Add Graphics Settings name color toggle and unit tests

Adds a single "Name color" toggle (Colored / Black) to the Graphics
Settings modal, backed by a `darkNames` boolean in the override schema
that derives the five underlying name-rendering fields
(fill/outline player-color flags + static outline RGB). Forcing the
outline RGB to 0 in dark mode is what makes the shader's defaultFill
ramp actually render black — flipping the boolean uniforms alone
wasn't enough because the fill is derived from uOutlineColor when
fillUsePlayerColor is false.

Flips the render-settings.json defaults so black names are the
renderer baseline; the modal's no-override state follows the JSON
source of truth. Adds tests covering schema parse behavior and the
generateRenderSettings derivation for each override field.
This commit is contained in:
evanpelle
2026-05-28 13:54:05 -07:00
parent 4cee61c7d1
commit e938e5936b
6 changed files with 174 additions and 5 deletions
+13
View File
@@ -279,6 +279,19 @@ export function generateRenderSettings(
if (overrides.name?.cullThreshold !== undefined) {
settings.name.cullThreshold = overrides.name.cullThreshold;
}
if (overrides.name?.darkNames !== undefined) {
const dark = overrides.name.darkNames;
// Dark: black fill + player-colored outline. Force outline RGB to black
// so the shader's defaultFill ramp (mix(uOutlineColor, black, fillT))
// collapses to pure black regardless of ambient.
// Colored: player-colored fill + white outline (defaults from JSON).
settings.name.fillUsePlayerColor = !dark;
settings.name.outlineUsePlayerColor = dark;
const channel = dark ? 0 : 1;
settings.name.outlineR = channel;
settings.name.outlineG = channel;
settings.name.outlineB = channel;
}
return settings;
}