fix boat only captures single tile bug

This commit is contained in:
evanpelle
2024-09-21 20:32:39 -07:00
parent c87d0ef3b8
commit e559af941f
6 changed files with 9 additions and 11 deletions
+2 -1
View File
@@ -273,9 +273,10 @@ export class ClientGame {
}
const tn = Array.from(bfs(tile, dist(tile, 10)))
.filter(t => t.isOceanShore())
.filter(t => t.owner() != this.myPlayer)
.sort((a, b) => manhattanDist(tile.cell(), a.cell()) - manhattanDist(tile.cell(), b.cell()))
if (tn.length > 0) {
this.sendBoatAttackIntent(targetID, tn[0].cell(), this.gs.config().boatAttackAmount(this.myPlayer, owner))
this.sendBoatAttackIntent(tn[0].owner().id(), tn[0].cell(), this.gs.config().boatAttackAmount(this.myPlayer, owner))
}
}
}
+1 -1
View File
@@ -19,7 +19,7 @@ export const devConfig = new class extends DefaultConfig {
}
numBots(): number {
return 1
return 0
}
+2 -2
View File
@@ -46,14 +46,14 @@ export class AttackExecution implements Execution {
if (!this.active) {
return
}
this.mg = mg
this.targetCell = null
this._owner = mg.player(this._ownerID)
this.target = this._targetID == null ? mg.terraNullius() : mg.player(this._targetID)
this.target = this._targetID == this.mg.terraNullius().id() ? mg.terraNullius() : mg.player(this._targetID)
this.troops = Math.min(this._owner.troops(), this.troops)
this._owner.setTroops(this._owner.troops() - this.troops)
this.mg = mg
for (const exec of mg.executions()) {
if (exec.isActive() && exec instanceof AttackExecution && exec != this) {
+2 -6
View File
@@ -57,7 +57,7 @@ export class BoatAttackExecution implements Execution {
return
}
if (this.targetID == null) {
if (this.targetID == null || this.targetID == this.mg.terraNullius().id()) {
this.target = mg.terraNullius()
} else {
this.target = mg.player(this.targetID)
@@ -67,11 +67,7 @@ export class BoatAttackExecution implements Execution {
this.attacker.removeTroops(this.troops)
this.src = this.closestShoreTile(this.attacker, this.cell)
if (this.target.isPlayer()) {
this.dst = this.closestShoreTile(this.target, this.cell)
} else {
this.dst = this.mg.tile(this.cell)
}
this.dst = this.mg.tile(this.cell)
if (this.src == null || this.dst == null) {
this.active = false
+1 -1
View File
@@ -10,7 +10,7 @@ export class TerraNulliusImpl implements TerraNullius {
}
id(): PlayerID {
return 'TerraNulliusID';
return null
}
ownsTile(cell: Cell): boolean {
return this.tiles.has(cell);