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Add Graphics Settings name color toggle and unit tests
Adds a single "Name color" toggle (Colored / Black) to the Graphics Settings modal, backed by a `darkNames` boolean in the override schema that derives the five underlying name-rendering fields (fill/outline player-color flags + static outline RGB). Forcing the outline RGB to 0 in dark mode is what makes the shader's defaultFill ramp actually render black — flipping the boolean uniforms alone wasn't enough because the fill is derived from uOutlineColor when fillUsePlayerColor is false. Flips the render-settings.json defaults so black names are the renderer baseline; the modal's no-override state follows the JSON source of truth. Adds tests covering schema parse behavior and the generateRenderSettings derivation for each override field.
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@@ -923,6 +923,10 @@
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"name_scale_label": "Name Scale",
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"name_cull_label": "Minimum name size",
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"name_cull_desc": "Hide names smaller than this size",
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"colored_names_label": "Name color",
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"colored_names_desc": "Show player names in their player color or in black",
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"colored": "Colored",
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"black": "Black",
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"reset_label": "Reset to defaults",
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"reset_desc": "Clear all graphics overrides"
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},
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