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Remove in-game CrazyGames banner ad (#4567)
## Summary - Remove the bottom-left 300×250 CrazyGames banner ad shown during gameplay (created when the spawn phase ends in `InGamePromo`), including its cleanup path in `hideAd()` - Remove the now-unused `createBottomLeftAd()` / `clearBottomLeftAd()` wrappers and the `banner` portion of the CrazyGames SDK type declaration On CrazyGames, `window.adsEnabled` is already forced to `false` (Main.ts), so the Playwire in-game path can't activate there — with this change the game screen shows no ads at all on the CrazyGames platform. Midgame video interstitials (singleplayer start, game exit) are unchanged. ## Test plan - [x] `npx tsc --noEmit` passes - [x] ESLint passes on touched files - [ ] On CrazyGames: no banner appears bottom-left after spawn phase ends 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
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@@ -1,7 +1,6 @@
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import { LitElement, html } from "lit";
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import { customElement } from "lit/decorators.js";
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import { Controller } from "../../Controller";
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import { crazyGamesSDK } from "../../CrazyGamesSDK";
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import { GameView } from "../../view";
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const AD_TYPES = [
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@@ -52,17 +51,9 @@ export class InGamePromo extends LitElement implements Controller {
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}
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private showAd(): void {
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console.log(
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`[InGamePromo] showAd called, isOnCrazyGames=${crazyGamesSDK.isOnCrazyGames()}`,
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);
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if (window.innerWidth < 1100) return;
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if (window.innerHeight < 750) return;
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if (crazyGamesSDK.isOnCrazyGames()) {
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this.showCrazyGamesAd();
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return;
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}
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if (!window.adsEnabled) return;
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this.shouldShow = true;
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@@ -74,25 +65,6 @@ export class InGamePromo extends LitElement implements Controller {
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});
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}
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private showCrazyGamesAd(): void {
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console.log(
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`[InGamePromo] showCrazyGamesAd called, isReady=${crazyGamesSDK.isReady()}, width=${window.innerWidth}, height=${window.innerHeight}`,
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);
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if (!crazyGamesSDK.isReady()) {
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console.log(
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"[InGamePromo] CrazyGames SDK not ready, skipping in-game ad",
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);
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return;
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}
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this.requestUpdate();
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this.updateComplete.then(() => {
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console.log("[InGamePromo] DOM updated, calling createBottomLeftAd");
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crazyGamesSDK.createBottomLeftAd();
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});
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}
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private checkForAds(): void {
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if (this.adCheckInterval) {
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clearInterval(this.adCheckInterval);
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@@ -146,13 +118,6 @@ export class InGamePromo extends LitElement implements Controller {
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this.adsVisible = false;
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this.destroyBottomRail();
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if (crazyGamesSDK.isOnCrazyGames()) {
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crazyGamesSDK.clearBottomLeftAd();
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this.shouldShow = false;
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this.requestUpdate();
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return;
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}
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if (!window.ramp) {
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console.warn("Playwire RAMP not available for in-game ad");
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return;
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