diff --git a/src/core/configuration/DefaultConfig.ts b/src/core/configuration/DefaultConfig.ts index 6ad7efb27..3cb2e1af8 100644 --- a/src/core/configuration/DefaultConfig.ts +++ b/src/core/configuration/DefaultConfig.ts @@ -727,9 +727,9 @@ export class DefaultConfig implements Config { case Difficulty.Easy: return 12_500; case Difficulty.Medium: - return 25_000; // Like humans + return 18_750; case Difficulty.Hard: - return 28_125; + return 25_000; // Like humans case Difficulty.Impossible: return 31_250; default: @@ -762,9 +762,9 @@ export class DefaultConfig implements Config { case Difficulty.Easy: return maxTroops * 0.5; case Difficulty.Medium: - return maxTroops * 1; // Like humans + return maxTroops * 0.75; case Difficulty.Hard: - return maxTroops * 1.125; + return maxTroops * 1; // Like humans case Difficulty.Impossible: return maxTroops * 1.25; default: @@ -790,10 +790,10 @@ export class DefaultConfig implements Config { toAdd *= 0.9; break; case Difficulty.Medium: - toAdd *= 1; // Like humans + toAdd *= 0.95; break; case Difficulty.Hard: - toAdd *= 1.025; + toAdd *= 1; // Like humans break; case Difficulty.Impossible: toAdd *= 1.05; diff --git a/src/server/MapPlaylist.ts b/src/server/MapPlaylist.ts index 0b0bcacec..ed80175c1 100644 --- a/src/server/MapPlaylist.ts +++ b/src/server/MapPlaylist.ts @@ -150,8 +150,7 @@ export class MapPlaylist { startingGold, }, startingGold, - difficulty: - playerTeams === HumansVsNations ? Difficulty.Medium : Difficulty.Easy, + difficulty: Difficulty.Medium, infiniteGold: false, infiniteTroops: false, maxTimerValue: undefined,