mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-06-24 07:04:41 +00:00
thread-split events display
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@@ -2,11 +2,14 @@ import { LitElement, html, css } from 'lit';
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import { customElement, property, state } from 'lit/decorators.js';
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import { EventBus } from "../../../core/EventBus";
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import {
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AllianceExpiredUpdate,
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AllianceRequestReplyUpdate,
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AllianceRequestUpdate,
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AllPlayers,
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BrokeAllianceUpdate,
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DisplayMessageUpdate,
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EmojiUpdate,
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GameUpdateType,
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MessageType,
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TargetPlayerUpdate,
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} from "../../../core/game/Game";
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@@ -139,6 +142,14 @@ export class EventsDisplay extends LitElement implements Layer {
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}
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`;
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private updateMap = new Map([
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[GameUpdateType.DisplayEvent, u => this.onDisplayMessageEvent(u)],
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[GameUpdateType.AllianceRequestReply, u => this.onAllianceRequestReplyEvent(u)],
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[GameUpdateType.BrokeAlliance, u => this.onBrokeAllianceEvent(u)],
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[GameUpdateType.TargetPlayer, u => this.onTargetPlayerEvent(u)],
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[GameUpdateType.EmojiUpdate, u => this.onEmojiMessageEvent(u)]
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])
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constructor() {
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super();
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this.events = [];
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@@ -148,6 +159,12 @@ export class EventsDisplay extends LitElement implements Layer {
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}
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tick() {
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const updates = this.game.updatesSinceLastTick()
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for (const [ut, fn] of this.updateMap) {
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updates[ut]?.forEach(u => fn(u))
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}
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let remainingEvents = this.events.filter(event => {
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const shouldKeep = this.game.ticks() - event.createdAt < 80;
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if (!shouldKeep && event.onDelete) {
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@@ -235,96 +252,102 @@ export class EventsDisplay extends LitElement implements Layer {
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});
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}
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// onAllianceRequestReplyEvent(event: AllianceRequestReplyUpdate) {
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// const myPlayer = this.game.playerByClientID(this.clientID);
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// if (!myPlayer || event.allianceRequest.requestor() !== myPlayer) {
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// return;
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// }
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onAllianceRequestReplyEvent(update: AllianceRequestReplyUpdate) {
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const myPlayer = this.game.playerByClientID(this.clientID);
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if (!myPlayer || update.request.requestorID !== myPlayer.smallID()) {
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return;
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}
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// this.addEvent({
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// description: `${event.allianceRequest.recipient().name()} ${event.accepted ? "accepted" : "rejected"} your alliance request`,
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// type: event.accepted ? MessageType.SUCCESS : MessageType.ERROR,
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// highlight: true,
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// createdAt: this.game.ticks(),
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// });
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// }
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const recipient = this.game.playerBySmallID(update.request.recipientID)
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// onBrokeAllianceEvent(event: BrokeAllianceEvent) {
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// const myPlayer = this.game.playerByClientID(this.clientID);
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// if (!myPlayer) return;
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this.addEvent({
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description: `${recipient.name()} ${update.accepted ? "accepted" : "rejected"} your alliance request`,
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type: update.accepted ? MessageType.SUCCESS : MessageType.ERROR,
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highlight: true,
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createdAt: this.game.ticks(),
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});
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}
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// if (!event.betrayed.isTraitor() && event.traitor === myPlayer) {
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// this.addEvent({
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// description: `You broke your alliance with ${event.betrayed.name()}, making you a TRAITOR`,
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// type: MessageType.ERROR,
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// highlight: true,
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// createdAt: this.game.ticks(),
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// });
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// } else if (event.betrayed === myPlayer) {
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// this.addEvent({
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// description: `${event.traitor.name()}, broke their alliance with you`,
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// type: MessageType.ERROR,
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// highlight: true,
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// createdAt: this.game.ticks(),
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// });
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// }
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// }
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onBrokeAllianceEvent(update: BrokeAllianceUpdate) {
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const myPlayer = this.game.playerByClientID(this.clientID);
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if (!myPlayer) return;
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// onAllianceExpiredEvent(event: AllianceExpiredEvent) {
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// const myPlayer = this.game.playerByClientID(this.clientID);
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// if (!myPlayer) return;
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const betrayed = this.game.playerBySmallID(update.betrayedID)
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const traitor = this.game.playerBySmallID(update.traitorID)
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// const other = event.player1 === myPlayer ? event.player2 : event.player2 === myPlayer ? event.player1 : null;
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// if (!other || !myPlayer.isAlive() || !other.isAlive()) return;
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if (!betrayed.isTraitor() && traitor === myPlayer) {
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this.addEvent({
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description: `You broke your alliance with ${betrayed.name()}, making you a TRAITOR`,
