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Some little HumansVsNations improvements before public games launch 🤖 (#2825)
## Description:
- Added `generateUniqueNationName()` to `NationCreation` because I saw a
duplicate name while spawning 300 nations on Pangaea 😄
- Switched HumansVsNations public game difficulty from hard to
impossible because I realized how crazy strong troop donations between
humans are (in an enzo HVN stream).
Maybe I have to make nations donate troops to each other, we will see...
Playtests won't tell the truth because the players attending these are
probably better than the usual OF player. I will try to check the HVN
winrate via API after launch
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
FloPinguin
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@@ -121,7 +121,9 @@ export class MapPlaylist {
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gameMapSize: isCompact ? GameMapSize.Compact : GameMapSize.Normal,
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publicGameModifiers: { isCompact, isRandomSpawn },
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difficulty:
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playerTeams === HumansVsNations ? Difficulty.Hard : Difficulty.Easy,
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playerTeams === HumansVsNations
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? Difficulty.Impossible
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: Difficulty.Easy,
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infiniteGold: false,
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infiniteTroops: false,
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maxTimerValue: undefined,
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