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https://github.com/openfrontio/OpenFrontIO.git
synced 2026-07-14 21:57:33 +00:00
Use bigint for gold (#1000)
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@@ -281,7 +281,7 @@ export class DefaultConfig implements Config {
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return this._gameConfig.infiniteTroops;
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}
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tradeShipGold(dist: number): Gold {
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return 10000 + 150 * Math.pow(dist, 1.1);
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return BigInt(Math.floor(10000 + 150 * Math.pow(dist, 1.1)));
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}
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tradeShipSpawnRate(numberOfPorts: number): number {
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return Math.round(10 * Math.pow(numberOfPorts, 0.38));
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@@ -291,44 +291,49 @@ export class DefaultConfig implements Config {
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switch (type) {
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case UnitType.TransportShip:
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return {
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cost: () => 0,
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cost: () => 0n,
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territoryBound: false,
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};
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case UnitType.Warship:
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return {
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cost: (p: Player) =>
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p.type() === PlayerType.Human && this.infiniteGold()
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? 0
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: Math.min(
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1_000_000,
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(p.unitsIncludingConstruction(UnitType.Warship).length + 1) *
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250_000,
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? 0n
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: BigInt(
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Math.min(
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1_000_000,
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(p.unitsIncludingConstruction(UnitType.Warship).length +
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1) *
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250_000,
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),
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),
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territoryBound: false,
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maxHealth: 1000,
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};
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case UnitType.Shell:
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return {
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cost: () => 0,
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cost: () => 0n,
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territoryBound: false,
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damage: 250,
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};
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case UnitType.SAMMissile:
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return {
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cost: () => 0,
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cost: () => 0n,
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territoryBound: false,
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};
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case UnitType.Port:
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return {
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cost: (p: Player) =>
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p.type() === PlayerType.Human && this.infiniteGold()
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? 0
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: Math.min(
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1_000_000,
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Math.pow(
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2,
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p.unitsIncludingConstruction(UnitType.Port).length,
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) * 125_000,
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? 0n
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: BigInt(
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Math.min(
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1_000_000,
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Math.pow(
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2,
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p.unitsIncludingConstruction(UnitType.Port).length,
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) * 125_000,
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),
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),
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territoryBound: true,
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constructionDuration: this.instantBuild() ? 0 : 2 * 10,
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@@ -336,41 +341,43 @@ export class DefaultConfig implements Config {
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case UnitType.AtomBomb:
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return {
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cost: (p: Player) =>
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p.type() === PlayerType.Human && this.infiniteGold() ? 0 : 750_000,
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p.type() === PlayerType.Human && this.infiniteGold()
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? 0n
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: 750_000n,
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territoryBound: false,
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};
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case UnitType.HydrogenBomb:
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return {
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cost: (p: Player) =>
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p.type() === PlayerType.Human && this.infiniteGold()
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? 0
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: 5_000_000,
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? 0n
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: 5_000_000n,
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territoryBound: false,
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};
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case UnitType.MIRV:
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return {
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cost: (p: Player) =>
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p.type() === PlayerType.Human && this.infiniteGold()
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? 0
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: 25_000_000,
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? 0n
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: 25_000_000n,
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territoryBound: false,
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};
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case UnitType.MIRVWarhead:
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return {
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cost: () => 0,
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cost: () => 0n,
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territoryBound: false,
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};
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case UnitType.TradeShip:
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return {
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cost: () => 0,
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cost: () => 0n,
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territoryBound: false,
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};
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case UnitType.MissileSilo:
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return {
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cost: (p: Player) =>
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p.type() === PlayerType.Human && this.infiniteGold()
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? 0
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: 1_000_000,
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? 0n
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: 1_000_000n,
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territoryBound: true,
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constructionDuration: this.instantBuild() ? 0 : 10 * 10,
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};
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@@ -378,12 +385,14 @@ export class DefaultConfig implements Config {
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return {
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cost: (p: Player) =>
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p.type() === PlayerType.Human && this.infiniteGold()
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? 0
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: Math.min(
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250_000,
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(p.unitsIncludingConstruction(UnitType.DefensePost).length +
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1) *
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50_000,
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? 0n
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: BigInt(
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Math.min(
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250_000,
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(p.unitsIncludingConstruction(UnitType.DefensePost).length +
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1) *
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50_000,
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),
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),
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territoryBound: true,
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constructionDuration: this.instantBuild() ? 0 : 5 * 10,
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@@ -392,12 +401,14 @@ export class DefaultConfig implements Config {
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return {
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cost: (p: Player) =>
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p.type() === PlayerType.Human && this.infiniteGold()
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? 0
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: Math.min(
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3_000_000,
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(p.unitsIncludingConstruction(UnitType.SAMLauncher).length +
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1) *
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1_500_000,
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? 0n
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: BigInt(
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Math.min(
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3_000_000,
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(p.unitsIncludingConstruction(UnitType.SAMLauncher).length +
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1) *
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1_500_000,
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),
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),
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territoryBound: true,
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constructionDuration: this.instantBuild() ? 0 : 30 * 10,
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@@ -406,20 +417,22 @@ export class DefaultConfig implements Config {
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return {
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cost: (p: Player) =>
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p.type() === PlayerType.Human && this.infiniteGold()
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? 0
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: Math.min(
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1_000_000,
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Math.pow(
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2,
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p.unitsIncludingConstruction(UnitType.City).length,
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) * 125_000,
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? 0n
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: BigInt(
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Math.min(
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1_000_000,
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Math.pow(
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2,
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p.unitsIncludingConstruction(UnitType.City).length,
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) * 125_000,
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),
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),
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territoryBound: true,
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constructionDuration: this.instantBuild() ? 0 : 2 * 10,
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};
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case UnitType.Construction:
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return {
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cost: () => 0,
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cost: () => 0n,
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territoryBound: true,
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};
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default:
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@@ -684,8 +697,8 @@ export class DefaultConfig implements Config {
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return Math.min(totalPop + toAdd, max) - totalPop;
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}
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goldAdditionRate(player: Player): number {
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return 0.08 * player.workers() ** 0.65;
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goldAdditionRate(player: Player): bigint {
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return BigInt(Math.floor(0.08 * player.workers() ** 0.65));
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}
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troopAdjustmentRate(player: Player): number {
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