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type: MessageType.ERROR,
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highlight: true,
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createdAt: this.game.ticks(),
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});
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} else if (betrayed === myPlayer) {
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this.addEvent({
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description: `${traitor.name()}, broke their alliance with you`,
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type: MessageType.ERROR,
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highlight: true,
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createdAt: this.game.ticks(),
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});
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}
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}
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// this.addEvent({
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// description: `Your alliance with ${other.name()} expired`,
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// type: MessageType.WARN,
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// highlight: true,
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// createdAt: this.game.ticks(),
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// });
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// }
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onAllianceExpiredEvent(update: AllianceExpiredUpdate) {
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const myPlayer = this.game.playerByClientID(this.clientID);
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if (!myPlayer) return;
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// onTargetPlayerEvent(event: TargetPlayerUpdate) {
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// const other = this.game.playerBySmallID(event.playerID)
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// const myPlayer = this.game.playerByClientID(this.clientID);
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// if (!myPlayer || !myPlayer.isAlliedWith(other)) return;
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const otherID = update.player1ID === myPlayer.smallID() ? update.player2ID : update.player2ID === myPlayer.smallID() ? update.player1ID : null;
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const other = this.game.playerBySmallID(otherID)
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if (!other || !myPlayer.isAlive() || !other.isAlive()) return;
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// const target = this.game.playerBySmallID(event.targetID)
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this.addEvent({
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description: `Your alliance with ${other.name()} expired`,
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type: MessageType.WARN,
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highlight: true,
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createdAt: this.game.ticks(),
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});
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}
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// this.addEvent({
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// description: `${other.name()} requests you attack ${target.name()}`,
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// type: MessageType.INFO,
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// highlight: true,
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// createdAt: this.game.ticks(),
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// });
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// }
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onTargetPlayerEvent(event: TargetPlayerUpdate) {
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const other = this.game.playerBySmallID(event.playerID)
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const myPlayer = this.game.playerByClientID(this.clientID);
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if (!myPlayer || !myPlayer.isAlliedWith(other)) return;
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// onEmojiMessageEvent(update: EmojiUpdate) {
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// const myPlayer = this.game.playerByClientID(this.clientID);
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// if (!myPlayer) return;
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const target = this.game.playerBySmallID(event.targetID)
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// const recipient = update.recipientID == AllPlayers ? AllPlayers : this.game.playerBySmallID(update.recipientID)
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// const sender = this.game.playerBySmallID(update.senderID)
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this.addEvent({
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description: `${other.name()} requests you attack ${target.name()}`,
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type: MessageType.INFO,
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highlight: true,
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createdAt: this.game.ticks(),
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});
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}
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// if (recipient == myPlayer) {
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// this.addEvent({
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// description: `${sender.displayName()}:${update.message}`,
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// unsafeDescription: true,
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// type: MessageType.INFO,
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// highlight: true,
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// createdAt: this.game.ticks(),
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// });
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// } else if (sender === myPlayer && recipient !== AllPlayers) {
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// this.addEvent({
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// description: `Sent ${recipient.displayName()}: ${update.message}`,
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// unsafeDescription: true,
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// type: MessageType.INFO,
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// highlight: true,
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// createdAt: this.game.ticks(),
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// });
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// }
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// }
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onEmojiMessageEvent(update: EmojiUpdate) {
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const myPlayer = this.game.playerByClientID(this.clientID);
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if (!myPlayer) return;
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const recipient = update.recipientID == AllPlayers ? AllPlayers : this.game.playerBySmallID(update.recipientID)
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const sender = this.game.playerBySmallID(update.senderID)
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if (recipient == myPlayer) {
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this.addEvent({
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description: `${sender.displayName()}:${update.message}`,
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unsafeDescription: true,
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type: MessageType.INFO,
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highlight: true,
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createdAt: this.game.ticks(),
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});
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} else if (sender === myPlayer && recipient !== AllPlayers) {
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this.addEvent({
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description: `Sent ${recipient.displayName()}: ${update.message}`,
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unsafeDescription: true,
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type: MessageType.INFO,
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highlight: true,
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createdAt: this.game.ticks(),
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});
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}
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}
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render() {
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if (this.events.length === 0) {
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