the 75% reduction in player count only 3 players are allowed
(3 is the minimum). I think its funny that you can play a 1v1v1 in rare
occasions 😄

<img width="526" height="184" alt="Screenshot 2026-01-06 194938"
src="https://github.com/user-attachments/assets/834326eb-df03-41b7-b1db-1efa3f1013b5"
/>

### Funny side-effect

Team games with random spawn. That will be interesting. No more "Who is
better in donating troops to the frontline". Instead you have to heavily
coordinate with your teammates.

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
This commit is contained in:
FloPinguin
2026-01-06 19:37:58 -08:00
committed by GitHub
parent 387190b916
commit ebcb654825
10 changed files with 143 additions and 19 deletions
+4
View File
@@ -7,6 +7,7 @@ import {
Gold,
Player,
PlayerInfo,
PublicGameModifiers,
Team,
TerraNullius,
Tick,
@@ -34,6 +35,7 @@ export interface ServerConfig {
map: GameMapType,
mode: GameMode,
numPlayerTeams: TeamCountConfig | undefined,
isCompactMap?: boolean,
): number;
numWorkers(): number;
workerIndex(gameID: GameID): number;
@@ -57,6 +59,8 @@ export interface ServerConfig {
stripePublishableKey(): string;
allowedFlares(): string[] | undefined;
enableMatchmaking(): boolean;
getRandomPublicGameModifiers(): PublicGameModifiers;
supportsCompactMapForTeams(map: GameMapType): boolean;
}
export interface NukeMagnitude {
+20
View File
@@ -12,6 +12,7 @@ import {
Player,
PlayerInfo,
PlayerType,
PublicGameModifiers,
Quads,
TerrainType,
TerraNullius,
@@ -176,11 +177,16 @@ export abstract class DefaultServerConfig implements ServerConfig {
map: GameMapType,
mode: GameMode,
numPlayerTeams: TeamCountConfig | undefined,
isCompactMap?: boolean,
): number {
const [l, m, s] = numPlayersConfig[map] ?? [50, 30, 20];
const r = Math.random();
const base = r < 0.3 ? l : r < 0.6 ? m : s;
let p = Math.min(mode === GameMode.Team ? Math.ceil(base * 1.5) : base, l);
// Apply compact map 75% player reduction
if (isCompactMap) {
p = Math.max(3, Math.floor(p * 0.25));
}
if (numPlayerTeams === undefined) return p;
switch (numPlayerTeams) {
case Duos:
@@ -218,6 +224,20 @@ export abstract class DefaultServerConfig implements ServerConfig {
enableMatchmaking(): boolean {
return false;
}
getRandomPublicGameModifiers(): PublicGameModifiers {
return {
isRandomSpawn: Math.random() < 0.1, // 10% chance
isCompact: Math.random() < 0.05, // 5% chance
};
}
supportsCompactMapForTeams(map: GameMapType): boolean {
// Maps with smallest player count < 50 don't support compact map in team games
// The smallest player count is the 3rd number in numPlayersConfig
const [, , smallest] = numPlayersConfig[map] ?? [50, 30, 20];
return smallest >= 50;
}
}
export class DefaultConfig implements Config {