From 0769710caaa836e13b12671c85a57c991eba26a0 Mon Sep 17 00:00:00 2001 From: NewHappyRabbit Date: Wed, 19 Feb 2025 10:45:04 +0200 Subject: [PATCH] Fixed mouse move bug, where if your cursor is over and UI element it doesn't fire the mouseUp event --- src/client/InputHandler.ts | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/client/InputHandler.ts b/src/client/InputHandler.ts index 3556bf889..c9cd0d7e6 100644 --- a/src/client/InputHandler.ts +++ b/src/client/InputHandler.ts @@ -85,15 +85,15 @@ export class InputHandler { initialize() { this.canvas.addEventListener("pointerdown", (e) => this.onPointerDown(e)); - this.canvas.addEventListener("pointerup", (e) => this.onPointerUp(e)); + window.addEventListener("pointerup", (e) => this.onPointerUp(e)); this.canvas.addEventListener("wheel", (e) => this.onScroll(e), { passive: false, }); - this.canvas.addEventListener("pointermove", this.onPointerMove.bind(this)); + window.addEventListener("pointermove", this.onPointerMove.bind(this)); this.canvas.addEventListener("contextmenu", (e: MouseEvent) => { this.onContextMenu(e); }); - this.canvas.addEventListener("mousemove", (e) => { + window.addEventListener("mousemove", (e) => { if (e.movementX == 0 && e.movementY == 0) { return; }